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0026870: Visualization - deactivated selections are not updated after object's re-computation
- update status in SelectMgr_SelectionManager::RecomputeSelection: 1) is set to full for all selections; 2) is switched to none only if selection was actually recomputed; - test case for issue #26870
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@@ -689,6 +689,7 @@ void SelectMgr_SelectionManager::RecomputeSelection (const Handle(SelectMgr_Sele
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for(theObject->Init(); theObject->More(); theObject->Next())
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{
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const Handle(SelectMgr_Selection)& aSelection = theObject->CurrentSelection();
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aSelection->UpdateStatus (SelectMgr_TOU_Full);
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Standard_Integer aSelMode = aSelection->Mode();
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for (TColStd_MapIteratorOfMapOfTransient aSelectorIter (mySelectors); aSelectorIter.More(); aSelectorIter.Next())
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@@ -699,10 +700,10 @@ void SelectMgr_SelectionManager::RecomputeSelection (const Handle(SelectMgr_Sele
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ClearSelectionStructures (theObject, aSelMode, aCurSelector);
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theObject->RecomputePrimitives(aSelMode);
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RestoreSelectionStructures (theObject, aSelMode, aCurSelector);
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aSelection->UpdateStatus (SelectMgr_TOU_None);
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aSelection->UpdateBVHStatus (SelectMgr_TBU_None);
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}
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}
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aSelection->UpdateStatus (SelectMgr_TOU_None);
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aSelection->UpdateBVHStatus (SelectMgr_TBU_None);
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}
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}
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