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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-09-03 14:10:33 +03:00

0030532: Visualization - Manipulator for dragging within a plane

Added dragging sectors to Manipulator presentation.
Test added.
This commit is contained in:
anv
2019-02-21 12:32:33 +03:00
committed by apn
parent 5d0038626b
commit f522ce50b2
9 changed files with 468 additions and 24 deletions

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@@ -53,6 +53,8 @@ Prs3d_ToolCylinder.hxx
Prs3d_ToolCylinder.cxx
Prs3d_ToolQuadric.hxx
Prs3d_ToolQuadric.cxx
Prs3d_ToolSector.hxx
Prs3d_ToolSector.cxx
Prs3d_ToolSphere.hxx
Prs3d_ToolSphere.cxx
Prs3d_TypeOfHighlight.hxx

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@@ -0,0 +1,70 @@
// Created on: 2019-02-25
// Created by: Artem NOVIKOV
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Prs3d_ToolSector.hxx>
#include <Graphic3d_ArrayOfTriangles.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Prs3d_ToolQuadric.hxx>
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
Prs3d_ToolSector::Prs3d_ToolSector (const Standard_Real theRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks)
: myRadius (theRadius)
{
mySlicesNb = theNbSlices;
myStacksNb = theNbStacks;
}
//=======================================================================
//function : Vertex
//purpose :
//=======================================================================
gp_Pnt Prs3d_ToolSector::Vertex (const Standard_Real theU, const Standard_Real theV)
{
const Standard_Real aU = theU * M_PI / 2.0;
const Standard_Real aRadius = myRadius * theV;
return gp_Pnt (Cos (aU) * aRadius,
Sin (aU) * aRadius,
0.0);
}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
gp_Dir Prs3d_ToolSector::Normal (const Standard_Real /*theU*/, const Standard_Real /*theV*/)
{
return gp_Dir (0.0, 0.0, -1.0);
}
//=======================================================================
//function : Perform
//purpose :
//=======================================================================
Handle(Graphic3d_ArrayOfTriangles) Prs3d_ToolSector::Create (const Standard_Real theRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks,
const gp_Trsf& theTrsf)
{
Handle(Graphic3d_ArrayOfTriangles) anArray;
Prs3d_ToolSector aTool (theRadius, theNbSlices, theNbStacks);
aTool.FillArray (anArray, theTrsf);
return anArray;
}

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@@ -0,0 +1,52 @@
// Created on: 2019-02-25
// Created by: Artem NOVIKOV
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Prs3d_ToolSector_HeaderFile
#define _Prs3d_ToolSector_HeaderFile
#include <Standard.hxx>
#include <Prs3d_ToolQuadric.hxx>
//! Standard presentation algorithm that outputs graphical primitives for disk surface.
class Prs3d_ToolSector : public Prs3d_ToolQuadric
{
public:
//! Generate primitives for 3D quadric surface and return a filled array.
Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks,
const gp_Trsf& theTrsf);
public:
//! Initializes the algorithm.
Standard_EXPORT Prs3d_ToolSector (const Standard_Real theRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks);
protected:
//! Computes vertex at given parameter location of the surface.
Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) Standard_OVERRIDE;
//! Computes normal at given parameter location of the surface.
Standard_EXPORT virtual gp_Dir Normal (const Standard_Real theU, const Standard_Real theV) Standard_OVERRIDE;
protected:
Standard_Real myRadius;
};
#endif