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0024623: Visualization - improve selection mechanism

Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
This commit is contained in:
vpa
2015-04-06 12:31:00 +03:00
committed by bugmaster
parent 7a91ad6e81
commit f751596e46
269 changed files with 12626 additions and 11723 deletions

View File

@@ -18,261 +18,124 @@
// pour teste si on est dedans ou dehors...
//Modif on jul-21-97 : changement en harray1 pour eventuelles connexions ...
#include <Select3D_SensitiveFace.ixx>
#include <Select3D_Projector.hxx>
#include <SelectBasics_BasicTool.hxx>
#include <gp_Pnt2d.hxx>
#include <Select3D_SensitiveFace.hxx>
#include <gp_Pnt.hxx>
#include <Precision.hxx>
#include <ElCLib.hxx>
#include <CSLib_Class2d.hxx>
IMPLEMENT_STANDARD_HANDLE (Select3D_SensitiveFace, Select3D_SensitiveEntity)
IMPLEMENT_STANDARD_RTTIEXT(Select3D_SensitiveFace, Select3D_SensitiveEntity)
//==================================================
// Function: Hide this constructor to the next version...
// Purpose : simply avoid interfering with the version update
//==================================================
Select3D_SensitiveFace::
Select3D_SensitiveFace(const Handle(SelectBasics_EntityOwner)& OwnerId,
const TColgp_Array1OfPnt& ThePoints,
const Select3D_TypeOfSensitivity aType):
Select3D_SensitivePoly(OwnerId, ThePoints),
mytype (aType)
Select3D_SensitiveFace::Select3D_SensitiveFace (const Handle(SelectBasics_EntityOwner)& theOwnerId,
const TColgp_Array1OfPnt& thePoints,
const Select3D_TypeOfSensitivity theType)
: Select3D_SensitiveEntity (theOwnerId),
mySensType (theType)
{
if (mySensType == Select3D_TOS_INTERIOR)
{
myFacePoints = new Select3D_InteriorSensitivePointSet (theOwnerId, thePoints);
}
else
{
myFacePoints = new Select3D_BoundarySensitivePointSet (theOwnerId, thePoints);
}
}
//==================================================
// Function: Creation
// Purpose :
//==================================================
Select3D_SensitiveFace::
Select3D_SensitiveFace(const Handle(SelectBasics_EntityOwner)& OwnerId,
const Handle(TColgp_HArray1OfPnt)& ThePoints,
const Select3D_TypeOfSensitivity aType):
Select3D_SensitivePoly(OwnerId, ThePoints),
mytype (aType)
Select3D_SensitiveFace::Select3D_SensitiveFace (const Handle(SelectBasics_EntityOwner)& theOwnerId,
const Handle(TColgp_HArray1OfPnt)& thePoints,
const Select3D_TypeOfSensitivity theType)
: Select3D_SensitiveEntity (theOwnerId),
mySensType (theType)
{
}
//==================================================
// Function: Matches
// Purpose :
//==================================================
Standard_Boolean Select3D_SensitiveFace::Matches (const SelectBasics_PickArgs& thePickArgs,
Standard_Real& theMatchDMin,
Standard_Real& theMatchDepth)
{
Standard_Real DMin2 = 0.;
Standard_Real Xmin = 0.,Ymin = 0.,Xmax = 0.,Ymax = 0.;
if(!Bnd_Box2d(mybox2d).IsVoid())
if (mySensType == Select3D_TOS_INTERIOR)
{
Bnd_Box2d(mybox2d).Get(Xmin,Ymin,Xmax,Ymax);
DMin2 = gp_XY(Xmax-Xmin,Ymax-Ymin).SquareModulus();
myFacePoints = new Select3D_InteriorSensitivePointSet (theOwnerId, thePoints);
}
// calculation of a criterion of minimum distance...
// from start Dmin = size of the bounding box 2D,
// then min. distance of the polyhedron or cdg...
