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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0024623: Visualization - improve selection mechanism

Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
This commit is contained in:
vpa
2015-04-06 12:31:00 +03:00
committed by bugmaster
parent 7a91ad6e81
commit f751596e46
269 changed files with 12626 additions and 11723 deletions

View File

@@ -14,84 +14,129 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Select3D_SensitiveGroup.ixx>
#include <Select3D_ListIteratorOfListOfSensitive.hxx>
#include <Precision.hxx>
#include <Select3D_SensitiveGroup.hxx>
#include <TopLoc_Location.hxx>
IMPLEMENT_STANDARD_HANDLE (Select3D_SensitiveGroup, Select3D_SensitiveEntity)
IMPLEMENT_STANDARD_RTTIEXT(Select3D_SensitiveGroup, Select3D_SensitiveEntity)
//=======================================================================
//function : Creation
//purpose :
//purpose :
//=======================================================================
Select3D_SensitiveGroup::Select3D_SensitiveGroup(const Handle(SelectBasics_EntityOwner)& OwnerId,
const Standard_Boolean MatchAll):
Select3D_SensitiveEntity(OwnerId),
myMustMatchAll(MatchAll)
{
}
Select3D_SensitiveGroup::Select3D_SensitiveGroup (const Handle(SelectBasics_EntityOwner)& theOwnerId,
const Standard_Boolean theIsMustMatchAll)
: Select3D_SensitiveSet (theOwnerId),
myMustMatchAll (theIsMustMatchAll),
myCenter (0.0, 0.0, 0.0) {}
//=======================================================================
//function : Creation
//purpose :
//purpose :
//=======================================================================
Select3D_SensitiveGroup::Select3D_SensitiveGroup(const Handle(SelectBasics_EntityOwner)& OwnerId,
Select3D_ListOfSensitive& TheList,
const Standard_Boolean MatchAll):
Select3D_SensitiveEntity(OwnerId),
myMustMatchAll(MatchAll)
Select3D_SensitiveGroup::Select3D_SensitiveGroup (const Handle(SelectBasics_EntityOwner)& theOwnerId,
Select3D_EntitySequence& theEntities,
const Standard_Boolean theIsMustMatchAll)
: Select3D_SensitiveSet (theOwnerId),
myMustMatchAll (theIsMustMatchAll)
{
myList.Append(TheList);
}
myCenter = gp_Pnt (0.0, 0.0, 0.0);
//=======================================================================
//function : Add
//purpose : No control of entities inside
//=======================================================================
void Select3D_SensitiveGroup::Add(Select3D_ListOfSensitive& LL)
{myList.Append(LL);}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Add(const Handle(Select3D_SensitiveEntity)& aSensitive)
{
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
for (Select3D_EntitySequenceIter anIter (theEntities); anIter.More(); anIter.Next())
{
if(It.Value()==aSensitive) return;
const Handle(Select3D_SensitiveEntity)& anEntity = anIter.Value();
myEntities.Append (anEntity);
myBndBox.Combine (anEntity->BoundingBox());
myBVHPrimIndexes.Append (myEntities.Size());
myCenter.ChangeCoord() += anEntity->CenterOfGeometry().XYZ();
}
myCenter.ChangeCoord().Divide (static_cast<Standard_Real> (myEntities.Size()));
MarkDirty();
}
//=======================================================================
//function : Add
//purpose : No control of entities inside
//=======================================================================
void Select3D_SensitiveGroup::Add (Select3D_EntitySequence& theEntities)
{
gp_Pnt aCent (0.0, 0.0, 0.0);
for (Select3D_EntitySequenceIter anIter (theEntities); anIter.More(); anIter.Next())
{
myEntities.Append (anIter.Value());
myBndBox.Combine (anIter.Value()->BoundingBox());
myBVHPrimIndexes.Append (myEntities.Size());
aCent.ChangeCoord() += anIter.Value()->CenterOfGeometry().XYZ();
}
aCent.ChangeCoord().Divide (myEntities.Length());
myCenter = (myCenter.XYZ() + aCent.XYZ()).Multiplied (0.5);
}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Add (const Handle(Select3D_SensitiveEntity)& theSensitive)
