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0028789: Visualization, TKV3d - extend API for accessing and assigning BVH builders
Several methods in Selection classes have been moved to header files for better inlining. BVH_Constants - added new enumeration defining common constant values used with BVH trees. BVH - replaced NCollection_Handle with Standard_Transient handle in classes BVH_Properties, BVH_Builder, BVH_Tree, BVH_Object. Defined global BVH-builders instead of allocating a new one for each object set. SelectMgr_ViewerSelector - added new method ::SetEntitySetBuilder() defining default BVH Tree builder for SelectMgr_SensitiveEntitySet. Added new method SelectMgr_SensitiveEntitySet::SetBuilder() for overriding default BVH tree builder.
This commit is contained in:
@@ -1,4 +1,5 @@
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Select3D_BndBox3d.hxx
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Select3D_BVHBuilder3d.hxx
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Select3D_BVHIndexBuffer.hxx
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Select3D_EntitySequence.hxx
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Select3D_InteriorSensitivePointSet.cxx
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22
src/Select3D/Select3D_BVHBuilder3d.hxx
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src/Select3D/Select3D_BVHBuilder3d.hxx
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@@ -0,0 +1,22 @@
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// Copyright (c) 2017 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Select3D_BVHBuilder3d_Header
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#define _Select3D_BVHBuilder3d_Header
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#include <BVH_Builder.hxx>
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#include <Standard_Real.hxx>
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typedef BVH_Builder<Standard_Real, 3> Select3D_BVHBuilder3d;
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#endif // _Select3D_BVHBuilder3d_Header
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@@ -19,6 +19,30 @@
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IMPLEMENT_STANDARD_RTTIEXT(Select3D_SensitiveSet,Select3D_SensitiveEntity)
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namespace
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{
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//! Default BVH tree builder for sensitive set (optimal for large set of small primitives - for not too long construction time).
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static Handle(Select3D_BVHBuilder3d) THE_SENS_SET_BUILDER = new BVH_LinearBuilder<Standard_Real, 3> (BVH_Constants_LeafNodeSizeSmall, BVH_Constants_MaxTreeDepth);
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}
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//=======================================================================
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// function : DefaultBVHBuilder
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// purpose :
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//=======================================================================
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const Handle(Select3D_BVHBuilder3d)& Select3D_SensitiveSet::DefaultBVHBuilder()
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{
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return THE_SENS_SET_BUILDER;
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}
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//=======================================================================
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// function : SetDefaultBVHBuilder
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// purpose :
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//=======================================================================
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void Select3D_SensitiveSet::SetDefaultBVHBuilder (const Handle(Select3D_BVHBuilder3d)& theBuilder)
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{
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THE_SENS_SET_BUILDER = theBuilder;
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}
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//=======================================================================
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// function : Select3D_SensitiveSet
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// purpose : Creates new empty sensitive set and its content
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@@ -27,9 +51,8 @@ Select3D_SensitiveSet::Select3D_SensitiveSet (const Handle(SelectBasics_EntityOw
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: Select3D_SensitiveEntity (theOwnerId),
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myDetectedIdx (-1)
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{
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NCollection_Handle< BVH_Builder<Standard_Real, 3> > aBuilder = new BVH_LinearBuilder<Standard_Real, 3> (myLeafNodeSize, 32);
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myContent.SetSensitiveSet (this);
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myContent.SetBuilder (aBuilder);
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myContent.SetBuilder (THE_SENS_SET_BUILDER);
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myContent.MarkDirty();
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}
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@@ -61,7 +84,7 @@ Standard_Boolean Select3D_SensitiveSet::Matches (SelectBasics_SelectingVolumeMan
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return Standard_False;
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}
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Standard_Integer aStack[32];
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Standard_Integer aStack[BVH_Constants_MaxTreeDepth];
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Standard_Integer aNode = 0;
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Standard_Integer aHead = -1;
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@@ -16,8 +16,9 @@
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#ifndef _Select3D_SensitiveSet_Header
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#define _Select3D_SensitiveSet_Header
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#include <BVH_PrimitiveSet.hxx>
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#include <BVH_PrimitiveSet3d.hxx>
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#include <Select3D_BndBox3d.hxx>
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#include <Select3D_BVHBuilder3d.hxx>
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#include <Select3D_SensitiveEntity.hxx>
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#include <SelectBasics_EntityOwner.hxx>
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@@ -31,15 +32,20 @@
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//! For example of usage see Select3D_SensitiveTriangulation.
