mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-08-14 13:30:48 +03:00
0024623: Visualization - improve selection mechanism
Redesign of selection mechanism: - implemented 3-level BVH tree for selection; - selection now calculates in 3D space; - intersection tests were moved to SelectMgr_BaseFrustum descendants; - removed .cdl files in Select3D and .cdl related to selection in MeshVS; - SelectMgr_ViewerSelectors are now shared between local and global contexts; - transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only; - connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager; - if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now. - test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
This commit is contained in:
181
src/SelectMgr/SelectMgr_SensitiveEntitySet.cxx
Normal file
181
src/SelectMgr/SelectMgr_SensitiveEntitySet.cxx
Normal file
@@ -0,0 +1,181 @@
|
||||
// Created on: 2014-08-15
|
||||
// Created by: Varvara POSKONINA
|
||||
// Copyright (c) 2005-2014 OPEN CASCADE SAS
|
||||
//
|
||||
// This file is part of Open CASCADE Technology software library.
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under
|
||||
// the terms of the GNU Lesser General Public License version 2.1 as published
|
||||
// by the Free Software Foundation, with special exception defined in the file
|
||||
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
||||
// distribution for complete text of the license and disclaimer of any warranty.
|
||||
//
|
||||
// Alternatively, this file may be used under the terms of Open CASCADE
|
||||
// commercial license or contractual agreement.
|
||||
|
||||
#include <SelectMgr_SensitiveEntitySet.hxx>
|
||||
|
||||
#include <BVH_BinnedBuilder.hxx>
|
||||
|
||||
#include <Select3D_SensitiveEntity.hxx>
|
||||
#include <SelectMgr_SensitiveEntity.hxx>
|
||||
|
||||
//=======================================================================
|
||||
// function : SelectMgr_SensitiveEntitySet
|
||||
// purpose :
|
||||
//=======================================================================
|
||||
SelectMgr_SensitiveEntitySet::SelectMgr_SensitiveEntitySet()
|
||||
{
|
||||
myBuilder = new BVH_BinnedBuilder<Standard_Real, 3, 32> (1, 32, Standard_True);
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// function : Append
|
||||
// purpose : Adds new entity to the set and marks BVH tree for rebuild
|
||||
//=======================================================================
|
||||
void SelectMgr_SensitiveEntitySet::Append (const SelectMgr_HSensitiveEntity& theEntity)
|
||||
{
|
||||
if (!theEntity->BaseSensitive()->IsKind ("Select3D_SensitiveEntity"))
|
||||
{
|
||||
theEntity->ResetSelectionActiveStatus();
|
||||
return;
|
||||
}
|
||||
myEntities.Append (theEntity);
|
||||
myEntityIdxs.Append (myEntities.Size());
|
||||
MarkDirty();
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// function : Append
|
||||
// purpose : Adds every entity of selection theSelection to the set
|
||||
// and marks BVH tree for rebuild
|
||||
//=======================================================================
|
||||
void SelectMgr_SensitiveEntitySet::Append (const Handle(SelectMgr_Selection)& theSelection)
|
||||
{
|
||||
for (theSelection->Init(); theSelection->More(); theSelection->Next())
|
||||
{
|
||||
if (!theSelection->Sensitive()->BaseSensitive()->IsKind ("Select3D_SensitiveEntity"))
|
||||
{
|
||||
theSelection->Sensitive()->ResetSelectionActiveStatus();
|
||||
continue;
|
||||
}
|
||||
myEntities.Append (theSelection->Sensitive());
|
||||
myEntityIdxs.Append (myEntities.Size());
|
||||
}
|
||||
MarkDirty();
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// function : Remove
|
||||
// purpose : Removes entity from the set and marks BVH tree for rebuild
|
||||
//=======================================================================
|
||||
void SelectMgr_SensitiveEntitySet::Remove (const SelectMgr_HSensitiveEntity& theEntity)
|
||||
{
|
||||
for (Standard_Integer anEntityIdx = 1; anEntityIdx <= myEntities.Size(); ++anEntityIdx)
|
||||
{
|
||||
if (myEntities.Value (anEntityIdx) == theEntity)
|
||||
{
|
||||
myEntities.Remove (anEntityIdx);
