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0024623: Visualization - improve selection mechanism

Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
This commit is contained in:
vpa
2015-04-06 12:31:00 +03:00
committed by bugmaster
parent 7a91ad6e81
commit f751596e46
269 changed files with 12626 additions and 11723 deletions

View File

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// Created on: 2014-05-22
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_SelectingVolumeManager_HeaderFile
#define _SelectMgr_SelectingVolumeManager_HeaderFile
#include <NCollection_Handle.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <SelectMgr_BaseFrustum.hxx>
#include <SelectMgr_RectangularFrustum.hxx>
#include <SelectMgr_TriangularFrustumSet.hxx>
#include <SelectBasics_SelectingVolumeManager.hxx>
//! This class is used to switch between active selecting volumes depending
//! on selection type chosen by the user
class SelectMgr_SelectingVolumeManager : public SelectBasics_SelectingVolumeManager
{
public:
//! Creates instances of all available selecting volume types
Standard_EXPORT SelectMgr_SelectingVolumeManager (Standard_Boolean theToAllocateFrustums = Standard_True);
Standard_EXPORT virtual ~SelectMgr_SelectingVolumeManager() {};
//! Returns a copy of active frustum transformed according to the matrix given
Standard_EXPORT virtual SelectMgr_SelectingVolumeManager Transform (const gp_Trsf& theTrsf);
Standard_EXPORT virtual const Standard_Integer GetActiveSelectionType() const Standard_OVERRIDE;
Standard_EXPORT void SetActiveSelectionType (const SelectionType& theType);
//! Updates camera projection and orientation matrices in all selecting volumes
Standard_EXPORT void SetCamera (const Handle(Graphic3d_Camera) theCamera);
//! Updates camera projection and orientation matrices in all selecting volumes
Standard_EXPORT void SetCamera (const Graphic3d_Mat4d& theProjection,
const Graphic3d_Mat4d& theOrientation,
const Standard_Boolean theIsOrthographic);
//! Updates viewport in all selecting volumes
Standard_EXPORT void SetViewport (const Standard_Real theX,
const Standard_Real theY,
const Standard_Real theWidth,
const Standard_Real theHeight);
//! Updates pixel tolerance in all selecting volumes
Standard_EXPORT void SetPixelTolerance (const Standard_Real theTolerance);
//! Updates window size in all selecting volumes
Standard_EXPORT void SetWindowSize (const Standard_Integer theWidth, const Standard_Integer theHeight);
//! Builds rectangular selecting frustum for point selection
Standard_EXPORT void BuildSelectingVolume (const gp_Pnt2d& thePoint);
//! Builds rectangular selecting frustum for box selection
Standard_EXPORT void BuildSelectingVolume (const gp_Pnt2d& theMinPt,
const gp_Pnt2d& theMaxPt);
//! Builds set of triangular selecting frustums for polyline selection
Standard_EXPORT void BuildSelectingVolume (const TColgp_Array1OfPnt2d& thePoints);
//! SAT intersection test between defined volume and given axis-aligned box
Standard_EXPORT virtual const Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBndBox,
Standard_Real& theDepth) Standard_OVERRIDE;
//! Returns true if selecting volume is overlapped by axis-aligned bounding box
//! with minimum corner at point theMinPt and maximum at point theMaxPt
Standard_EXPORT virtual const Standard_Boolean Overlaps (const SelectMgr_Vec3& theMinPt,
const SelectMgr_Vec3& theMaxPt) Standard_OVERRIDE;
//! Intersection test between defined volume and given point
Standard_EXPORT virtual const Standard_Boolean Overlaps (const gp_Pnt& thePt,
Standard_Real& theDepth) Standard_OVERRIDE;
//! SAT intersection test between defined volume and given ordered set of points,
//! representing line segments. The test may be considered of interior part or
//! boundary line defined by segments depending on given sensitivity type
Standard_EXPORT virtual const Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPts,
Standard_Integer theSensType,
Standard_Real& theDepth) Standard_OVERRIDE;
//! Checks if line segment overlaps selecting frustum
Standard_EXPORT virtual const Standard_Boolean Overlaps (const gp_Pnt& thePt1,
const gp_Pnt& thePt2,
Standard_Real& theDepth) Standard_OVERRIDE;
//! SAT intersection test between defined volume and given triangle. The test may
//! be considered of interior part or boundary line defined by triangle vertices
//! depending on given sensitivity type
Standard_EXPORT virtual const Standard_Boolean Overlaps (const gp_Pnt& thePt1,
const gp_Pnt& thePt2,
const gp_Pnt& thePt3,
Standard_Integer theSensType,
Standard_Real& theDepth) Standard_OVERRIDE;
//! Measures distance between 3d projection of user-picked
//! screen point and given point theCOG
Standard_EXPORT virtual const Standard_Real DistToGeometryCenter (const gp_Pnt& theCOG) Standard_OVERRIDE;
//! Calculates the point on a view ray that was detected during the run of selection algo by given depth. Is valid for point
//! selection only
Standard_EXPORT virtual NCollection_Vec3<Standard_Real> DetectedPoint (const Standard_Real theDepth) const Standard_OVERRIDE;
//! Checks if the point of sensitive in which selection was detected belongs
//! to the region defined by clipping planes
Standard_EXPORT virtual const Standard_Boolean IsClipped (const Graphic3d_SequenceOfHClipPlane& thePlanes,
const Standard_Real& theDepth);
private:
enum { Frustum, FrustumSet, VolumeTypesNb }; //!< Defines the amount of available selecting volumes
NCollection_Handle<SelectMgr_BaseFrustum> mySelectingVolumes[VolumeTypesNb]; //!< Array of selecting volumes
};
#endif