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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

Increase number of texture.

Fix topdown record video.
Upgrade sample.
This commit is contained in:
unknown
2016-02-24 12:35:56 +03:00
committed by isk
parent 5c52d14a08
commit ee72373b8d
3 changed files with 109 additions and 35 deletions

View File

@@ -3,59 +3,132 @@ pload ALL
vclear vclear
vclose all vclose all
vinit name=View1 w=512 h=512 vinit name=View1 w=512 h=512 t=256 l=1024
vsetdispmode 1 vsetdispmode 1
vcamera -persp -fovy 90 vcamera -persp -fovy 60
vtrihedron tr0
vzbufftrihedron vzbufftrihedron
set folderTyre "D:/TmpFiles/for_video/Tyre" # Declaration global variables
set folderEnv "D:/TmpFiles/for_video/Environment" global startTimeTyre
global currentTimeTyre
global endTimeTyre
global stepTimeTyre
set startTimeTyre 4805
set currentTimeTyre 4805
set endTimeTyre 5690
set stepTimeTyre 15
global folderTyre
global folderTyre
global folderVideo
set folderTyre "D:/TmpFiles/for_video/Tyre"
set folderEnv "D:/TmpFiles/for_video/Environment"
set folderVideo "D:/TmpFiles/for_video/Result"
# Settings
set isEditLight 1
set isGI 1
set isAnim 1
#road #road
puts "Loading road..." puts "Loading road..."
vdisplayobj road "${folderEnv}/roadV2.obj" #vdisplayobj road "${folderEnv}/roadV2.obj"
vlocrotate road 0 0 0 1 0 0 90 #vlocrotate road 0 0 0 1 0 0 90
vlocscale road 1 1 0 102400 #vlocscale road 1 1 0 102400
vloctranslate road 0 1 3.5 #vloctranslate road 0 1.0008 3.5
#vlocscale road
#building0 #building0
puts "Loading the first building..." puts "Loading the first building..."
vdisplayobj building0 "${folderEnv}/Building N100715.obj" #vdisplayobj building0 "${folderEnv}/Building N100715.obj"
vlocscale building0 1 1 1 10922 #vlocscale building0 1 1 1 10922
vlocrotate building0 0 0 0 1 0 0 90 #vlocrotate building0 0 0 0 1 0 0 90
vlocrotate building0 0 0 0 0 1 0 45 #vlocrotate building0 0 0 0 0 1 0 45
vloctranslate building0 -6 3 3 #vloctranslate building0 -6 3 3
#House N090614 #House N090614
puts "Loading the second building..." puts "Loading the second building..."
vdisplayobj HouseN090614 "${folderEnv}/House N090614.obj" #vdisplayobj building1 "${folderEnv}/Scene BuildingN090614.obj"
vloctranslate HouseN090614 0 0 1000 #vlocscale building1 1 1 1 21845
vlocrotate HouseN090614 0 0 0 1 0 0 90 #vloctranslate building1 -1 1 1
vlocscale HouseN090614 1 1 1 1024 #vlocrotate building1 0 0 0 0 0 1 180
#Building1 #Building1
puts "Loading the third building..." puts "Loading the third building..."
vdisplayobj building1 "${folderEnv}/Building N101213.obj" #vdisplayobj building2 "${folderEnv}/Scene BuildingN101213.obj"
vlocrotate building1 0 0 0 1 0 0 90 #vlocscale building2 1 1 1 21845
vlocscale building1 1 1 1 21845 #vloctranslate building2 -1 1 1
vloctranslate building1 -1 1 0 #vlocrotate building2 0 0 0 0 0 1 180
vlocrotate building1 0 0 0 0 1 0 45
#Tyre #lawn
puts "Loading tyre..." puts "Loading lawn..."
vdisplayobj tyre "${folderTyre}/tyre.obj" #vdisplayobj lawn "${folderEnv}/Scene Lawn.obj"
