1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0028789: Visualization, TKV3d - extend API for accessing and assigning BVH builders

Several methods in Selection classes have been moved to header files for better inlining.

BVH_Constants - added new enumeration defining common constant values used with BVH trees.
BVH - replaced NCollection_Handle with Standard_Transient handle
in classes BVH_Properties, BVH_Builder, BVH_Tree, BVH_Object.

Defined global BVH-builders instead of allocating a new one for each object set.
SelectMgr_ViewerSelector - added new method ::SetEntitySetBuilder() defining
default BVH Tree builder for SelectMgr_SensitiveEntitySet.

Added new method SelectMgr_SensitiveEntitySet::SetBuilder()
for overriding default BVH tree builder.
This commit is contained in:
kgv
2017-05-26 10:45:22 +03:00
committed by bugmaster
parent 645f581fbe
commit f5b7241978
54 changed files with 561 additions and 357 deletions

View File

@@ -15,18 +15,19 @@
#include <SelectMgr_SensitiveEntitySet.hxx>
#include <BVH_BinnedBuilder.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectMgr_SensitiveEntity.hxx>
IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_SensitiveEntitySet, BVH_PrimitiveSet3d)
//=======================================================================
// function : SelectMgr_SensitiveEntitySet
// purpose :
//=======================================================================
SelectMgr_SensitiveEntitySet::SelectMgr_SensitiveEntitySet()
SelectMgr_SensitiveEntitySet::SelectMgr_SensitiveEntitySet (const Handle(Select3D_BVHBuilder3d)& theBuilder)
: BVH_PrimitiveSet3d (theBuilder)
{
myBuilder = new BVH_BinnedBuilder<Standard_Real, 3, 4> (1, 32, Standard_True);
//
}
//=======================================================================
@@ -35,7 +36,7 @@ SelectMgr_SensitiveEntitySet::SelectMgr_SensitiveEntitySet()
//=======================================================================
void SelectMgr_SensitiveEntitySet::Append (const Handle(SelectMgr_SensitiveEntity)& theEntity)
{
if (!theEntity->BaseSensitive()->IsKind ("Select3D_SensitiveEntity"))
if (!theEntity->BaseSensitive()->IsKind (STANDARD_TYPE(Select3D_SensitiveEntity)))
{
theEntity->ResetSelectionActiveStatus();
return;
@@ -53,7 +54,7 @@ void SelectMgr_SensitiveEntitySet::Append (const Handle(SelectMgr_Selection)& th
{
for (theSelection->Init(); theSelection->More(); theSelection->Next())
{
if (!theSelection->Sensitive()->BaseSensitive()->IsKind ("Select3D_SensitiveEntity"))
if (!theSelection->Sensitive()->BaseSensitive()->IsKind (STANDARD_TYPE(Select3D_SensitiveEntity)))
{
theSelection->Sensitive()->ResetSelectionActiveStatus();
continue;