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class Select3D_SensitiveSet : public Select3D_SensitiveEntity
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{
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static const Standard_Integer myLeafNodeSize = 8; //!< Number of sub-elements in the leaf
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DEFINE_STANDARD_RTTIEXT(Select3D_SensitiveSet, Select3D_SensitiveEntity)
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public:
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//! Return global instance to default BVH builder.
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Standard_EXPORT static const Handle(Select3D_BVHBuilder3d)& DefaultBVHBuilder();
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//! Assign new BVH builder to be used by default for new sensitive sets (assigning is NOT thread-safe!).
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Standard_EXPORT static void SetDefaultBVHBuilder (const Handle(Select3D_BVHBuilder3d)& theBuilder);
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public:
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//! Creates new empty sensitive set and its content
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Standard_EXPORT Select3D_SensitiveSet (const Handle(SelectBasics_EntityOwner)& theOwnerId);
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~Select3D_SensitiveSet() {}
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public:
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//! Returns the amount of sub-entities of the complex entity
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@@ -67,6 +73,9 @@ public:
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//! but element by element
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Standard_EXPORT virtual void BVH() Standard_OVERRIDE;
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//! Sets the method (builder) used to construct BVH.
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void SetBuilder (const Handle(Select3D_BVHBuilder3d)& theBuilder) { myContent.SetBuilder (theBuilder); }
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//! Marks BVH tree of the set as outdated. It will be rebuild
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//! at the next call of BVH()
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void MarkDirty() { myContent.MarkDirty(); }
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@@ -83,7 +92,7 @@ public:
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Standard_EXPORT virtual void Clear() Standard_OVERRIDE;
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//! Returns a number of nodes in 1 BVH leaf
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Standard_Integer GetLeafNodeSize() const { return myLeafNodeSize; }
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Standard_Integer GetLeafNodeSize() const { return myContent.Builder()->LeafNodeSize(); }
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protected:
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@@ -104,12 +113,12 @@ protected:
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//! The purpose of this class is to provide a link between BVH_PrimitiveSet
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//! and Select3D_SensitiveSet instance to build BVH tree for set of sensitives.
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class BvhPrimitiveSet : public BVH_PrimitiveSet<Standard_Real, 3>
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class BvhPrimitiveSet : public BVH_PrimitiveSet3d
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{
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public:
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//! Empty constructor.
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BvhPrimitiveSet() {}
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BvhPrimitiveSet() : BVH_PrimitiveSet3d (Handle(Select3D_BVHBuilder3d)()) {}
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//! Destructor.
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~BvhPrimitiveSet() {}
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@@ -128,7 +137,7 @@ protected:
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virtual Select3D_BndBox3d Box (const Standard_Integer theIdx) const Standard_OVERRIDE { return mySensitiveSet->Box (theIdx); }
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//! Make inherited method Box() visible to avoid CLang warning
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using BVH_PrimitiveSet<Standard_Real, 3>::Box;
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using BVH_PrimitiveSet3d::Box;
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//! Returns center of sensitive with index theIdx in the set along the given axis theAxis
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virtual Standard_Real Center (const Standard_Integer theIdx,
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@@ -139,7 +148,7 @@ protected:
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const Standard_Integer theIdx2) Standard_OVERRIDE { mySensitiveSet->Swap (theIdx1, theIdx2); }
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//! Returns the tree built for set of sensitives
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const NCollection_Handle<BVH_Tree<Standard_Real, 3> >& GetBVH() { return BVH(); }
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const opencascade::handle<BVH_Tree<Standard_Real, 3> >& GetBVH() { return BVH(); }
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protected:
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Select3D_SensitiveSet* mySensitiveSet; //!< Set of sensitive entities
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