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0025039: Improvement of code structure of general and supporting tools implemented in BRepMesh
Removed CDL declarations; Data collections are replaced by NCollections; Small code refactoring. Remove definition of BRepMesh class. Code refactoring of BRepMesh_IncrementalMesh. Function BRepMesh_Write storing BRepMesh_DataStructureOfDelaun to BRep file is added for debug needs. Static method BRepMesh_GeomTool::IntLinLin has been added to eliminate code duplications in BRepMesh_Dealun and BRepMesh_CircleTool. BRepMesh_CircleTool simplified method to find circumcircle. Fix merging conflicts Remove redundant function Fix compilation warning on MacOS Revert changes occurred during rebase Resolved merging conflicts Use parallel flag with BRepMesh_FastDiscret Test cases for issue CR25039_2
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src/BRepMesh/BRepMesh_DiscretRoot.hxx
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105
src/BRepMesh/BRepMesh_DiscretRoot.hxx
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// Copyright (c) 2013 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepMesh_DiscretRoot_HeaderFile
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#define _BRepMesh_DiscretRoot_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineHandle.hxx>
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#include <TopoDS_Shape.hxx>
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#include <Standard_Transient.hxx>
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//! This is a common interface for meshing algorithms
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//! instantiated by Mesh Factory and implemented by plugins.
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class BRepMesh_DiscretRoot : public Standard_Transient
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{
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public:
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//! Destructor
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Standard_EXPORT virtual ~BRepMesh_DiscretRoot();
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//! Setup linear deflection.
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inline void SetDeflection(const Standard_Real theDeflection)
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{
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myDeflection = theDeflection;
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}
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//! Returns linear deflection.
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inline Standard_Real Deflection() const
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{
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return myDeflection;
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}
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//! Setup angular deflection.
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inline void SetAngle(const Standard_Real theAngle)
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{
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myAngle = theAngle;
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}
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//! Returns angular deflection.
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inline Standard_Real Angle() const
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{
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return myAngle;
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}
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//! Set the shape to triangulate.
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inline void SetShape(const TopoDS_Shape& theShape)
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{
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myShape = theShape;
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}
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inline const TopoDS_Shape& Shape() const
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{
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return myShape;
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}
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//! Returns true if triangualtion was performed and has success.
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inline Standard_Boolean IsDone() const
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{
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return myIsDone;
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}
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//! Compute triangulation for set shape.
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Standard_EXPORT virtual void Perform() = 0;
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DEFINE_STANDARD_RTTI(BRepMesh_DiscretRoot)
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protected:
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//! Constructor
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Standard_EXPORT BRepMesh_DiscretRoot();
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//! Sets IsDone flag.
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inline void setDone()
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{
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myIsDone = Standard_True;
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}
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//! Clears IsDone flag.
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inline void setNotDone()
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{
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myIsDone = Standard_False;
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}
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Standard_EXPORT virtual void init();
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Standard_Real myDeflection;
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Standard_Real myAngle;
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TopoDS_Shape myShape;
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Standard_Boolean myIsDone;
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};
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DEFINE_STANDARD_HANDLE(BRepMesh_DiscretRoot, Standard_Transient)
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#endif
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