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0024623: Visualization - improve selection mechanism

Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
This commit is contained in:
vpa
2015-04-06 12:31:00 +03:00
committed by bugmaster
parent 7a91ad6e81
commit f751596e46
269 changed files with 12626 additions and 11723 deletions

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// Created on: 2014-08-15
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_SensitiveEntity.hxx>
//=======================================================================
// function : SelectMgr_SensitiveEntity
// purpose : Creates new inactive for selection object with base entity
// theEntity
//=======================================================================
SelectMgr_SensitiveEntity::SelectMgr_SensitiveEntity (const Handle(SelectBasics_SensitiveEntity)& theEntity)
{
mySensitive = theEntity;
myIsActiveForSelection = Standard_False;
}
//=======================================================================
// function : Clear
// purpose : Clears up all the resources and memory
//=======================================================================
void SelectMgr_SensitiveEntity::Clear()
{
mySensitive->Clear();
mySensitive.Nullify();
}
//=======================================================================
// function : BaseSensitive
// purpose : Returns related instance of SelectBasics class
//=======================================================================
const Handle(SelectBasics_SensitiveEntity)& SelectMgr_SensitiveEntity::BaseSensitive() const
{
return mySensitive;
}
//=======================================================================
// function : IsActiveForSelection
// purpose : Returns true if this entity belongs to the active selection
// mode of parent object
//=======================================================================
const Standard_Boolean SelectMgr_SensitiveEntity::IsActiveForSelection() const
{
return myIsActiveForSelection;
}
//=======================================================================
// function : ResetSelectionActiveStatus
// purpose : Marks entity as inactive for selection
//=======================================================================
void SelectMgr_SensitiveEntity::ResetSelectionActiveStatus() const
{
myIsActiveForSelection = Standard_False;
}
//=======================================================================
// function : SetActiveForSelection
// purpose : Marks entity as active for selection
//=======================================================================
void SelectMgr_SensitiveEntity::SetActiveForSelection() const
{
myIsActiveForSelection = Standard_True;
}