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0025556: Visualization - support stereo pair formats recognized by consumer display devices
Graphic3d_StereoMode - add new enumeration for stereoscopic outputs: - Graphic3d_StereoMode_QuadBuffer - Graphic3d_StereoMode_Anaglyph - Graphic3d_StereoMode_RowInterlaced - Graphic3d_StereoMode_ColumnInterlaced - Graphic3d_StereoMode_ChessBoard - Graphic3d_StereoMode_SideBySide - Graphic3d_StereoMode_OverUnder Graphic3d_RenderingParams - add new options controlling stereo output: - StereoMode - ToReverseStereo - AnaglyphFilter OpenGl_ShaderManager - add predefined GLSL programs for new stereo outputs. OpenGl_Workspace::Redraw() - do not implicitly disable stereo to allow stereo dump as is. OpenGl_Caps - add flag swapInterval to control VSync. OpenGl_Workspace::BufferDump() - handle cases with non-applicable GL_PACK_ROW_LENGTH. CALL_DEF_WINDOW - drop unused fields; add fields "left" and "top" to reverse stereo pair for interlaced output depending on window position. Draw Harness, ViewerTest: - Extend syntax of command vstereo to setup stereo. - Extend vdump command to allow dump of stereoscopic pair in different formats. - Extend command vcaps with option vsync. - Use mouse scroll to zoom and adjust ZFocus in WinAPI. - Use "/" and "*" to adjust IOD. v3d/glsl/stereo - add test case for stereo modes. Cocoa_LocalPool, OSD_EnvironmentIterator - fix compilation issues on OS X Snow Leopard.
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@@ -2872,17 +2872,25 @@ Standard_Boolean V3d_View::ToPixMap (Image_PixMap& theImage,
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{
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switch (theStereoOptions)
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{
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case V3d_SDO_MONO :
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case V3d_SDO_MONO:
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{
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myCamera->SetProjectionType (Graphic3d_Camera::Projection_Perspective);
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break;
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case V3d_SDO_LEFT_EYE :
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}
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case V3d_SDO_LEFT_EYE:
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{
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myCamera->SetProjectionType (Graphic3d_Camera::Projection_MonoLeftEye);
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break;
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case V3d_SDO_RIGHT_EYE :
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}
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case V3d_SDO_RIGHT_EYE:
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{
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myCamera->SetProjectionType (Graphic3d_Camera::Projection_MonoRightEye);
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break;
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}
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case V3d_SDO_BLENDED:
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{
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break; // dump as is
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}
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}
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}
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