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0030532: Visualization - Manipulator for dragging within a plane
Added dragging sectors to Manipulator presentation. Test added.
This commit is contained in:
@@ -53,6 +53,8 @@ Prs3d_ToolCylinder.hxx
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Prs3d_ToolCylinder.cxx
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Prs3d_ToolQuadric.hxx
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Prs3d_ToolQuadric.cxx
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Prs3d_ToolSector.hxx
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Prs3d_ToolSector.cxx
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Prs3d_ToolSphere.hxx
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Prs3d_ToolSphere.cxx
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Prs3d_TypeOfHighlight.hxx
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70
src/Prs3d/Prs3d_ToolSector.cxx
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70
src/Prs3d/Prs3d_ToolSector.cxx
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@@ -0,0 +1,70 @@
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// Created on: 2019-02-25
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// Created by: Artem NOVIKOV
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// Copyright (c) 2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Prs3d_ToolSector.hxx>
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#include <Graphic3d_ArrayOfTriangles.hxx>
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#include <Poly_Array1OfTriangle.hxx>
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#include <Prs3d_ToolQuadric.hxx>
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//=======================================================================
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//function : Constructor
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//purpose :
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//=======================================================================
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Prs3d_ToolSector::Prs3d_ToolSector (const Standard_Real theRadius,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks)
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: myRadius (theRadius)
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{
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mySlicesNb = theNbSlices;
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myStacksNb = theNbStacks;
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}
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//=======================================================================
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//function : Vertex
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//purpose :
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//=======================================================================
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gp_Pnt Prs3d_ToolSector::Vertex (const Standard_Real theU, const Standard_Real theV)
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{
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const Standard_Real aU = theU * M_PI / 2.0;
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const Standard_Real aRadius = myRadius * theV;
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return gp_Pnt (Cos (aU) * aRadius,
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Sin (aU) * aRadius,
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0.0);
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}
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//=======================================================================
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//function : Add
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//purpose :
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//=======================================================================
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gp_Dir Prs3d_ToolSector::Normal (const Standard_Real /*theU*/, const Standard_Real /*theV*/)
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{
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return gp_Dir (0.0, 0.0, -1.0);
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}
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//=======================================================================
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//function : Perform
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//purpose :
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//=======================================================================
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Handle(Graphic3d_ArrayOfTriangles) Prs3d_ToolSector::Create (const Standard_Real theRadius,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks,
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const gp_Trsf& theTrsf)
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{
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Handle(Graphic3d_ArrayOfTriangles) anArray;
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Prs3d_ToolSector aTool (theRadius, theNbSlices, theNbStacks);
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aTool.FillArray (anArray, theTrsf);
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return anArray;
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}
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52
src/Prs3d/Prs3d_ToolSector.hxx
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52
src/Prs3d/Prs3d_ToolSector.hxx
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@@ -0,0 +1,52 @@
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// Created on: 2019-02-25
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// Created by: Artem NOVIKOV
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// Copyright (c) 2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Prs3d_ToolSector_HeaderFile
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#define _Prs3d_ToolSector_HeaderFile
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#include <Standard.hxx>
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#include <Prs3d_ToolQuadric.hxx>
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//! Standard presentation algorithm that outputs graphical primitives for disk surface.
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class Prs3d_ToolSector : public Prs3d_ToolQuadric
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{
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public:
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//! Generate primitives for 3D quadric surface and return a filled array.
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Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theRadius,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks,
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const gp_Trsf& theTrsf);
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public:
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//! Initializes the algorithm.
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Standard_EXPORT Prs3d_ToolSector (const Standard_Real theRadius,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks);
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protected:
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//! Computes vertex at given parameter location of the surface.
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Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) Standard_OVERRIDE;
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//! Computes normal at given parameter location of the surface.
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Standard_EXPORT virtual gp_Dir Normal (const Standard_Real theU, const Standard_Real theV) Standard_OVERRIDE;
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protected:
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Standard_Real myRadius;
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};
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#endif
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