Standard_Real aTol2 = thePickArgs.Tolerance() * thePickArgs.Tolerance();
Standard_Integer aSize = mypolyg.Size(), anIndex;
gp_XY CDG;
for(anIndex=0;anIndex<aSize;++anIndex)
else
{
CDG+=mypolyg.Pnt2d(anIndex);
}
if(aSize>1)
{
CDG/=(aSize-1);
}
DMin2 = Min (DMin2, gp_XY (CDG.X() - thePickArgs.X(), CDG.Y() - thePickArgs.Y()).SquareModulus());
theMatchDMin = Sqrt(DMin2);
Standard_Boolean isplane2d(Standard_True);
for(anIndex=1;anIndex<aSize;++anIndex)
{
gp_XY V1(mypolyg.Pnt2d(anIndex)),V(thePickArgs.X(), thePickArgs.Y());
V1-=mypolyg.Pnt2d(anIndex-1);
V-=mypolyg.Pnt2d(anIndex-1);
Standard_Real Vector = V1^V;
Standard_Real V1V1 = V1.SquareModulus();
DMin2 =
(V1V1 <=aTol2) ?
Min(DMin2,V.SquareModulus()): // if the segment is too small...
Min(DMin2,Vector*Vector/V1V1);
//cdg ...
gp_XY PlaneTest(CDG);
PlaneTest-=mypolyg.Pnt2d(anIndex-1);
Standard_Real valtst = PlaneTest^V1;
if(isplane2d && Abs(valtst) > thePickArgs.Tolerance()) isplane2d=Standard_False;
}
if (isplane2d)
{
theMatchDepth = ComputeDepth (thePickArgs.PickLine(),
thePickArgs.DepthMin(),
thePickArgs.DepthMax());
return !thePickArgs.IsClipped (theMatchDepth);
}
//otherwise it is checked if the point is in the face...
TColgp_Array1OfPnt2d aArrayOf2dPnt(1, aSize);
Points2D(aArrayOf2dPnt);
CSLib_Class2d TheInOutTool (aArrayOf2dPnt,
thePickArgs.Tolerance(),
thePickArgs.Tolerance(),
Xmin, Ymin, Xmax, Ymax);
Standard_Integer TheStat = TheInOutTool.SiDans (gp_Pnt2d (thePickArgs.X(), thePickArgs.Y()));
Standard_Boolean res(Standard_False);
switch(TheStat)
{
case 0:
res = Standard_True;
case 1:
{
if(mytype!=Select3D_TOS_BOUNDARY)
res = Standard_True;
}
}
if (res)
{
theMatchDepth = ComputeDepth (thePickArgs.PickLine(),
thePickArgs.DepthMin(),
thePickArgs.DepthMax());
return !thePickArgs.IsClipped (theMatchDepth);
}
return Standard_False;
}
//=======================================================================
//function : Matches
//purpose :
//=======================================================================
Standard_Boolean Select3D_SensitiveFace::
Matches (const Standard_Real XMin,
const Standard_Real YMin,
const Standard_Real XMax,
const Standard_Real YMax,
const Standard_Real aTol)
{
Bnd_Box2d BoundBox;
BoundBox.Update(XMin-aTol,YMin-aTol,XMax+aTol,YMax+aTol);
for(Standard_Integer anIndex=0;anIndex<mypolyg.Size();++anIndex)
{
if(BoundBox.IsOut(mypolyg.Pnt2d(anIndex)))
return Standard_False;
}
return Standard_True;
}
//=======================================================================
//function : Matches
//purpose :
//=======================================================================
Standard_Boolean Select3D_SensitiveFace::
Matches (const TColgp_Array1OfPnt2d& aPoly,
const Bnd_Box2d& aBox,
const Standard_Real aTol)
{
Standard_Real Umin,Vmin,Umax,Vmax;
aBox.Get(Umin,Vmin,Umax,Vmax);
CSLib_Class2d aClassifier2d(aPoly,aTol,aTol,Umin,Vmin,Umax,Vmax);
gp_Pnt2d aPnt2d;
for(Standard_Integer anIndex=0;anIndex<mypolyg.Size();++anIndex)
{
Standard_Integer RES = aClassifier2d.SiDans(mypolyg.Pnt2d(anIndex));
if(RES!=1)
return Standard_False;
}
return Standard_True;
}
//=======================================================================
//function : Dump
//purpose :
//=======================================================================
void Select3D_SensitiveFace::Dump(Standard_OStream& S,const Standard_Boolean FullDump) const
{
S<<"\tSensitiveFace 3D :"<<endl;;
if(HasLocation())
S<<"\t\tExisting Location"<<endl;
if(mytype==Select3D_TOS_BOUNDARY)
S<<"\t\tSelection Of Bounding Polyline Only"<<endl;
if(FullDump)
{
S<<"\t\tNumber Of Points :"<<mypolyg.Size()<<endl;
Select3D_SensitiveEntity::DumpBox(S,mybox2d);
myFacePoints = new Select3D_BoundarySensitivePointSet (theOwnerId, thePoints);
}
}
//=======================================================================
