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0024623: Visualization - improve selection mechanism
Redesign of selection mechanism: - implemented 3-level BVH tree for selection; - selection now calculates in 3D space; - intersection tests were moved to SelectMgr_BaseFrustum descendants; - removed .cdl files in Select3D and .cdl related to selection in MeshVS; - SelectMgr_ViewerSelectors are now shared between local and global contexts; - transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only; - connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager; - if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now. - test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
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@@ -52,7 +52,6 @@
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#include <IntAna_IntConicQuad.hxx>
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#include <IntAna_Quadric.hxx>
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#include <Precision.hxx>
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#include <Select3D_Projector.hxx>
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#include <StdSelect.hxx>
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#include <TCollection_AsciiString.hxx>
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#include <TCollection_ExtendedString.hxx>
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@@ -90,8 +89,6 @@ extern Handle(AIS_InteractiveContext)& TheAISContext ();
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static gp_Pnt Get3DPointAtMousePosition()
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{
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Handle(V3d_View) aView = ViewerTest::CurrentView();
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static Select3D_Projector aProjector;
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aProjector.SetView (aView);
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Standard_Real xv,yv,zv;
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aView->Proj (xv,yv,zv);
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