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0025039: Improvement of code structure of general and supporting tools implemented in BRepMesh

Removed CDL declarations; Data collections are replaced by NCollections; Small code refactoring.
Remove definition of BRepMesh class. Code refactoring of BRepMesh_IncrementalMesh.
Function BRepMesh_Write storing BRepMesh_DataStructureOfDelaun to BRep file is added for debug needs.
Static method BRepMesh_GeomTool::IntLinLin has been added to eliminate code duplications in BRepMesh_Dealun and BRepMesh_CircleTool.
BRepMesh_CircleTool simplified method to find circumcircle.

Fix merging conflicts
Remove redundant function
Fix compilation warning on MacOS
Revert changes occurred during rebase
Resolved merging conflicts
Use parallel flag with BRepMesh_FastDiscret

Test cases for issue CR25039_2
This commit is contained in:
oan
2014-07-10 14:51:15 +04:00
committed by apn
parent b6c0b841ec
commit fc9b36d630
109 changed files with 5266 additions and 6602 deletions

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// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_DiscretRoot_HeaderFile
#define _BRepMesh_DiscretRoot_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <TopoDS_Shape.hxx>
#include <Standard_Transient.hxx>
//! This is a common interface for meshing algorithms
//! instantiated by Mesh Factory and implemented by plugins.
class BRepMesh_DiscretRoot : public Standard_Transient
{
public:
//! Destructor
Standard_EXPORT virtual ~BRepMesh_DiscretRoot();
//! Setup linear deflection.
inline void SetDeflection(const Standard_Real theDeflection)
{
myDeflection = theDeflection;
}
//! Returns linear deflection.
inline Standard_Real Deflection() const
{
return myDeflection;
}
//! Setup angular deflection.
inline void SetAngle(const Standard_Real theAngle)
{
myAngle = theAngle;
}
//! Returns angular deflection.
inline Standard_Real Angle() const
{
return myAngle;
}
//! Set the shape to triangulate.
inline void SetShape(const TopoDS_Shape& theShape)
{
myShape = theShape;
}
inline const TopoDS_Shape& Shape() const
{
return myShape;
}
//! Returns true if triangualtion was performed and has success.
inline Standard_Boolean IsDone() const
{
return myIsDone;
}
//! Compute triangulation for set shape.
Standard_EXPORT virtual void Perform() = 0;
DEFINE_STANDARD_RTTI(BRepMesh_DiscretRoot)
protected:
//! Constructor
Standard_EXPORT BRepMesh_DiscretRoot();
//! Sets IsDone flag.
inline void setDone()
{
myIsDone = Standard_True;
}
//! Clears IsDone flag.
inline void setNotDone()
{
myIsDone = Standard_False;
}
Standard_EXPORT virtual void init();
Standard_Real myDeflection;
Standard_Real myAngle;
TopoDS_Shape myShape;
Standard_Boolean myIsDone;
};
DEFINE_STANDARD_HANDLE(BRepMesh_DiscretRoot, Standard_Transient)
#endif