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0025695: Visualization, AIS_InteractiveContext - define default HilightMode
AIS_InteractiveContext - removed the following unused properties: - PreSelectionColor(), DefaultColor(), WasCurrentTouched(), ZDetection(). AIS_InteractiveObject - removed unused property SelectionPriority(). Prs3d_Drawer - removed properties HighlightStyle() and SelectionStyle(). Graphic3d_HighlightStyle has been superseded by Prs3d_Drawer inheriting from new class Graphic3d_PresentationAttributes. Graphic3d_PresentationAttributes (as Graphic3d_HighlightStyle replacement) has been extended with new properties: - ZLayer() defining Z-Layer for highlighting presentation. - DisplayMode() defining display mode for highlighting. StdSelect_BRepSelectionTool methods have been corrected to take SelectMgr_EntityOwner instead of StdSelect_BRepOwner. StdSelect_Shape - duplicated field myDrawer has been dropped. AIS_InteractiveObject - myDrawer->Color() is now used instead of myOwnColor, myDrawer->Transparency() instead of myTransparency and myDrawer->ZLayer() instead of myZLayer. PrsMgr_PresentationManager::Unhighlight() now unhighlight all modes. The method taking Mode as argument has been marked deprecated. New enumeration Prs3d_TypeOfHighlight has been introduced defining different highlight types. AIS_InteractiveObject::HighlightStyle() now takes enumeration argument and defines different styles for Global and Local selection. ComesFromDecomposition() property has been moved from StdSelect_BRepOwner to SelectMgr_EntityOwner.
This commit is contained in:
@@ -62,7 +62,8 @@ Graphic3d_GroupDefinitionError.hxx
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Graphic3d_HatchStyle.hxx
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Graphic3d_HatchStyle.cxx
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Graphic3d_HighlightStyle.hxx
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Graphic3d_HighlightStyle.cxx
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Graphic3d_PresentationAttributes.hxx
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Graphic3d_PresentationAttributes.cxx
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Graphic3d_HorizontalTextAlignment.hxx
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Graphic3d_IndexBuffer.hxx
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Graphic3d_IndexedMapOfAddress.hxx
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@@ -17,7 +17,7 @@
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#include <Graphic3d_BndBox3d.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_HighlightStyle.hxx>
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#include <Graphic3d_PresentationAttributes.hxx>
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#include <Graphic3d_SequenceOfGroup.hxx>
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#include <Graphic3d_SequenceOfHClipPlane.hxx>
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#include <Graphic3d_TypeOfComposition.hxx>
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@@ -101,7 +101,7 @@ public:
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//! Returns valid handle to highlight style of the structure in case if
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//! highlight flag is set to true
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const Handle(Graphic3d_HighlightStyle)& HighlightStyle() const { return myHighlightStyle; }
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const Handle(Graphic3d_PresentationAttributes)& HighlightStyle() const { return myHighlightStyle; }
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public:
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@@ -118,8 +118,8 @@ public:
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virtual void Disconnect (Graphic3d_CStructure& theStructure) = 0;
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//! Highlights structure with the given style
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virtual void GraphicHighlight (const Handle(Graphic3d_HighlightStyle)& theStyle,
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const Handle(Graphic3d_Structure)& theStruct) = 0;
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virtual void GraphicHighlight (const Handle(Graphic3d_PresentationAttributes)& theStyle,
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const Handle(Graphic3d_Structure)& theStruct) = 0;
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//! Unhighlights the structure and invalidates pointer to structure's highlight
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//! style
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@@ -167,7 +167,7 @@ protected:
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Handle(Geom_Transformation) myTrsf;
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Handle(Graphic3d_TransformPers) myTrsfPers;
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Handle(Graphic3d_SequenceOfHClipPlane) myClipPlanes;
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Handle(Graphic3d_HighlightStyle) myHighlightStyle; //! Current highlight style; is set only if highlight flag is true
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Handle(Graphic3d_PresentationAttributes) myHighlightStyle; //! Current highlight style; is set only if highlight flag is true
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public:
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@@ -16,102 +16,7 @@
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#ifndef _Graphic3d_HighlightStyle_HeaderFile
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#define _Graphic3d_HighlightStyle_HeaderFile
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#include <Aspect_TypeOfHighlightMethod.hxx>
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#include <Standard_Transient.hxx>
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#include <Standard_Type.hxx>
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#include <Graphic3d_Vec4.hxx>
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#include <Quantity_ColorRGBA.hxx>
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//! A class for setting up highlight properties, such as:
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//! - highlight method (box or some of object's presentations);
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//! - highlight color;
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//! - transparency coefficient.
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class Graphic3d_HighlightStyle : public Standard_Transient
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{
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public:
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//! Creates the style. Default parameters are:
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//! - method: color;
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//! - color: white;
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//! - transparency: 0.f.
