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0025039: Improvement of code structure of general and supporting tools implemented in BRepMesh
Removed CDL declarations; Data collections are replaced by NCollections; Small code refactoring. Remove definition of BRepMesh class. Code refactoring of BRepMesh_IncrementalMesh. Function BRepMesh_Write storing BRepMesh_DataStructureOfDelaun to BRep file is added for debug needs. Static method BRepMesh_GeomTool::IntLinLin has been added to eliminate code duplications in BRepMesh_Dealun and BRepMesh_CircleTool. BRepMesh_CircleTool simplified method to find circumcircle. Fix merging conflicts Remove redundant function Fix compilation warning on MacOS Revert changes occurred during rebase Resolved merging conflicts Use parallel flag with BRepMesh_FastDiscret Test cases for issue CR25039_2
This commit is contained in:
@@ -14,32 +14,43 @@
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepMesh_SelectorOfDataStructureOfDelaun.ixx>
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#include <BRepMesh_SelectorOfDataStructureOfDelaun.hxx>
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#include <BRepMesh_PairOfIndex.hxx>
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//=======================================================================
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//function : BRepMesh_SelectorOfDataStructureOfDelaun
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//function : Default constructor
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//purpose :
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//=======================================================================
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BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDelaun()
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: myNodes(10, new NCollection_IncAllocator),
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myLinks(10, new NCollection_IncAllocator),
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myElements(10, new NCollection_IncAllocator),
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myFrontier(10, new NCollection_IncAllocator)
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{}
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BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDelaun(const Handle(BRepMesh_DataStructureOfDelaun)& theMesh)
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: myMesh(theMesh),
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myNodes(10, myMesh->Allocator()),
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myLinks(10, myMesh->Allocator()),
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myElements(10, myMesh->Allocator()),
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myFrontier(10, myMesh->Allocator())
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{}
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void BRepMesh_SelectorOfDataStructureOfDelaun::Initialize(const Handle(BRepMesh_DataStructureOfDelaun)& theMesh)
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: myNodes (10, new NCollection_IncAllocator),
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myLinks (10, new NCollection_IncAllocator),
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myElements(10, new NCollection_IncAllocator),
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myFrontier(10, new NCollection_IncAllocator)
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{
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myMesh=theMesh;
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}
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//=======================================================================
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//function : Constructor
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//purpose :
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//=======================================================================
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BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDelaun(
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const Handle(BRepMesh_DataStructureOfDelaun)& theMesh)
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: myMesh (theMesh),
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myNodes (10, myMesh->Allocator()),
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myLinks (10, myMesh->Allocator()),
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myElements(10, myMesh->Allocator()),
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myFrontier(10, myMesh->Allocator())
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{
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}
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//=======================================================================
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//function : Initialize
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//purpose :
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//=======================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::Initialize(
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const Handle(BRepMesh_DataStructureOfDelaun)& theMesh)
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{
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myMesh = theMesh;
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myNodes.Clear();
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myLinks.Clear();
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myElements.Clear();
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@@ -47,121 +58,97 @@ void BRepMesh_SelectorOfDataStructureOfDelaun::Initialize(const Handle(BRepMesh
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}
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//=======================================================================
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//function : NeighboursOfNode
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//function : NeighboursOf(Node)
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//purpose :
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//=======================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf(const BRepMesh_Vertex& theNode)
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf(
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const BRepMesh_Vertex& theNode)
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{
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NeighboursOfNode(myMesh->IndexOf(theNode));
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}
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfNode(const Standard_Integer indexNode)
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//=======================================================================
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//function : NeighboursOfNode(NodeIndex)
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//purpose :
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//=======================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfNode(
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const Standard_Integer theNodeIndex)
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{
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BRepMesh_ListOfInteger::Iterator itL(myMesh->LinkNeighboursOf(indexNode));
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BRepMeshCol::ListOfInteger::Iterator aLinkIt(
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myMesh->LinksConnectedTo(theNodeIndex));
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for (; itL.More(); itL.Next()) {
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const BRepMesh_PairOfIndex& aPair = myMesh->ElemConnectedTo(itL.Value());
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for(Standard_Integer j = 1, jn = aPair.Extent(); j <= jn; j++)
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myElements.Add(aPair.Index(j));
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}
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for (; aLinkIt.More(); aLinkIt.Next())
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elementsOfLink(aLinkIt.Value());
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}
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//=======================================================================
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//function : NeighboursOfLink
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//function : NeighboursOf(Link)
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//purpose :
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//=======================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf(const BRepMesh_Edge& theLink)
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf(
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const BRepMesh_Edge& theLink)
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{
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NeighboursOfNode(theLink.FirstNode());
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NeighboursOfNode(theLink.LastNode());
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}
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfLink(const Standard_Integer indexLink)
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//=======================================================================
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//function : NeighboursOfLink(LinkIndex)
