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0029300: Visualization, TKOpenGl - provide depth pre-pass option
OpenGl_LayerList::Render() now handles new option Graphic3d_RenderingParams::ToEnableDepthPrepass which prepends additional pass to rendering pipeline filling Depth Buffer in advance.
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@@ -625,6 +625,12 @@ public: //! @name methods to alter or retrieve current state
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SetDrawBuffer (theBuffer);
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}
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//! Return cached flag indicating writing into color buffer is enabled or disabled (glColorMask).
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bool ColorMask() const { return myColorMask; }
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//! Enable/disable writing into color buffer (wrapper for glColorMask).
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Standard_EXPORT bool SetColorMask (bool theToWriteColor);
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//! Return back face culling state.
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bool ToCullBackFaces() const { return myToCullBackFaces; }
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@@ -906,6 +912,7 @@ private: //! @name fields tracking current state
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Standard_Integer myReadBuffer; //!< current read buffer
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OpenGl_DrawBuffers myDrawBuffers; //!< current draw buffers
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unsigned int myDefaultVao; //!< default Vertex Array Object
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Standard_Boolean myColorMask; //!< flag indicating writing into color buffer is enabled or disabled (glColorMask)
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Standard_Boolean myIsGlDebugCtx; //!< debug context initialization state
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TCollection_AsciiString myVendor; //!< Graphics Driver's vendor
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TColStd_PackedMapOfInteger myFilters[6]; //!< messages suppressing filter (for sources from GL_DEBUG_SOURCE_API_ARB to GL_DEBUG_SOURCE_OTHER_ARB)
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