{
for (Select3D_EntitySequenceIter anIter (myEntities); anIter.More(); anIter.Next())
{
if (anIter.Value() == theSensitive)
return;
}
myEntities.Append (theSensitive);
myBVHPrimIndexes.Append (myEntities.Size());
myBndBox.Combine (theSensitive->BoundingBox());
myCenter.ChangeCoord() += theSensitive->CenterOfGeometry().XYZ();
if (myEntities.First() != myEntities.Last())
{
myCenter.ChangeCoord().Multiply (0.5);
}
myList.Append(aSensitive);
}
//=======================================================================
//function : Remove
//purpose :
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Remove(const Handle(Select3D_SensitiveEntity)& aSensitive)
void Select3D_SensitiveGroup::Remove (const Handle(Select3D_SensitiveEntity)& theSensitive)
{
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
Standard_Boolean isSensitiveRemoved = Standard_False;
for (Select3D_EntitySequenceIter anIter (myEntities); anIter.More(); anIter.Next())
{
if(It.Value()==aSensitive)
if (anIter.Value() == theSensitive)
{
myList.Remove(It);
return;
myEntities.Remove (anIter);
isSensitiveRemoved = Standard_True;
break;
}
}
if (isSensitiveRemoved)
{
myBndBox.Clear();
myCenter = gp_Pnt (0.0, 0.0, 0.0);
myBVHPrimIndexes.Clear();
for (Standard_Integer anIdx = 1; anIdx <= myEntities.Size(); ++anIdx)
{
myBndBox.Combine (myEntities.Value (anIdx)->BoundingBox());
myCenter.ChangeCoord() += myEntities.Value (anIdx)->CenterOfGeometry().XYZ();
myBVHPrimIndexes.Append (anIdx);
}
myCenter.ChangeCoord().Divide (static_cast<Standard_Real> (myEntities.Size()));
}
}
//=======================================================================
//function : IsIn
//purpose :
//purpose :
//=======================================================================
Standard_Boolean Select3D_SensitiveGroup::IsIn(const Handle(Select3D_SensitiveEntity)& aSensitive) const
Standard_Boolean Select3D_SensitiveGroup::IsIn (const Handle(Select3D_SensitiveEntity)& theSensitive) const
{
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
for(Select3D_EntitySequenceIter anIter (myEntities); anIter.More(); anIter.Next())
{
if(It.Value()==aSensitive)
if (anIter.Value() == theSensitive)
return Standard_True;
}
return Standard_False;
@@ -99,224 +144,192 @@ Standard_Boolean Select3D_SensitiveGroup::IsIn(const Handle(Select3D_SensitiveEn
//=======================================================================
//function : Clear
//purpose :
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Clear()
{myList.Clear();}
//=======================================================================
//function : Project
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Project(const Handle(Select3D_Projector)& aProjector)
{
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
It.Value()->Project(aProjector);
}
myEntities.Clear();
myBndBox.Clear();
myCenter = gp_Pnt (0.0, 0.0, 0.0);
myEntities.Clear();
}
//=======================================================================
//function : Areas
//purpose :
// function : NbSubElements
// purpose : Returns the amount of sub-entities
//=======================================================================
void Select3D_SensitiveGroup::Areas(SelectBasics_ListOfBox2d& boxes)
Standard_Integer Select3D_SensitiveGroup::NbSubElements()
{
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
It.Value()->Areas(boxes);
}
return myEntities.Size();
}
//=======================================================================
//function : GetConnected
//purpose :
//purpose :
//=======================================================================
Handle(Select3D_SensitiveEntity) Select3D_SensitiveGroup::GetConnected(const TopLoc_Location& aLocation)
Handle(Select3D_SensitiveEntity) Select3D_SensitiveGroup::GetConnected()
{
Handle(Select3D_SensitiveGroup) newgroup = new Select3D_SensitiveGroup(myOwnerId,myMustMatchAll);
Select3D_ListOfSensitive LL;
