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0024623: Visualization - improve selection mechanism
Redesign of selection mechanism: - implemented 3-level BVH tree for selection; - selection now calculates in 3D space; - intersection tests were moved to SelectMgr_BaseFrustum descendants; - removed .cdl files in Select3D and .cdl related to selection in MeshVS; - SelectMgr_ViewerSelectors are now shared between local and global contexts; - transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only; - connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager; - if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now. - test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
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src/SelectMgr/SelectMgr_SensitiveEntity.cxx
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74
src/SelectMgr/SelectMgr_SensitiveEntity.cxx
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// Created on: 2014-08-15
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// Created by: Varvara POSKONINA
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// Copyright (c) 2005-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <SelectMgr_SensitiveEntity.hxx>
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//=======================================================================
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// function : SelectMgr_SensitiveEntity
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// purpose : Creates new inactive for selection object with base entity
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// theEntity
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//=======================================================================
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SelectMgr_SensitiveEntity::SelectMgr_SensitiveEntity (const Handle(SelectBasics_SensitiveEntity)& theEntity)
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{
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mySensitive = theEntity;
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myIsActiveForSelection = Standard_False;
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}
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//=======================================================================
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// function : Clear
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// purpose : Clears up all the resources and memory
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//=======================================================================
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void SelectMgr_SensitiveEntity::Clear()
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{
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mySensitive->Clear();
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mySensitive.Nullify();
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}
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//=======================================================================
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// function : BaseSensitive
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// purpose : Returns related instance of SelectBasics class
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//=======================================================================
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const Handle(SelectBasics_SensitiveEntity)& SelectMgr_SensitiveEntity::BaseSensitive() const
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{
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return mySensitive;
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}
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//=======================================================================
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// function : IsActiveForSelection
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// purpose : Returns true if this entity belongs to the active selection
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// mode of parent object
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//=======================================================================
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const Standard_Boolean SelectMgr_SensitiveEntity::IsActiveForSelection() const
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{
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return myIsActiveForSelection;
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}
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//=======================================================================
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// function : ResetSelectionActiveStatus
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// purpose : Marks entity as inactive for selection
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//=======================================================================
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void SelectMgr_SensitiveEntity::ResetSelectionActiveStatus() const
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{
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myIsActiveForSelection = Standard_False;
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}
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//=======================================================================
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// function : SetActiveForSelection
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// purpose : Marks entity as active for selection
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//=======================================================================
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void SelectMgr_SensitiveEntity::SetActiveForSelection() const
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{
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myIsActiveForSelection = Standard_True;
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}
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