1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-29 14:00:49 +03:00

0024623: Visualization - improve selection mechanism

Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
This commit is contained in:
vpa
2015-04-06 12:31:00 +03:00
committed by bugmaster
parent 7a91ad6e81
commit f751596e46
269 changed files with 12626 additions and 11723 deletions

View File

@@ -14,14 +14,29 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
inline void Select3D_SensitiveGroup::Set(const Standard_Boolean MustMatchAllEntities)
{myMustMatchAll = MustMatchAllEntities;}
//=======================================================================
//function : SetMatchType
//purpose :
//=======================================================================
inline void Select3D_SensitiveGroup::SetMatchType (const Standard_Boolean theIsMustMatchAll)
{
myMustMatchAll = theIsMustMatchAll;
}
inline Standard_Boolean Select3D_SensitiveGroup::MustMatchAll() const
{return myMustMatchAll;}
//=======================================================================
//function : MustMatchAll
//purpose :
//=======================================================================
inline Standard_Boolean Select3D_SensitiveGroup::MustMatchAll() const
{
return myMustMatchAll;
}
inline const Select3D_ListOfSensitive& Select3D_SensitiveGroup::GetEntities() const
{return myList;}
//=======================================================================
//function : GetEntities
//purpose :
//=======================================================================
inline const Select3D_EntitySequence& Select3D_SensitiveGroup::GetEntities() const
{
return myEntities;
}