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
Handle(Select3D_SensitiveGroup) aNewEntity = new Select3D_SensitiveGroup (myOwnerId, myMustMatchAll);
Select3D_EntitySequence aConnectedEnt;
for (Select3D_EntitySequenceIter It (myEntities); It.More(); It.Next())
{
LL.Append(It.Value()->GetConnected(aLocation));
aConnectedEnt.Append (It.Value()->GetConnected());
}
newgroup->Add(LL);
return newgroup;
}
//=======================================================================
//function : SetLocation
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::SetLocation(const TopLoc_Location& aLoc)
{
if(aLoc.IsIdentity()) return;
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
It.Value()->SetLocation(aLoc);
}
if(HasLocation())
if(aLoc == Location()) return;
Select3D_SensitiveEntity::SetLocation(aLoc);
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
if(It.Value()->HasLocation())
{
if(It.Value()->Location()!=aLoc)
It.Value()->SetLocation(It.Value()->Location()*aLoc);
}
else
It.Value()->SetLocation(aLoc);
}
}
//=======================================================================
//function : ResetLocation
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::ResetLocation()
{
if(!HasLocation()) return;
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
if(It.Value()->HasLocation() && It.Value()->Location()!=Location())
It.Value()->SetLocation(It.Value()->Location()*Location().Inverted());
else
It.Value()->ResetLocation();
}
Select3D_SensitiveEntity::ResetLocation();
aNewEntity->Add (aConnectedEnt);
return aNewEntity;
}
//=======================================================================
//function : Matches
//purpose :
//purpose :
//=======================================================================
Standard_Boolean Select3D_SensitiveGroup::Matches (const SelectBasics_PickArgs& thePickArgs,
Standard_Real& theMatchDMin,
Standard_Real& theMatchDepth)
Standard_Boolean Select3D_SensitiveGroup::Matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult)
{
theMatchDMin = RealLast();
theMatchDepth = RealLast();
Standard_Real aChildDMin, aChildDepth;
Standard_Boolean isMatched = Standard_False;
if (!myMustMatchAll
|| theMgr.GetActiveSelectionType() == SelectBasics_SelectingVolumeManager::Point)
return Select3D_SensitiveSet::Matches (theMgr, thePickResult);
Select3D_ListIteratorOfListOfSensitive anIt (myList);
for (; anIt.More(); anIt.Next())
Standard_Real aDepth = RealLast();
Standard_Real aDistToCOG = RealLast();
for (Select3D_EntitySequenceIter anIt (myEntities); anIt.More(); anIt.Next())
{
Handle(SelectBasics_SensitiveEntity)& aChild = anIt.Value();
if (!aChild->Matches (thePickArgs, aChildDMin, aChildDepth))
SelectBasics_PickResult aMatchResult;
Handle(SelectBasics_SensitiveEntity)& aChild = anIt.ChangeValue();
if (!aChild->Matches (theMgr, aMatchResult))
{
continue;
aMatchResult = SelectBasics_PickResult (RealLast(), RealLast());
return Standard_False;
}
if (!isMatched)
{
theMatchDMin = aChildDMin;
isMatched = Standard_True;
}
theMatchDepth = Min (aChildDepth, theMatchDepth);
aDepth = Min (aMatchResult.Depth(), aDepth);
}
return isMatched;
}
aDistToCOG = theMgr.DistToGeometryCenter (CenterOfGeometry());
thePickResult = SelectBasics_PickResult (aDepth, aDistToCOG);
//=======================================================================
//function : Matches
//purpose : si on doit tout matcher, on ne repond oui que si toutes
// les primitives repondent oui
//=======================================================================
Standard_Boolean Select3D_SensitiveGroup::Matches(const Standard_Real XMin,
const Standard_Real YMin,
const Standard_Real XMax,
const Standard_Real YMax,
const Standard_Real aTol)
{
Standard_Boolean result(Standard_True);
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
if(It.Value()->Matches(XMin,YMin,XMax,YMax,aTol))
{
if(!myMustMatchAll)
return Standard_True;
}
// ca ne matches pas..
