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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0024623: Visualization - improve selection mechanism

Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
This commit is contained in:
vpa
2015-04-06 12:31:00 +03:00
committed by bugmaster
parent 7a91ad6e81
commit f751596e46
269 changed files with 12626 additions and 11723 deletions

View File

@@ -16,6 +16,7 @@
#include <AIS_InteractiveContext.jxx>
#include <SelectMgr_EntityOwner.hxx>
#include <StdSelect_ViewerSelector3d.hxx>
#include <AIS_Selection.hxx>
#include <AIS_StatusOfDetection.hxx>
#include <AIS_StatusOfPick.hxx>
@@ -1098,11 +1099,11 @@ void AIS_InteractiveContext::EntityOwners(SelectMgr_IndexedMapOfOwner& theOwners
if ( !theIObj->HasSelection( aMode ) )
continue;
Handle(SelectMgr_Selection) aSel = theIObj->Selection( aMode );
Handle(SelectMgr_Selection) aSel = theIObj->Selection(aMode);
for ( aSel->Init(); aSel->More(); aSel->Next() )
{
Handle(SelectBasics_SensitiveEntity) aEntity = aSel->Sensitive();
Handle(SelectBasics_SensitiveEntity) aEntity = aSel->Sensitive()->BaseSensitive();
if ( aEntity.IsNull() )
continue;