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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0027633: Visualization, TKOpenGl - point sprites are inconsistent within Core and Compatible Profiles

OpenGl_ShaderManager::pointSpriteAlphaSrc() now does not return alpha from Red channel
for RGBA marker texture in Core profile.
OpenGl_ShaderManager::prepareStdProgramFlat() - restored code for drawing points without texture.

Built-in GLSL programs now flip .y in shaders instead of
relying on GL_POINT_SPRITE_COORD_ORIGIN unavailable on OpenGL ES.

Added sample markers.tcl (moved from test cases).
Sample now includes marker_kr.png for testing marker orientation.
This commit is contained in:
kgv
2016-06-24 11:36:57 +03:00
committed by bugmaster
parent 1d92133e83
commit fd59283a7b
14 changed files with 184 additions and 157 deletions

View File

@@ -53,6 +53,9 @@ const char THE_VARY_TexCoord_Trsf[] =
EOL" aTex2.y = aCopy.x * aRotSin + aCopy.y * aRotCos;"
EOL" TexCoord = vec4(aTex2, occTexCoord.zw);";
//! Auxiliary function to flip gl_PointCoord vertically
#define THE_VEC2_glPointCoord "vec2 (gl_PointCoord.x, 1.0 - gl_PointCoord.y)"
//! Auxiliary function to transform normal
const char THE_FUNC_transformNormal[] =
EOL"vec3 transformNormal (in vec3 theNormal)"
@@ -944,16 +947,18 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFboBlit()
// function : pointSpriteAlphaSrc
// purpose :
// =======================================================================
TCollection_AsciiString OpenGl_ShaderManager::pointSpriteAlphaSrc()
TCollection_AsciiString OpenGl_ShaderManager::pointSpriteAlphaSrc (const Standard_Integer theBits)
{
TCollection_AsciiString aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, gl_PointCoord).a; }";
TCollection_AsciiString aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, " THE_VEC2_glPointCoord ").a; }";
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 == NULL)
if (myContext->core11 == NULL
&& (theBits & OpenGl_PO_TextureA) != 0)
{
aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, gl_PointCoord).r; }";
aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, " THE_VEC2_glPointCoord ").r; }";
}
#else
(void )theBits;
#endif
return aSrcGetAlpha;
}
@@ -988,30 +993,37 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFlat (Handle(OpenGl_Shad
aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;";
#endif
if (textureUsed (theBits))
{
aSrcGetAlpha = pointSpriteAlphaSrc();
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 != NULL
&& myContext->IsGlGreaterEqual (2, 1))
{
aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
}
#endif
}
if ((theBits & OpenGl_PO_TextureRGB) != 0)
{
aSrcFragGetColor =
EOL"vec4 getColor(void) { return occTexture2D(occActiveSampler, gl_PointCoord); }";
EOL"vec4 getColor(void) { return occTexture2D(occActiveSampler, " THE_VEC2_glPointCoord "); }";
}
aSrcFragMainGetColor =
EOL" vec4 aColor = getColor();"
EOL" aColor.a = getAlpha();"
EOL" if (aColor.a <= 0.1) discard;"
EOL" occFragColor = aColor;";
if (textureUsed (theBits))
{
aSrcGetAlpha = pointSpriteAlphaSrc (theBits);
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 != NULL
&& myContext->IsGlGreaterEqual (2, 1))
{
aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
}
#endif
aSrcFragMainGetColor =
EOL" vec4 aColor = getColor();"
EOL" aColor.a = getAlpha();"
EOL" if (aColor.a <= 0.1) discard;"
EOL" occFragColor = aColor;";
}
else
{
aSrcFragMainGetColor =
EOL" vec4 aColor = getColor();"
EOL" if (aColor.a <= 0.1) discard;"
EOL" occFragColor = aColor;";
}
}
else
{
@@ -1162,7 +1174,7 @@ TCollection_AsciiString OpenGl_ShaderManager::pointSpriteShadingSrc (const TColl
TCollection_AsciiString aSrcFragGetColor;
if ((theBits & OpenGl_PO_TextureA) != 0)
{
aSrcFragGetColor = pointSpriteAlphaSrc() +
aSrcFragGetColor = pointSpriteAlphaSrc (theBits) +
EOL"vec4 getColor(void)"
EOL"{"
EOL" vec4 aColor = " + theBaseColorSrc + ";"
@@ -1177,7 +1189,7 @@ TCollection_AsciiString OpenGl_ShaderManager::pointSpriteShadingSrc (const TColl
EOL"vec4 getColor(void)"
EOL"{"
EOL" vec4 aColor = " + theBaseColorSrc + ";"
EOL" aColor = occTexture2D(occActiveSampler, gl_PointCoord) * aColor;"
EOL" aColor = occTexture2D(occActiveSampler, " THE_VEC2_glPointCoord ") * aColor;"
EOL" if (aColor.a <= 0.1) discard;"
EOL" return aColor;"
EOL"}";