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//purpose :
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//=======================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfLink(
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const Standard_Integer theLinkIndex)
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{
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NeighboursOf(myMesh->GetLink(indexLink));
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NeighboursOf(myMesh->GetLink(theLinkIndex));
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}
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//=======================================================================
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//function : NeighboursOfElement
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//purpose : by edge and by vertices
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//function : NeighboursOf(Element)
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//purpose :
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//=======================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf(const BRepMesh_Triangle& theElem)
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf(
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const BRepMesh_Triangle& theElement)
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{
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Standard_Integer v1, v2, v3, ev;
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Standard_Boolean o1, o2, o3;
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theElem.Edges(v1, v3, ev, o1, o2, o3);
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v2=myMesh->GetLink(v1).LastNode();
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v1=myMesh->GetLink(v1).FirstNode();
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ev=myMesh->GetLink(v3).LastNode();
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if (v1!=ev && v2!=ev) v3=ev;
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else v3=myMesh->GetLink(v3).FirstNode();
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NeighboursOfNode(v1);
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NeighboursOfNode(v2);
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NeighboursOfNode(v3);
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}
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Standard_Integer v[3];
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myMesh->ElementNodes(theElement, v);
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfElement(const Standard_Integer indexElem)
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{
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NeighboursOf(myMesh->GetElement(indexElem));
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for (Standard_Integer i = 0; i < 3; ++i)
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NeighboursOfNode(v[i]);
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}
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//=======================================================================
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//function : NeighboursByEdgeOf
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//purpose : Neighbours Of an element only by edge
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//function : NeighboursOfElement(ElementIndex)
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//purpose :
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//=======================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursByEdgeOf(const BRepMesh_Triangle& theElem)
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfElement(
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const Standard_Integer theElementIndex)
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{
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Standard_Integer e[3], iEd;
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Standard_Boolean o1, o2, o3;
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theElem.Edges(e[0], e[1], e[2], o1, o2, o3);
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for (iEd=0; iEd<3; iEd++) {
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const BRepMesh_PairOfIndex& aPair = myMesh->ElemConnectedTo(e[iEd]);
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for(Standard_Integer j = 1, jn = aPair.Extent(); j <= jn; j++)
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myElements.Add(aPair.Index(j));
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}
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NeighboursOf(myMesh->GetElement(theElementIndex));
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}
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//=======================================================================
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//function : NeighboursOfSelector
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//function : NeighboursByEdgeOf(Element)
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//purpose :
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//=======================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf(const BRepMesh_SelectorOfDataStructureOfDelaun& /*theSelector*/)
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{}
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursByEdgeOf(
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const BRepMesh_Triangle& theElement)
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{
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Standard_Integer e[3];
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Standard_Boolean o[3];
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theElement.Edges(e, o);
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for (Standard_Integer i = 0; i < 3; ++i)
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elementsOfLink(e[i]);
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}
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//=======================================================================
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//function : AddNeighbours
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//function : elementsOfLink
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//purpose :
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//=======================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::AddNeighbours()
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{}
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//=======================================================================
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//function : Nodes
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//purpose :
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//=======================================================================
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const BRepMesh_MapOfInteger& BRepMesh_SelectorOfDataStructureOfDelaun::Nodes()const
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{return myNodes;}
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//=======================================================================
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//function : Links
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//purpose :
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//=======================================================================
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const BRepMesh_MapOfInteger& BRepMesh_SelectorOfDataStructureOfDelaun::Links()const
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{return myLinks;}
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//=======================================================================
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//function : Elements
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//purpose :
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//=======================================================================
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const BRepMesh_MapOfInteger& BRepMesh_SelectorOfDataStructureOfDelaun::Elements()const
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{return myElements;}
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//=======================================================================
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//function : FrontierLinks
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//purpose :
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//=======================================================================
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const BRepMesh_MapOfInteger& BRepMesh_SelectorOfDataStructureOfDelaun::FrontierLinks()const
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{return myFrontier;}
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void BRepMesh_SelectorOfDataStructureOfDelaun::elementsOfLink(
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const Standard_Integer theIndex)
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{
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const BRepMesh_PairOfIndex& aPair = myMesh->ElementsConnectedTo(theIndex);
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for(Standard_Integer j = 1, jn = aPair.Extent(); j <= jn; ++j)
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myElements.Add(aPair.Index(j));
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}
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