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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-19 13:40:49 +03:00

0033041: Coding - get rid of unused headers [TopTools to Xw]

This commit is contained in:
aml
2022-06-27 19:46:53 +03:00
committed by smoskvin
parent 1593d38b13
commit ec2d883e53
428 changed files with 0 additions and 937 deletions

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@@ -13,13 +13,9 @@
#include <Adaptor3d_Curve.hxx>
#include <gp_Circ.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
#include <Precision.hxx>
#include <TColgp_HArray1OfVec.hxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <Vrml_Coordinate3.hxx>
#include <Vrml_IndexedLineSet.hxx>
#include <Vrml_Material.hxx>

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@@ -22,7 +22,6 @@
#include <Standard_Handle.hxx>
#include <Standard_OStream.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
class Adaptor3d_Curve;
class VrmlConverter_Drawer;

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@@ -17,12 +17,9 @@
#include <BndLib_Add3dCurve.hxx>
#include <GCPnts_QuasiUniformDeflection.hxx>
#include <gp_Circ.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
#include <Precision.hxx>
#include <TColgp_HArray1OfVec.hxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <Vrml_Coordinate3.hxx>
#include <Vrml_IndexedLineSet.hxx>
#include <Vrml_Material.hxx>

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@@ -22,7 +22,6 @@
#include <Standard_Handle.hxx>
#include <Standard_OStream.hxx>
#include <Standard_Real.hxx>
#include <TColStd_HArray1OfReal.hxx>
#include <Standard_Integer.hxx>
class Adaptor3d_Curve;

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@@ -21,9 +21,7 @@
#include <Standard_Type.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Aspect_TypeOfDeflection.hxx>
#include <Standard_Real.hxx>
#include <Standard_Transient.hxx>
class VrmlConverter_IsoAspect;
class VrmlConverter_LineAspect;

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@@ -12,7 +12,6 @@
// commercial license or contractual agreement.
#include <Standard_Type.hxx>
#include <Vrml_Material.hxx>
#include <VrmlConverter_IsoAspect.hxx>

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@@ -22,7 +22,6 @@
#include <Standard_Integer.hxx>
#include <VrmlConverter_LineAspect.hxx>
#include <Standard_Boolean.hxx>
class Vrml_Material;

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@@ -12,7 +12,6 @@
// commercial license or contractual agreement.
#include <Standard_Type.hxx>
#include <Vrml_Material.hxx>
#include <VrmlConverter_LineAspect.hxx>

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@@ -20,7 +20,6 @@
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Transient.hxx>
class Vrml_Material;

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@@ -12,7 +12,6 @@
// commercial license or contractual agreement.
#include <Standard_Type.hxx>
#include <Vrml_Material.hxx>
#include <VrmlConverter_PointAspect.hxx>

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@@ -20,7 +20,6 @@
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Transient.hxx>
class Vrml_Material;

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@@ -19,14 +19,11 @@
#include <gp_Pnt.hxx>
#include <gp_Trsf.hxx>
#include <gp_Vec.hxx>
#include <HLRAlgo_Projector.hxx>
#include <Precision.hxx>
#include <Standard_Type.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TColgp_Array1OfVec.hxx>
#include <Vrml_Instancing.hxx>
#include <Vrml_MatrixTransform.hxx>
#include <Vrml_SFRotation.hxx>
#include <Vrml_TransformSeparator.hxx>
#include <VrmlConverter_Projector.hxx>

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@@ -14,41 +14,28 @@
#include <VrmlConverter_Drawer.hxx>
#include <VrmlConverter_ShadedShape.hxx>
#include <Vrml_Normal.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS.hxx>
#include <TopAbs.hxx>
#include <Poly_Connect.hxx>
#include <TColgp_Array1OfDir.hxx>
#include <TColgp_HArray1OfVec.hxx>
#include <Poly_Triangle.hxx>
#include <Poly_Triangulation.hxx>
#include <BRepTools.hxx>
#include <BRep_Tool.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
#include <TopExp_Explorer.hxx>
#include <TopLoc_Location.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Vrml_IndexedFaceSet.hxx>
#include <Vrml_Coordinate3.hxx>
#include <BRepBndLib.hxx>
#include <Bnd_Box.hxx>
#include <math.hxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <Geom_Surface.hxx>
#include <CSLib_DerivativeStatus.hxx>
#include <CSLib_NormalStatus.hxx>
#include <CSLib.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <Precision.hxx>
#include <Vrml_Material.hxx>
#include <VrmlConverter_ShadingAspect.hxx>
#include <Vrml_ShapeHints.hxx>
#include <Vrml_MaterialBindingAndNormalBinding.hxx>
#include <Vrml_NormalBinding.hxx>
#include <Vrml_Separator.hxx>
#include <Vrml_NormalBinding.hxx>

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@@ -14,7 +14,6 @@
#include <Standard_Type.hxx>
#include <Vrml_Material.hxx>
#include <Vrml_ShapeHints.hxx>
#include <VrmlConverter_ShadingAspect.hxx>
IMPLEMENT_STANDARD_RTTIEXT(VrmlConverter_ShadingAspect,Standard_Transient)

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@@ -21,7 +21,6 @@
#include <Standard_Type.hxx>
#include <Vrml_ShapeHints.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Transient.hxx>
class Vrml_Material;

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@@ -16,9 +16,7 @@
#include <Adaptor3d_IsoCurve.hxx>
#include <Bnd_Box.hxx>
#include <Bnd_Box2d.hxx>
#include <BndLib_Add2dCurve.hxx>
#include <BndLib_AddSurface.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <GCPnts_QuasiUniformDeflection.hxx>
#include <gp_Pnt.hxx>
#include <gp_Pnt2d.hxx>

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@@ -15,13 +15,11 @@
#include <Bnd_Box.hxx>
#include <BRep_Tool.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <BRepBndLib.hxx>
#include <gp_Pnt.hxx>
#include <Poly_PolygonOnTriangulation.hxx>
#include <Precision.hxx>
#include <StdPrs_ShapeTool.hxx>
#include <TColgp_HArray1OfVec.hxx>
#include <TopoDS_Shape.hxx>
#include <Vrml_Coordinate3.hxx>
#include <Vrml_Material.hxx>
@@ -29,10 +27,8 @@
#include <Vrml_Separator.hxx>
#include <VrmlConverter_DeflectionCurve.hxx>
#include <VrmlConverter_Drawer.hxx>
#include <VrmlConverter_IsoAspect.hxx>
#include <VrmlConverter_LineAspect.hxx>
#include <VrmlConverter_PointAspect.hxx>
#include <VrmlConverter_WFDeflectionRestrictedFace.hxx>
#include <VrmlConverter_WFDeflectionShape.hxx>
//=========================================================================

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@@ -15,8 +15,6 @@
#include <Adaptor3d_IsoCurve.hxx>
#include <Bnd_Box2d.hxx>
#include <BndLib_Add2dCurve.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <gp_Pnt.hxx>
#include <Hatch_Hatcher.hxx>
#include <Precision.hxx>
#include <StdPrs_ToolRFace.hxx>

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@@ -15,11 +15,8 @@
#include <Bnd_Box.hxx>
#include <BRep_Tool.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <BRepBndLib.hxx>
#include <gp_Pnt.hxx>
#include <StdPrs_ShapeTool.hxx>
#include <TColgp_HArray1OfVec.hxx>
#include <TopoDS_Shape.hxx>
#include <Vrml_Coordinate3.hxx>
#include <Vrml_Material.hxx>