Integrated DE plugin functionality.
Reworked DE components:
- TKDESTEP: Handling STEP file format.
- TKDEOBJ: Handling OBJ file format.
- TKDEIGES: Handling IGES file format.
- TKDEGLTF: Handling GLTF file format.
- TKDEVRML: Handling VRML file format.
- TKDEPLY: Handling PLY file format.
- TKDESTL: Handling STL file format.
Reworked DE DRAW components:
TKXSDRAWSTEP: Container for DE command to work with STEP.
TKXSDRAWOBJ: Container for DE command to work with OBJ.
TKXSDRAWIGES: Container for DE command to work with IGES.
TKXSDRAWGLTF: Container for DE command to work with GLTF.
TKXSDRAWVRML: Container for DE command to work with VRML.
TKXSDRAWPLY: Container for DE command to work with PLY.
TKXSDRAWSTL: Container for DE command to work with STL.
TKXSDRAW rework to be base DRAW plugin to keep DE session and utils.
Updated documentation
Updated samples
Make C++ standard to be enable from cmake settings:
User will be able choosing C++ language standard by selecting cmake variable BUILD_CPP_STANDARD.
For correct working, CMAKE_CXX_STANDARD cmake built-in variable should be available.
To enable CMAKE_CXX_STANDARD, minimum CMAKE version has been updated to 3.1.
Available next standard items:
C++11
C++14
C++17
C++20
C++23
This issue consists from several steps to achive main goal:
1) Configuratiuon, CMake - allow selecting C++ standard.
2) Require minimum CMAKE version 3.1 (for enabling CMAKE_CXX_STANDARD).
3) More flexible CMAKE_CXX_COMPILER_ID identification (fixups previous commit!)
4) Add description of new CMAKE variable `BUILD_CPP_STANDARD` into documentation.
5) Update CMAKE requirements in documentation.
6) Set C++11 standard for several projects.
Code has been adjusted to suppress -Wunused-but-set-variable warnings.
DRAWEXE.wasm, compiler flags have been moved to linker flags
to eliminiate -Wunused-command-line-argument warnings.
Introduced Wasm_Window implementing Aspect_Window interface.
Aspect_WindowInputListener has been extended by touch input callbacks (moved from AIS_ViewController),
which now implements redirection of single taps to UpdateMouseClick().
AIS_ViewController::FetchNavigationKeys() now requests more frames even if Delta is zero,
but navigation keys are pressed - indicated by a new flag AIS_WalkDelta::IsDefined().
Fixed missing implementation of Xw_Window::DisplayConnection() getter.
The property has been moved to the base class Aspect_Window.
Removed unused Aspect_Convert.hxx.
DRAWEXE targeting Wasm:
- added exposing of FS interface so that it is possible uploading/downloading files to/from emulated file system on JavaScript level;
- added printer redirecting messages to Module.printMessage callback accepting message gravity;
- Run_Appli() now skips std::cin when Module.noExitRuntime is set.
Fixed multitouch input.
Module is now exported with global functions hidden via MODULARIZE
as global object OccViewerModule created by createOccViewerModule().
Global Module setup has been moved to occt-webgl-viewer.js.
Use EMSCRIPTEN_KEEPALIVE attribute istead of listing C functions via EXTRA_EXPORTED_RUNTIME_METHODS.
WasmOcctView now exports static methods as Module functions using EMSCRIPTEN_BINDINGS.
Standard_ASSERT_DBGBREAK_() is now defined using emscripten_debugger().
Handled __EMSCRIPTEN__ macros to:
- Workaround atomics (__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4 is undefined, but GCC atomics are provided).
- Suppress non-standard header <sys/signal.h> warning.
- Return OSD_LinuxREDHAT.
- Avoid inclusion of XLib headers.
- Skip fontconfig library.
- Enable EGL+GLES path (translated by Emscripten into WebGL).
- Skip eglCreatePbufferSurface() not implemented by Emscripten EGL.
Fixed Graphic3d_Vec4.hxx usage within Quantity_ColorRGBA.hxx.
OpenGl_ShaderManager::defaultGlslVersion() now prefers GLSL 300 es when WebGL 2.0 is available,
as there no any OpenGL ES greater than 3.0 emulation so far.
Shaders_Declarations.glsl - added workaround for GLSL compilation on WebGL 1.0
by defining Light properties accessors as macros instead of functions
('[]' : Index expression must be constant).
OpenGl_FrameBuffer::Init() - added workaround for initialization of GL_DEPTH24_STENCIL8
depth-stencil attachment on WebGL 1.0 + GL_WEBGL_depth_texture extension.
OpenGl_Context::Vec4FromQuantityColor() now considers myIsSRgbActive flag
to handle use case, when Immediate Layer is drawn directly into window buffer,
which is not sRGB-ready.
Added new sample - OCCT WebGL viewer.