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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-04 13:13:25 +03:00

0024623: Visualization - improve selection mechanism

Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
This commit is contained in:
vpa
2015-04-06 12:31:00 +03:00
committed by bugmaster
parent 7a91ad6e81
commit f751596e46
269 changed files with 12626 additions and 11723 deletions

View File

@@ -542,10 +542,10 @@ void OCC_3dView::DrawRectangle(const Standard_Integer MinX ,
m_IsVisible = false;
}
StoredMinX = min ( MinX, MaxX );
StoredMinY = min ( MinY, MaxY );
StoredMaxX = max ( MinX, MaxX );
StoredMaxY = max ( MinY, MaxY);
StoredMinX = Min ( MinX, MaxX );
StoredMinY = Min ( MinY, MaxY );
StoredMaxX = Max ( MinX, MaxX );
StoredMaxY = Max ( MinY, MaxY);
if (Draw) // move : draw
{