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Graphic3d_HighlightStyle (const Aspect_TypeOfHighlightMethod theMethod = Aspect_TOHM_COLOR,
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const Quantity_Color& theColor = Quantity_NOC_WHITE,
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const Standard_ShortReal theTransparency = 0.f)
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: myMethod (theMethod)
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{
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myColor.ChangeRGB() = theColor;
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myColor.SetAlpha (1.f - theTransparency);
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myColorFltPtr = new Graphic3d_Vec4 (myColor.GetRGB(), myColor.Alpha());
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};
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//! Creates a copy of the given style
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Graphic3d_HighlightStyle (const Handle(Graphic3d_HighlightStyle)& theOther)
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: myMethod (theOther->myMethod),
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myColor (theOther->myColor)
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{
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myColorFltPtr = new Graphic3d_Vec4 (myColor.GetRGB(), myColor.Alpha());
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};
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//! Deletes color pointer stored for consistency with TKOpenGl
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virtual ~Graphic3d_HighlightStyle()
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{
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delete myColorFltPtr;
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myColorFltPtr = NULL;
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}
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//! Changes current highlight method to the given one
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void SetMethod (const Aspect_TypeOfHighlightMethod theMethod)
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{
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myMethod = theMethod;
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}
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//! Returns current highlight method
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Aspect_TypeOfHighlightMethod Method() const
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{
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return myMethod;
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}
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//! Changes highlight color to the given one
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void SetColor (const Quantity_Color& theColor)
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{
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myColor.ChangeRGB() = theColor;
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myColorFltPtr->xyz() = theColor;
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}
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//! Returns current highlight color
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const Quantity_Color& Color() const
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{
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return myColor.GetRGB();
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}
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//! Changes transparency of a highlight presentation to the given one
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void SetTransparency (const Standard_ShortReal theTranspCoef)
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{
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myColor.SetAlpha (1.f - theTranspCoef);
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myColorFltPtr->a() = myColor.Alpha();
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}
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//! Returns current transparency of a highlight presentation
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Standard_ShortReal Transparency() const
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{
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return 1.f - myColor.Alpha();
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}
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//! Returns pointer to current highlight color in RGBA format
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const Graphic3d_Vec4* ColorFltPtr() const
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{
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return myColorFltPtr;
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}
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DEFINE_STANDARD_RTTIEXT (Graphic3d_HighlightStyle, Standard_Transient)
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private:
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Aspect_TypeOfHighlightMethod myMethod; //!< Box or color highlighting
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Quantity_ColorRGBA myColor; //!< 3-component highlight color with opacity
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Graphic3d_Vec4* myColorFltPtr; //!< For consistency with TKOpenGl
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};
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DEFINE_STANDARD_HANDLE (Graphic3d_HighlightStyle, Standard_Transient)
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// header file for deprecated type Graphic3d_HighlightStyle
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#include <Prs3d_Drawer.hxx>
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#endif // _Graphic3d_HighlightStyle_HeaderFile
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@@ -13,6 +13,6 @@
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_HighlightStyle.hxx>
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#include <Graphic3d_PresentationAttributes.hxx>
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IMPLEMENT_STANDARD_RTTIEXT (Graphic3d_HighlightStyle, Standard_Transient)
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IMPLEMENT_STANDARD_RTTIEXT (Graphic3d_PresentationAttributes, Standard_Transient)
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105
src/Graphic3d/Graphic3d_PresentationAttributes.hxx
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105
src/Graphic3d/Graphic3d_PresentationAttributes.hxx
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@@ -0,0 +1,105 @@
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// Created on: 2016-08-24
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// Created by: Varvara POSKONINA
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// Copyright (c) 2016 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Graphic3d_PresentationAttributes_HeaderFile
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#define _Graphic3d_PresentationAttributes_HeaderFile
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#include <Aspect_TypeOfHighlightMethod.hxx>
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#include <Graphic3d_AspectFillArea3d.hxx>
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#include <Graphic3d_ZLayerId.hxx>
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#include <Standard_Transient.hxx>
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#include <Standard_Type.hxx>
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#include <Quantity_ColorRGBA.hxx>
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//! Class defines presentation properties.
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class Graphic3d_PresentationAttributes : public Standard_Transient
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{
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DEFINE_STANDARD_RTTIEXT(Graphic3d_PresentationAttributes, Standard_Transient)
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public:
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//! Empty constructor.
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Graphic3d_PresentationAttributes()
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: myBasicColor (Quantity_NOC_WHITE),
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myHiMethod (Aspect_TOHM_COLOR),
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myZLayer (Graphic3d_ZLayerId_Default),
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myDispMode (0)
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{
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//
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}
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//! Destructor.
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virtual ~Graphic3d_PresentationAttributes() {}
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//! Returns highlight method, Aspect_TOHM_COLOR by default.
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Aspect_TypeOfHighlightMethod Method() const { return myHiMethod; }
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//! Changes highlight method to the given one.
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virtual void SetMethod (const Aspect_TypeOfHighlightMethod theMethod) { myHiMethod = theMethod; }
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//! Returns basic presentation color (including alpha channel).
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const Quantity_ColorRGBA& ColorRGBA() const { return myBasicColor; }
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//! Returns basic presentation color, Quantity_NOC_WHITE by default.