else
{
if(myMustMatchAll)
return Standard_False;
else
result = Standard_False;
}
}
return result;
}
//=======================================================================
//function : Matches
//purpose :
//=======================================================================
Standard_Boolean Select3D_SensitiveGroup::
Matches (const TColgp_Array1OfPnt2d& aPoly,
const Bnd_Box2d& aBox,
const Standard_Real aTol)
{
Standard_Boolean result(Standard_True);
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
if(It.Value()->Matches(aPoly, aBox, aTol))
{
if(!myMustMatchAll)
return Standard_True;
}
else
{
if(myMustMatchAll)
return Standard_False;
else
result = Standard_False;
}
}
return result;
}
//=======================================================================
//function : MaxBoxes
//purpose :
//=======================================================================
Standard_Integer Select3D_SensitiveGroup::MaxBoxes() const
{
Standard_Integer nbboxes(0);
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next()){
nbboxes+=It.Value()->MaxBoxes();
}
return nbboxes;
return Standard_True;
}
//=======================================================================
//function : Set
//purpose :
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Set
(const Handle(SelectBasics_EntityOwner)& TheOwnerId)
void Select3D_SensitiveGroup::Set (const Handle(SelectBasics_EntityOwner)& theOwnerId)
{
Select3D_SensitiveEntity::Set(TheOwnerId);
Select3D_SensitiveEntity::Set (theOwnerId);
// set TheOwnerId for each element of sensitive group
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
It.Value()->Set(TheOwnerId);
for (Select3D_EntitySequenceIter anIter (myEntities); anIter.More(); anIter.Next())
anIter.Value()->Set (theOwnerId);
}
//=======================================================================
// function : BoundingBox
// purpose : Returns bounding box of the group. If location
// transformation is set, it will be applied
//=======================================================================
Select3D_BndBox3d Select3D_SensitiveGroup::BoundingBox()
{
if (myBndBox.IsValid())
return myBndBox;
// do not apply the transformation because sensitives AABBs
// are already transformed
for (Select3D_EntitySequenceIter anIter (myEntities); anIter.More(); anIter.Next())
{
myBndBox.Combine (anIter.Value()->BoundingBox());
}
return myBndBox;
}
//=======================================================================
// function : CenterOfGeometry
// purpose : Returns center of group. If location transformation
// is set, it will be applied
//=======================================================================
gp_Pnt Select3D_SensitiveGroup::CenterOfGeometry() const
{
return myCenter;
}
//=======================================================================
// function : Box
// purpose : Returns bounding box of sensitive entity with index theIdx
//=======================================================================
Select3D_BndBox3d Select3D_SensitiveGroup::Box (const Standard_Integer theIdx) const
{
const Standard_Integer anElemIdx = myBVHPrimIndexes.Value (theIdx);
return myEntities.Value (anElemIdx)->BoundingBox();
}
//=======================================================================
// function : Center
// purpose : Returns geometry center of sensitive entity with index
// theIdx in the vector along the given axis theAxis
//=======================================================================
Standard_Real Select3D_SensitiveGroup::Center (const Standard_Integer theIdx,
const Standard_Integer theAxis) const
{
const Standard_Integer anElemIdx = myBVHPrimIndexes.Value (theIdx);
const gp_Pnt aCenter = myEntities.Value (anElemIdx)->CenterOfGeometry();
return theAxis == 0 ? aCenter.X() : (theAxis == 1 ? aCenter.Y() : aCenter.Z());
}
//=======================================================================
// function : Swap
// purpose : Swaps items with indexes theIdx1 and theIdx2 in the vector
//=======================================================================
void Select3D_SensitiveGroup::Swap (const Standard_Integer theIdx1,
const Standard_Integer theIdx2)
{
const Standard_Integer anEntIdx1 = myBVHPrimIndexes.Value (theIdx1);
const Standard_Integer anEntIdx2 = myBVHPrimIndexes.Value (theIdx2);
myBVHPrimIndexes.ChangeValue (theIdx1) = anEntIdx2;
myBVHPrimIndexes.ChangeValue (theIdx2) = anEntIdx1;
}
//=======================================================================
// function : Size
// purpose : Returns the length of vector of sensitive entities
//=======================================================================
Standard_Integer Select3D_SensitiveGroup::Size() const
{
return myBVHPrimIndexes.Size();
}
// =======================================================================
// function : overlapsElement
// purpose : Checks whether the entity with index theIdx overlaps the
// current selecting volume
// =======================================================================
Standard_Boolean Select3D_SensitiveGroup::overlapsElement (SelectBasics_SelectingVolumeManager& theMgr,
Standard_Integer theElemIdx,
Standard_Real& theMatchDepth)
{
theMatchDepth = RealLast();
const Standard_Integer aSensitiveIdx = myBVHPrimIndexes.Value (theElemIdx);
SelectBasics_PickResult aResult;
Standard_Boolean isMatching = myEntities.Value (aSensitiveIdx)->Matches (theMgr, aResult);
if (isMatching)
{
theMatchDepth = aResult.Depth();
return Standard_True;
}
return Standard_False;
}
// =======================================================================
// function : distanceToCOG
// purpose : Calculates distance from the 3d projection of used-picked
// screen point to center of the geometry
// =======================================================================
Standard_Real Select3D_SensitiveGroup::distanceToCOG (SelectBasics_SelectingVolumeManager& theMgr)
{
return theMgr.DistToGeometryCenter (CenterOfGeometry());
}