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0027256: Visualization, Path Tracing - add support of alpha-channel of texture
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@@ -972,11 +972,14 @@ static const char Shaders_RaytraceBase_fs[] =
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" aTexCoord.st = vec2 (dot (aTrsfRow1, aTexCoord),\n"
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" dot (aTrsfRow2, aTexCoord));\n"
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"\n"
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" vec3 aTexColor = textureLod (\n"
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" sampler2D (uTextureSamplers[int(aDiffuse.w)]), aTexCoord.st, 0.f).rgb;\n"
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" vec4 aTexColor = textureLod (\n"
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" sampler2D (uTextureSamplers[int(aDiffuse.w)]), aTexCoord.st, 0.f);\n"
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"\n"
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" aDiffuse.rgb *= aTexColor;\n"
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" aAmbient.rgb *= aTexColor;\n"
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" aDiffuse.rgb *= aTexColor.rgb;\n"
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" aAmbient.rgb *= aTexColor.rgb;\n"
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"\n"
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" // keep refractive index untouched (Z component)\n"
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" aOpacity.xy = vec2 (aTexColor.w * aOpacity.x, 1.0f - aTexColor.w * aOpacity.x);\n"
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" }\n"
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"#endif\n"
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"\n"
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