//function : ComputeDepth
//purpose :
// function : GetPoints
// purpose : Initializes the given array theHArrayOfPnt by 3d
// coordinates of vertices of the face
//=======================================================================
Standard_Real Select3D_SensitiveFace::ComputeDepth (const gp_Lin& thePickLine,
const Standard_Real theDepthMin,
const Standard_Real theDepthMax) const
void Select3D_SensitiveFace::GetPoints (Handle(TColgp_HArray1OfPnt)& theHArrayOfPnt)
{
Standard_Real aDepth = Precision::Infinite();
Standard_Real aPointDepth;
for (Standard_Integer anIndex = 0; anIndex < mypolyg.Size()-1; ++anIndex)
{
aPointDepth = ElCLib::Parameter (thePickLine, mypolyg.Pnt(anIndex));
if (aPointDepth < aDepth && (aPointDepth > theDepthMin) && (aPointDepth < theDepthMax))
{
aDepth = aPointDepth;
}
}
return aDepth;
myFacePoints->GetPoints (theHArrayOfPnt);
}
//=======================================================================
//function : ComputeDepth
//purpose :
// function : BVH
// purpose : Builds BVH tree for the face
//=======================================================================
void Select3D_SensitiveFace::ComputeDepth(const gp_Lin& /*theEyeLine*/) const
void Select3D_SensitiveFace::BVH()
{
// this method is obsolete.
myFacePoints->BVH();
}
//=======================================================================
// function : Matches
// purpose : Checks whether the face overlaps current selecting volume
//=======================================================================
Standard_Boolean Select3D_SensitiveFace::Matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult)
{
return myFacePoints->Matches (theMgr, thePickResult);
}
//=======================================================================
//function : GetConnected
//purpose :
//=======================================================================
Handle(Select3D_SensitiveEntity) Select3D_SensitiveFace::GetConnected(const TopLoc_Location &theLocation)
Handle(Select3D_SensitiveEntity) Select3D_SensitiveFace::GetConnected()
{
// Create a copy of this
Standard_Integer aSize = mypolyg.Size();
TColgp_Array1OfPnt aPoints(1, aSize);
for (Standard_Integer anIndex = 1; anIndex <= aSize; ++anIndex)
{
aPoints.SetValue(anIndex, mypolyg.Pnt(anIndex-1));
}
Handle(TColgp_HArray1OfPnt) aPoints;
myFacePoints->GetPoints (aPoints);
Handle(Select3D_SensitiveEntity) aNewEntity =
new Select3D_SensitiveFace(myOwnerId, aPoints, mytype);
if (HasLocation())
aNewEntity->SetLocation(Location());
aNewEntity->UpdateLocation(theLocation);
new Select3D_SensitiveFace (myOwnerId, aPoints, mySensType);
return aNewEntity;
}
//=======================================================================
// function : BoundingBox
// purpose : Returns bounding box of the face. If location transformation
// is set, it will be applied
//=======================================================================
Select3D_BndBox3d Select3D_SensitiveFace::BoundingBox()
{
return myFacePoints->BoundingBox();
}
//=======================================================================
// function : CenterOfGeometry
// purpose : Returns center of the face. If location transformation
// is set, it will be applied
//=======================================================================
gp_Pnt Select3D_SensitiveFace::CenterOfGeometry() const
{
return myFacePoints->CenterOfGeometry();
}
//=======================================================================
// function : NbSubElements
// purpose : Returns the amount of sub-entities (points or planar convex
// polygons)
//=======================================================================
Standard_Integer Select3D_SensitiveFace::NbSubElements()
{
return myFacePoints->NbSubElements();
}