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Coding - Isolate long attached comments for clang-format #259
Automatically update code with clang-format disabling for avoiding formatting. You can check the python script in GitHub PR
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@@ -80,7 +80,9 @@ public:
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private:
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Select3D_TypeOfSensitivity mySensType; //!< Type of sensitivity: interior or boundary
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// clang-format off
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Handle(Select3D_SensitiveSet) myFacePoints; //!< Wrapper for overlap detection created depending on sensitivity type
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// clang-format on
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};
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DEFINE_STANDARD_HANDLE(Select3D_SensitiveFace, Select3D_SensitiveEntity)
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@@ -164,11 +164,13 @@ protected:
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private:
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Select3D_IndexedMapOfEntity myEntities; //!< Grouped sensitive entities
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// clang-format off
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Standard_Boolean myMustMatchAll; //!< Determines whether all entities in the group should be overlapped or not
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Standard_Boolean myToCheckOverlapAll; //!< flag to check overlapping with all entities within rectangular/polygonal selection
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gp_Pnt myCenter; //!< Center of geometry of the group
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mutable Select3D_BndBox3d myBndBox; //!< Bounding box of the group
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NCollection_Vector<Standard_Integer> myBVHPrimIndexes; //!< Vector of sub-entities indexes for BVH tree build
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// clang-format on
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};
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DEFINE_STANDARD_HANDLE(Select3D_SensitiveGroup, Select3D_SensitiveEntity)
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@@ -147,8 +147,10 @@ protected:
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mutable gp_Pnt myCOG; //!< Center of the poly
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Handle(TColStd_HArray1OfInteger) mySegmentIndexes; //!< Segment indexes for BVH tree build
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Select3D_BndBox3d myBndBox; //!< Bounding box of the poly
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// clang-format off
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Select3D_TypeOfSensitivity mySensType; //!< Type of sensitivity: boundary or interior
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mutable Standard_Boolean myIsComputed; //!< Is true if all the points and data structures of polygon are initialized
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// clang-format on
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};
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DEFINE_STANDARD_HANDLE(Select3D_SensitivePoly, Select3D_SensitiveSet)
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@@ -305,6 +305,7 @@ private:
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Handle(Graphic3d_Buffer) myVerts; //!< source data - nodes position
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Handle(Graphic3d_IndexBuffer) myIndices; //!< source data - primitive indexes
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const Standard_Byte* myPosData; //!< position vertex attribute data
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// clang-format off
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Standard_Size myPosStride; //!< position vertex attribute stride in bytes
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Graphic3d_TypeOfPrimitiveArray myPrimType; //!< primitives type
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Standard_Integer myIndexLower; //!< index range - first index in myIndices (inclusive)
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@@ -329,6 +330,7 @@ private:
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bool myToDetectElem; //!< flag to keep info about last detected element
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bool myToDetectNode; //!< flag to keep info about last detected node
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bool myToDetectEdge; //!< flag to keep info about last detected edge
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// clang-format on
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public:
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@@ -74,7 +74,9 @@ namespace
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Standard_Boolean theIsFullInside = false) : Id (theId), IsFullInside (theIsFullInside) {}
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Standard_Integer Id; //!< node identifier
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// clang-format off
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Standard_Boolean IsFullInside; //!< if the node is completely inside the current selection volume
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// clang-format on
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};
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}
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@@ -150,10 +150,12 @@ protected:
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TopLoc_Location myInitLocation;
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gp_Pnt myCDG3D; //!< Center of the whole triangulation
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Handle(TColStd_HArray1OfInteger) myFreeEdges;
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// clang-format off
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Standard_Boolean mySensType; //!< Type of sensitivity: boundary or interior
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Standard_Integer myPrimitivesNb; //!< Amount of free edges or triangles depending on sensitivity type
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Handle(TColStd_HArray1OfInteger) myBVHPrimIndexes; //!< Indexes of edges or triangles for BVH build
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mutable Select3D_BndBox3d myBndBox; //!< Bounding box of the whole triangulation
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// clang-format on
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gp_GTrsf myInvInitLocation;
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};
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@@ -91,10 +91,12 @@ protected:
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private:
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// clang-format off
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NCollection_Vector<Handle(Select3D_SensitiveEntity)> myEntities; //!< Vector of sub-entities
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NCollection_Vector<Standard_Integer> myEntityIndexes; //!< Indexes of entities for BVH build
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gp_Pnt myCenter; //!< Center of the whole wire
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mutable Select3D_BndBox3d myBndBox; //!< Bounding box of the whole wire
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// clang-format on
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};
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DEFINE_STANDARD_HANDLE(Select3D_SensitiveWire, Select3D_SensitiveEntity)
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