vloctranslate tyre 0 -10000 400 #vlocscale lawn 1 1 1 21485
#vloctranslate lawn -1 1 1
#vlocrotate lawn 0 0 0 0 0 1 180
#vsetmaterial lawn plastic
#vbsdf lawn -kd 0.114 0.306 0.008
#vlight del 0 #bench0
#vlight del 1 puts "Loading the first bench..."
#vlight add positional head 0 pos 0.5 0.5 50.85 #vdisplayobj bench0 "${folderEnv}/Scene BenchN210815.obj"
#vlight change 0 sm 0.06 #vlocscale bench0 1 1 1 21485
#vlight change 0 int 160.0 #vloctranslate bench0 -1 1 1
#vlocrotate bench0 0 0 0 0 0 1 180
#urn0
puts "Loading the first urn..."
vdisplayobj urn0 "${folderEnv}/Scene Urn.obj"
vlocscale urn0 1 1 1 21485
vloctranslate urn0 -1 1 1
vlocrotate urn0 0 0 0 0 0 1 180
vviewparams -eye 24631.990743707178 -5440.5284854311521 10802.013424258917
vviewparams -at 5913.1650096036392 5334.3047672616967 5730.8013468954196
vviewparams -proj 0.84373094111182723 -0.48566402239936912 0.22857943117746968
vviewparams -up -0.41631981347694685 -0.32330155298659913 0.84979639840550847
if { ${isEditLight} == 1 } {
vlight change 0 head 0
vlight change 0 sm 0.1
vlight change 0 int 300
vlight change 0 direction 1 1 -1
}
#vrenderparams -ray -gi -rayDepth 8
vtextureenv on 4 vtextureenv on 4
vrenderparams -ray -env on vrenderparams -ray -env on
vfit
if { ${isGI} == 1 } {
vrenderparams -gi
vrenderparams -brng
}
proc Anim0 {thePts theLocalPts theName} {
global startTimeTyre
global currentTimeTyre
global endTimeTyre
global stepTimeTyre
global folderTyre
if { ${currentTimeTyre} > ${startTimeTyre} } {
set prevTimeTyre [expr ${currentTimeTyre} - ${stepTimeTyre}]
vremove tyre_${prevTimeTyre}
}
if { ${currentTimeTyre} <= ${endTimeTyre} } {
puts "Loading tyre_${currentTimeTyre}..."
vdisplayobj tyre_${currentTimeTyre} "${folderTyre}/tyre_3.${currentTimeTyre}.obj"
}
set currentTimeTyre [expr ${currentTimeTyre} + ${stepTimeTyre}]
}
if { ${isAnim} == 1 } {
vanim anim0 -reset -onRedraw Anim0
vanim anim -reset -addSlice 0.0 0.5 anim0
vanim -play anim -playFps 60 -record "${folderVideo}/video.mkv" -recWidth 1920 -recHeight 1080
}

View File

@@ -362,7 +362,7 @@ public:
//! This is not restriction of the solution implemented, but //! This is not restriction of the solution implemented, but
//! rather the reasonable limit of the number of textures in //! rather the reasonable limit of the number of textures in
//! various applications (can be increased if needed). //! various applications (can be increased if needed).
static const Standard_Integer MAX_TEX_NUMBER = 32; static const Standard_Integer MAX_TEX_NUMBER = 64;
public: public:

View File

@@ -419,6 +419,7 @@ protected:
::Message::DefaultMessenger()->Send (aMsg, Message_Fail); ::Message::DefaultMessenger()->Send (aMsg, Message_Fail);
return Standard_False; return Standard_False;
} }
myImgSrcRgba.SetTopDown(true);
myScaleCtx = sws_getContext (aCodecCtx->width, aCodecCtx->height, myPixFmtSrc, myScaleCtx = sws_getContext (aCodecCtx->width, aCodecCtx->height, myPixFmtSrc,
aCodecCtx->width, aCodecCtx->height, aCodecCtx->pix_fmt, aCodecCtx->width, aCodecCtx->height, aCodecCtx->pix_fmt,