|
||||
myEntityIdxs.Clear();
|
||||
for (Standard_Integer anEntityIndexesIter = 1; anEntityIndexesIter <= myEntities.Size(); ++anEntityIndexesIter)
|
||||
{
|
||||
myEntityIdxs.Append (anEntityIndexesIter);
|
||||
}
|
||||
MarkDirty();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// function : Remove
|
||||
// purpose : Removes every entity of selection theSelection from the set
|
||||
// and marks BVH tree for rebuild
|
||||
//=======================================================================
|
||||
void SelectMgr_SensitiveEntitySet::Remove (const Handle(SelectMgr_Selection)& theSelection)
|
||||
{
|
||||
for (theSelection->Init(); theSelection->More(); theSelection->Next())
|
||||
{
|
||||
for (Standard_Integer anEntityIdx = 1; anEntityIdx <= myEntities.Size(); ++anEntityIdx)
|
||||
{
|
||||
if (myEntities.Value (anEntityIdx) == theSelection->Sensitive())
|
||||
{
|
||||
myEntities.Remove (anEntityIdx);
|
||||
MarkDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (BVH_Object<Standard_Real, 3>::myIsDirty)
|
||||
{
|
||||
myEntityIdxs.Clear();
|
||||
for (Standard_Integer anEntityIdxsIter = 1; anEntityIdxsIter <= myEntities.Size(); ++anEntityIdxsIter)
|
||||
{
|
||||
myEntityIdxs.Append (anEntityIdxsIter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// function : Box
|
||||
// purpose : Returns bounding box of entity with index theIdx
|
||||
//=======================================================================
|
||||
Select3D_BndBox3d SelectMgr_SensitiveEntitySet::Box (const Standard_Integer theIndex) const
|
||||
{
|
||||
Standard_Integer anEntityIdx = myEntityIdxs.Value (theIndex + 1);
|
||||
return myEntities.Value (anEntityIdx)->BaseSensitive()->BoundingBox();
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// function : Center
|
||||
// purpose : Returns geometry center of sensitive entity index theIdx
|
||||
// along the given axis theAxis
|
||||
//=======================================================================
|
||||
Standard_Real SelectMgr_SensitiveEntitySet::Center (const Standard_Integer theIndex,
|
||||
const Standard_Integer theAxis) const
|
||||
{
|
||||
Standard_Integer anEntityIdx = myEntityIdxs.Value (theIndex + 1);
|
||||
const Handle(SelectBasics_SensitiveEntity)& aBasicEntity =
|
||||
myEntities.Value (anEntityIdx)->BaseSensitive();
|
||||
const Handle(Select3D_SensitiveEntity)& aSensitive =
|
||||
Handle(Select3D_SensitiveEntity)::DownCast (aBasicEntity);
|
||||
const gp_Pnt aCenter = aSensitive->CenterOfGeometry();
|
||||
Standard_Real aCenterCoord = 0.0;
|
||||
aCenterCoord = theAxis == 0 ? aCenter.X() :
|
||||
(theAxis == 1 ? aCenter.Y() : aCenter.Z());
|
||||
|
||||
return aCenterCoord;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// function : Swap
|
||||
// purpose : Swaps items with indexes theIdx1 and theIdx2
|
||||
//=======================================================================
|
||||
void SelectMgr_SensitiveEntitySet::Swap (const Standard_Integer theIndex1,
|
||||
const Standard_Integer theIndex2)
|
||||
{
|
||||
Standard_Integer anEntityIdx1 = myEntityIdxs.Value (theIndex1 + 1);
|
||||
Standard_Integer anEntityIdx2 = myEntityIdxs.Value (theIndex2 + 1);
|
||||
myEntityIdxs.ChangeValue (theIndex1 + 1) = anEntityIdx2;
|
||||
myEntityIdxs.ChangeValue (theIndex2 + 1) = anEntityIdx1;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// function : Size
|
||||
// purpose : Returns the amount of entities
|
||||
//=======================================================================
|
||||
Standard_Integer SelectMgr_SensitiveEntitySet::Size() const
|
||||
{
|
||||
return myEntityIdxs.Size();
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// function : GetSensitiveById
|
||||
// purpose : Returns the entity with index theIndex in the set
|
||||
//=======================================================================
|
||||
const SelectMgr_HSensitiveEntity& SelectMgr_SensitiveEntitySet::GetSensitiveById
|
||||
(const Standard_Integer theIndex) const
|
||||
{
|
||||
Standard_Integer anIdx = myEntityIdxs.Value (theIndex + 1);
|
||||
return myEntities.Value (anIdx);
|
||||
}
|
Reference in New Issue
Block a user