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const Quantity_Color& Color() const { return myBasicColor.GetRGB(); }
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//! Sets basic presentation color (RGB components, does not modifies transparency).
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virtual void SetColor (const Quantity_Color& theColor)
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{
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myBasicColor.ChangeRGB() = theColor;
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}
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//! Returns basic presentation transparency (0 - opaque, 1 - fully transparent), 0 by default (opaque).
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Standard_ShortReal Transparency() const { return 1.0f - myBasicColor.Alpha(); }
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//! Sets basic presentation transparency (0 - opaque, 1 - fully transparent).
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virtual void SetTransparency (const Standard_ShortReal theTranspCoef)
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{
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myBasicColor.SetAlpha (1.0f - theTranspCoef);
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}
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//! Returns presentation Zlayer, Graphic3d_ZLayerId_Default by default.
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//! Graphic3d_ZLayerId_UNKNOWN means undefined (a layer of main presentation to be used).
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Graphic3d_ZLayerId ZLayer() const { return myZLayer; }
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//! Sets presentation Zlayer.
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virtual void SetZLayer (const Graphic3d_ZLayerId theLayer) { myZLayer = theLayer; }
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//! Returns display mode, 0 by default.
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//! -1 means undefined (main display mode of presentation to be used).
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Standard_Integer DisplayMode() const { return myDispMode; }
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//! Sets display mode.
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virtual void SetDisplayMode (const Standard_Integer theMode) { myDispMode = theMode; }
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//! Return basic presentation fill area aspect, NULL by default.
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//! When set, might be used instead of Color() property.
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const Handle(Graphic3d_AspectFillArea3d)& BasicFillAreaAspect() const { return myBasicFillAreaAspect; }
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//! Sets basic presentation fill area aspect.
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virtual void SetBasicFillAreaAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect) { myBasicFillAreaAspect = theAspect; }
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protected:
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Handle(Graphic3d_AspectFillArea3d) myBasicFillAreaAspect; //!< presentation fill area aspect
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Quantity_ColorRGBA myBasicColor; //!< presentation color
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Aspect_TypeOfHighlightMethod myHiMethod; //!< box or color highlighting
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Graphic3d_ZLayerId myZLayer; //!< Z-layer
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Standard_Integer myDispMode; //!< display mode
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};
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DEFINE_STANDARD_HANDLE (Graphic3d_PresentationAttributes, Standard_Transient)
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#endif // _Graphic3d_PresentationAttributes_HeaderFile
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@@ -254,8 +254,8 @@ void Graphic3d_Structure::Erase()
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//function : Highlight
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//purpose :
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//=============================================================================
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void Graphic3d_Structure::Highlight (const Handle(Graphic3d_HighlightStyle)& theStyle,
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const Standard_Boolean theToUpdateMgr)
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void Graphic3d_Structure::Highlight (const Handle(Graphic3d_PresentationAttributes)& theStyle,
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const Standard_Boolean theToUpdateMgr)
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{
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if (IsDeleted())
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{
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@@ -322,7 +322,7 @@ void Graphic3d_Structure::UnHighlight()
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//function : HighlightStyle
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//purpose :
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//=============================================================================
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const Handle(Graphic3d_HighlightStyle)& Graphic3d_Structure::HighlightStyle() const
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const Handle(Graphic3d_PresentationAttributes)& Graphic3d_Structure::HighlightStyle() const
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{
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return myCStructure->HighlightStyle();
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}
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@@ -106,7 +106,7 @@ public:
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//! @param theStyle [in] the style (type of highlighting: box/color, color and opacity)
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//! @param theToUpdateMgr [in] defines whether related computed structures will be
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//! highlighted via structure manager or not
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Standard_EXPORT void Highlight (const Handle(Graphic3d_HighlightStyle)& theStyle, const Standard_Boolean theToUpdateMgr = Standard_True);
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Standard_EXPORT void Highlight (const Handle(Graphic3d_PresentationAttributes)& theStyle, const Standard_Boolean theToUpdateMgr = Standard_True);
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//! Suppress the structure <me>.
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//! It will be erased at the next screen update.
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@@ -232,7 +232,7 @@ public:
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//! Returns the highlight color for the Highlight method
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//! with the highlight method TOHM_COLOR or TOHM_BOUNDBOX.
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Standard_EXPORT const Handle(Graphic3d_HighlightStyle)& HighlightStyle() const;
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Standard_EXPORT const Handle(Graphic3d_PresentationAttributes)& HighlightStyle() const;
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//! Returns Standard_True if the structure <me> is deleted.
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//! <me> is deleted after the call Remove (me).
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@@ -16,6 +16,8 @@
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#ifndef _Graphic3d_ZLayerId_HeaderFile
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#define _Graphic3d_ZLayerId_HeaderFile
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#include <Standard_Integer.hxx>
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typedef Standard_Integer Graphic3d_ZLayerId;
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//! This enumeration defines the list of predefined layers, which can not be removed (but settings can be overridden).
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