- covering Qt warnings for compilation under MSVC 2013 and greater
- avoid warning about 'M_PI'(and others) redefinition warning of math.h: includes of QtWidgets should follow after other includes.
Extending CMake procedure by 'BUILD_MODULE_QtSamples' variable to switch on qt samples build.
Implementation required:
- union of occt_toolkit_tool.cmake and occt_toolkit.cmake files;
- correction of qt samples sources by adding path to Qt 'plugins' folder. It helps to avoid definition of additional variable (QT_QPA_PLATFORM_PLUGIN_PATH) when staring sample.bat for qt samples;
- executable processing is extended in cmake procedure by providing 'EXECUTABLE_PROJECT' variable. Now we need not specify custom processing for DRAWEXE in occt_toolkit.cmake
Create a general draw command 'VRelation' and drop the old 'relation' commands.
Add test cases for new draw command "vrelation".
Add two new methods: Activate and Deactivate which activate/deactivate the given selection mode for all displayed objects.
Eliminate deprecated local context methods in ObjectCommands, QABugs.
Eliminate deprecated local context methods in mfc standard sample and qt samples.
Implementation of Ray Tracing mode in standard Qt sample
Fix compile warnings in Qt samples.
Fix tabs in Common-string.ts.
Update Code style.
0024415: Update QT samples
Code which was based on QT3 was removed. Some bugs and warnings has been also fixed.
Porting from QT4 to QT5 sample files.
The purpose of this functionality is to bring a basic ray-tracing solution to existing OCCT visualization toolkit (TKOpenGL).
Currently ray-tracing visualization core supports sharp shadows, specular reflections, transparency and adaptive anti-aliasing.
However, the basis for all ray-tracing algorithms is versatile, allowing you to add new ray-tracing features easily (such as ambient occlusion).
All ray-tracing computations are performed on the GPU using OpenCL framework, allowing real-time rendering performance.
It is important to note, that real-time ray-tracing is possible using high-performance GPUs with support of OpenCL 1.1 and higher (such as NVIDIA GeForce 660 or ATI/AMD Radeon 7850).
When using low-end GPUs (such as NVIDIA GeForce 640) the ray-tracing performance may slow down significantly.
Therefore, even with NVIDIA GeForce 640 you can render scenes with the millions of triangles. The support of OpenCL-enabled CPUs and integrated graphics cards is not guaranteed.