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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0033041: Coding - get rid of unused headers [TopTools to Xw]

This commit is contained in:
aml
2022-06-27 19:46:53 +03:00
committed by smoskvin
parent 1593d38b13
commit ec2d883e53
428 changed files with 0 additions and 937 deletions

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@@ -23,14 +23,12 @@
#include <VrmlData_Cone.hxx>
#include <VrmlData_Cylinder.hxx>
#include <VrmlData_Sphere.hxx>
#include <VrmlData_UnknownNode.hxx>
#include <BRepPrimAPI_MakeBox.hxx>
#include <BRepPrim_Cone.hxx>
#include <BRepPrim_Cylinder.hxx>
#include <BRepPrim_Sphere.hxx>
#include <BRepPrim_Builder.hxx>
#include <NCollection_Vector.hxx>
#include <Standard_ErrorHandler.hxx>
#include <VrmlData_ArrayVec3d.hxx>
IMPLEMENT_STANDARD_RTTIEXT(VrmlData_Geometry,VrmlData_Node)

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@@ -14,7 +14,6 @@
// commercial license or contractual agreement.
#include <VrmlData_Group.hxx>
#include <VrmlData_Geometry.hxx>
#include <VrmlData_Scene.hxx>
#include <VrmlData_WorldInfo.hxx>
#include <VrmlData_InBuffer.hxx>

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@@ -17,7 +17,6 @@
#define VrmlData_InBuffer_HeaderFile
#include <Standard_IStream.hxx>
#include <Standard_Boolean.hxx>
/**
* Structure passed to the methods dealing with input stream.
*/

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@@ -16,7 +16,6 @@
#include <VrmlData_IndexedFaceSet.hxx>
#include <VrmlData_InBuffer.hxx>
#include <VrmlData_UnknownNode.hxx>
#include <Poly_Triangulation.hxx>
#include <BRep_TFace.hxx>
#include <BRepMesh_Triangulator.hxx>
#include <VrmlData_Coordinate.hxx>

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@@ -21,8 +21,6 @@
#include <VrmlData_UnknownNode.hxx>
#include <VrmlData_Scene.hxx>
#include <VrmlData_InBuffer.hxx>
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
#include <VrmlData_Geometry.hxx>
#include <VrmlData_TextureTransform.hxx>
#include <VrmlData_Texture.hxx>

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@@ -16,7 +16,6 @@
#ifndef VrmlData_Node_HeaderFile
#define VrmlData_Node_HeaderFile
#include <Standard_Type.hxx>
#include <NCollection_List.hxx>
#include <Standard_Type.hxx>
#include <Standard_TypeDef.hxx>

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@@ -14,12 +14,9 @@
// commercial license or contractual agreement.
#include <VrmlData_Scene.hxx>
#include <VrmlData_InBuffer.hxx>
#include <VrmlData_Appearance.hxx>
#include <VrmlData_Box.hxx>
#include <VrmlData_Color.hxx>
#include <VrmlData_Cone.hxx>
#include <VrmlData_Coordinate.hxx>
#include <VrmlData_Cylinder.hxx>
#include <VrmlData_DataMapOfShapeAppearance.hxx>
#include <VrmlData_Group.hxx>
@@ -36,9 +33,7 @@
#include <VrmlData_UnknownNode.hxx>
//#include <VrmlData_WorldInfo.hxx>
#include <NCollection_Vector.hxx>
#include <TopoDS_TFace.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
#include <TopExp_Explorer.hxx>
#include <BRep_Builder.hxx>
#include <Precision.hxx>

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@@ -19,7 +19,6 @@
#include <VrmlData_ListOfNode.hxx>
#include <VrmlData_MapOfNode.hxx>
#include <VrmlData_ErrorStatus.hxx>
#include <VrmlData_Geometry.hxx>
#include <VrmlData_WorldInfo.hxx>
#include <TopoDS_Shape.hxx>
#include <Standard_OStream.hxx>

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@@ -16,7 +16,6 @@
#include <VrmlData_ShapeConvert.hxx>
#include <VrmlData_Scene.hxx>
#include <VrmlData_Group.hxx>
#include <VrmlData_Coordinate.hxx>
#include <VrmlData_IndexedFaceSet.hxx>
#include <VrmlData_IndexedLineSet.hxx>
#include <VrmlData_ShapeNode.hxx>
@@ -28,16 +27,12 @@
#include <Poly_Connect.hxx>
#include <Poly_PolygonOnTriangulation.hxx>
#include <Poly_Polygon3D.hxx>
#include <Precision.hxx>
#include <Quantity_ColorRGBA.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TDataStd_Name.hxx>
#include <TDF_Label.hxx>
//#include <TDF_LabelSequence.hxx>
#include <TDocStd_Document.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS_Wire.hxx>
@@ -45,7 +40,6 @@
#include <BRepAdaptor_Curve.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <TColStd_HArray1OfReal.hxx>
#include <TShort_Array1OfShortReal.hxx>
#include <GeomLib.hxx>
#include <TShort_HArray1OfShortReal.hxx>
#include <VrmlData_Appearance.hxx>

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@@ -17,7 +17,6 @@
#define VrmlData_ShapeConvert_HeaderFile
#include <VrmlData_Geometry.hxx>
#include <VrmlData_Appearance.hxx>
#include <VrmlData_Group.hxx>
#include <NCollection_List.hxx>
#include <NCollection_DataMap.hxx>