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0028789: Visualization, TKV3d - extend API for accessing and assigning BVH builders
Several methods in Selection classes have been moved to header files for better inlining. BVH_Constants - added new enumeration defining common constant values used with BVH trees. BVH - replaced NCollection_Handle with Standard_Transient handle in classes BVH_Properties, BVH_Builder, BVH_Tree, BVH_Object. Defined global BVH-builders instead of allocating a new one for each object set. SelectMgr_ViewerSelector - added new method ::SetEntitySetBuilder() defining default BVH Tree builder for SelectMgr_SensitiveEntitySet. Added new method SelectMgr_SensitiveEntitySet::SetBuilder() for overriding default BVH tree builder.
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@@ -24,9 +24,10 @@ IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_SensitiveEntity,Standard_Transient)
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// theEntity
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//=======================================================================
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SelectMgr_SensitiveEntity::SelectMgr_SensitiveEntity (const Handle(SelectBasics_SensitiveEntity)& theEntity)
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: mySensitive (theEntity),
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myIsActiveForSelection (Standard_False)
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{
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mySensitive = theEntity;
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myIsActiveForSelection = Standard_False;
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//
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}
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//=======================================================================
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@@ -38,40 +39,3 @@ void SelectMgr_SensitiveEntity::Clear()
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mySensitive->Clear();
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mySensitive.Nullify();
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}
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//=======================================================================
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// function : BaseSensitive
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// purpose : Returns related instance of SelectBasics class
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//=======================================================================
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const Handle(SelectBasics_SensitiveEntity)& SelectMgr_SensitiveEntity::BaseSensitive() const
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{
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return mySensitive;
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}
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//=======================================================================
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// function : IsActiveForSelection
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// purpose : Returns true if this entity belongs to the active selection
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// mode of parent object
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//=======================================================================
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Standard_Boolean SelectMgr_SensitiveEntity::IsActiveForSelection() const
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{
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return myIsActiveForSelection;
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}
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//=======================================================================
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// function : ResetSelectionActiveStatus
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// purpose : Marks entity as inactive for selection
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//=======================================================================
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void SelectMgr_SensitiveEntity::ResetSelectionActiveStatus() const
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{
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myIsActiveForSelection = Standard_False;
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}
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//=======================================================================
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// function : SetActiveForSelection
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// purpose : Marks entity as active for selection
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//=======================================================================
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void SelectMgr_SensitiveEntity::SetActiveForSelection() const
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{
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myIsActiveForSelection = Standard_True;
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}
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