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0024623: Visualization - improve selection mechanism
Redesign of selection mechanism: - implemented 3-level BVH tree for selection; - selection now calculates in 3D space; - intersection tests were moved to SelectMgr_BaseFrustum descendants; - removed .cdl files in Select3D and .cdl related to selection in MeshVS; - SelectMgr_ViewerSelectors are now shared between local and global contexts; - transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only; - connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager; - if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now. - test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
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src/SelectMgr/SelectMgr_SensitiveEntitySet.hxx
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src/SelectMgr/SelectMgr_SensitiveEntitySet.hxx
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// Created on: 2014-08-15
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// Created by: Varvara POSKONINA
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// Copyright (c) 2005-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _SelectMgr_SensitiveEntitySet_HeaderFile
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#define _SelectMgr_SensitiveEntitySet_HeaderFile
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#include <BVH_PrimitiveSet.hxx>
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#include <NCollection_Sequence.hxx>
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#include <NCollection_Handle.hxx>
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#include <Select3D_BndBox3d.hxx>
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#include <SelectMgr_SensitiveEntity.hxx>
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#include <SelectMgr_Selection.hxx>
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//! This class is used to store all calculated sensitive entites of one selectable
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//! object. It provides an interface for building BVH tree which is used to speed-up
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//! the performance of searching for overlap among sensitives of one selectable object
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class SelectMgr_SensitiveEntitySet : public BVH_PrimitiveSet<Standard_Real, 3>
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{
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public:
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SelectMgr_SensitiveEntitySet();
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virtual ~SelectMgr_SensitiveEntitySet() {};
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//! Adds new entity to the set and marks BVH tree for rebuild
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void Append (const SelectMgr_HSensitiveEntity& theEntity);
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//! Adds every entity of selection theSelection to the set and marks
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//! BVH tree for rebuild
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void Append (const Handle(SelectMgr_Selection)& theSelection);
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//! Removes entity from the set and marks BVH tree for rebuild
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void Remove (const SelectMgr_HSensitiveEntity& theEntity);
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//! Removes every entity of selection theSelection from the set
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//! and marks BVH tree for rebuild
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void Remove (const Handle(SelectMgr_Selection)& theSelection);
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//! Returns bounding box of entity with index theIdx
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virtual Select3D_BndBox3d Box (const Standard_Integer theIndex) const Standard_OVERRIDE;
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//! Returns geometry center of sensitive entity index theIdx
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//! along the given axis theAxis
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virtual Standard_Real Center (const Standard_Integer theIndex,
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const Standard_Integer theAxis) const Standard_OVERRIDE;
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//! Swaps items with indexes theIdx1 and theIdx2
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virtual void Swap (const Standard_Integer theIndex1,
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const Standard_Integer theIndex2) Standard_OVERRIDE;
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//! Returns the amount of entities
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virtual Standard_Integer Size() const Standard_OVERRIDE;
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//! Returns the entity with index theIndex in the set
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const SelectMgr_HSensitiveEntity& GetSensitiveById (const Standard_Integer theIndex) const;
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private:
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NCollection_Sequence<SelectMgr_HSensitiveEntity> myEntities; //!< A sequence of calculated sensitives of the object
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NCollection_Sequence<Standard_Integer> myEntityIdxs; //!< Cached indexes for faster BVH build
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};
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#endif // _SelectMgr_SensitiveEntitySet_HeaderFile
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