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0024623: Visualization - improve selection mechanism

Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
This commit is contained in:
vpa
2015-04-06 12:31:00 +03:00
committed by bugmaster
parent 7a91ad6e81
commit f751596e46
269 changed files with 12626 additions and 11723 deletions

View File

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// Created on: 2014-05-22
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_BaseFrustum_HeaderFile
#define _SelectMgr_BaseFrustum_HeaderFile
#include <Bnd_Box.hxx>
#include <gp_Pnt.hxx>
#include <gp_Pln.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_ClipPlane.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <NCollection_Handle.hxx>
#include <TColgp_HArray1OfPnt.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <Select3D_BndBox3d.hxx>
#include <SelectMgr_FrustumBuilder.hxx>
#include <Select3D_TypeOfSensitivity.hxx>
#include <SelectMgr_VectorTypes.hxx>
//! This class is an interface for different types of selecting frustums,
//! defining different selection types, like point, box or polyline
//! selection. It contains signatures of functions for detection of
//! overlap by sensitive entity and initializes some data for building
//! the selecting frustum
class SelectMgr_BaseFrustum
{
public:
//! Creates new selecting volume with pixel toletance set to 2,
//! orthographic camera and empty frustum builder
SelectMgr_BaseFrustum();
virtual ~SelectMgr_BaseFrustum() {};
//! Passes camera projection and orientation matrices to builder
void SetCamera (const Handle(Graphic3d_Camera)& theCamera);
//! Passes camera projection and orientation matrices to builder
void SetCamera (const Graphic3d_Mat4d& theProjection,
const Graphic3d_Mat4d& theOrientation,
const Standard_Integer theIsOrthographic);
void SetPixelTolerance (const Standard_Real theTol);
void SetWindowSize (const Standard_Integer theWidth, const Standard_Integer theHeight);
//! Passes viewport parameters to builder
void SetViewport (const Standard_Real theX,
const Standard_Real theY,
const Standard_Real theWidth,
const Standard_Real theHeight);
//! Nullifies the builder created in the constructor and copies the pointer given
void SetBuilder (const NCollection_Handle<SelectMgr_FrustumBuilder>& theBuilder);
//! Builds volume according to the point and given pixel tolerance
virtual void Build (const gp_Pnt2d& /*thePoint*/) {};
//! Builds volume according to the selected rectangle
virtual void Build (const gp_Pnt2d& /*theMinPt*/,
const gp_Pnt2d& /*theMaxPt*/) {};
//! Builds volume according to the triangle given
virtual void Build (const gp_Pnt2d& /*theP1*/,
const gp_Pnt2d& /*theP2*/,
const gp_Pnt2d& /*theP3*/) {};
//! Builds selecting volumes set according to polyline points
virtual void Build (const TColgp_Array1OfPnt2d& /*thePoints*/) {};
virtual NCollection_Handle<SelectMgr_BaseFrustum> Transform (const gp_Trsf& /*theTrsf*/) { return NULL; }
//! SAT intersection test between defined volume and given axis-aligned box
virtual const Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBndBox,
Standard_Real& theDepth);
//! Returns true if selecting volume is overlapped by axis-aligned bounding box
//! with minimum corner at point theMinPt and maximum at point theMaxPt
virtual const Standard_Boolean Overlaps (const SelectMgr_Vec3& theMinPt,
const SelectMgr_Vec3& theMaxPt);
//! Intersection test between defined volume and given point
virtual const Standard_Boolean Overlaps (const gp_Pnt& thePt,
Standard_Real& theDepth);
//! SAT intersection test between defined volume and given ordered set of points,
//! representing line segments. The test may be considered of interior part or
//! boundary line defined by segments depending on given sensitivity type
virtual const Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPts,
Select3D_TypeOfSensitivity theSensType,
Standard_Real& theDepth);
//! Checks if line segment overlaps selecting frustum
virtual const Standard_Boolean Overlaps (const gp_Pnt& thePt1,
const gp_Pnt& thePt2,
Standard_Real& theDepth);
//! SAT intersection test between defined volume and given triangle. The test may
//! be considered of interior part or boundary line defined by triangle vertices
//! depending on given sensitivity type
virtual const Standard_Boolean Overlaps (const gp_Pnt& thePt1,
const gp_Pnt& thePt2,
const gp_Pnt& thePt3,
Select3D_TypeOfSensitivity theSensType,
Standard_Real& theDepth);
//! Measures distance between 3d projection of user-picked
//! screen point and given point theCOG
virtual const Standard_Real DistToGeometryCenter (const gp_Pnt& theCOG);
virtual SelectMgr_Vec3 DetectedPoint (const Standard_Real theDepth) const;
//! Checks if the point of sensitive in which selection was detected belongs
//! to the region defined by clipping planes
virtual const Standard_Boolean IsClipped (const Graphic3d_SequenceOfHClipPlane& thePlanes,
const Standard_Real theDepth);
protected:
Standard_Real myPixelTolerance; //!< Pixel tolerance
Standard_Boolean myIsOrthographic; //!< Defines if current camera is orthographic
NCollection_Handle<SelectMgr_FrustumBuilder> myBuilder; //!< A tool implementing methods for volume build
};
#endif // _SelectMgr_BaseFrustum_HeaderFile