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0024623: Visualization - improve selection mechanism
Redesign of selection mechanism: - implemented 3-level BVH tree for selection; - selection now calculates in 3D space; - intersection tests were moved to SelectMgr_BaseFrustum descendants; - removed .cdl files in Select3D and .cdl related to selection in MeshVS; - SelectMgr_ViewerSelectors are now shared between local and global contexts; - transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only; - connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager; - if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now. - test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
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@@ -542,10 +542,10 @@ void OCC_3dView::DrawRectangle(const Standard_Integer MinX ,
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m_IsVisible = false;
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}
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StoredMinX = min ( MinX, MaxX );
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StoredMinY = min ( MinY, MaxY );
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StoredMaxX = max ( MinX, MaxX );
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StoredMaxY = max ( MinY, MaxY);
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StoredMinX = Min ( MinX, MaxX );
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StoredMinY = Min ( MinY, MaxY );
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StoredMaxX = Max ( MinX, MaxX );
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StoredMaxY = Max ( MinY, MaxY);
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if (Draw) // move : draw
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{
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