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0024623: Visualization - improve selection mechanism
Redesign of selection mechanism: - implemented 3-level BVH tree for selection; - selection now calculates in 3D space; - intersection tests were moved to SelectMgr_BaseFrustum descendants; - removed .cdl files in Select3D and .cdl related to selection in MeshVS; - SelectMgr_ViewerSelectors are now shared between local and global contexts; - transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only; - connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager; - if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now. - test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
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@@ -16,6 +16,7 @@
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#include <AIS_InteractiveContext.jxx>
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#include <SelectMgr_EntityOwner.hxx>
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#include <StdSelect_ViewerSelector3d.hxx>
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#include <AIS_Selection.hxx>
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#include <AIS_StatusOfDetection.hxx>
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#include <AIS_StatusOfPick.hxx>
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@@ -1098,11 +1099,11 @@ void AIS_InteractiveContext::EntityOwners(SelectMgr_IndexedMapOfOwner& theOwners
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if ( !theIObj->HasSelection( aMode ) )
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continue;
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Handle(SelectMgr_Selection) aSel = theIObj->Selection( aMode );
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Handle(SelectMgr_Selection) aSel = theIObj->Selection(aMode);
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for ( aSel->Init(); aSel->More(); aSel->Next() )
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{
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Handle(SelectBasics_SensitiveEntity) aEntity = aSel->Sensitive();
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Handle(SelectBasics_SensitiveEntity) aEntity = aSel->Sensitive()->BaseSensitive();
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if ( aEntity.IsNull() )
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continue;
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