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0026081: Visualization, TKOpenGl - rebuild vertex attributes in order to not render large index arrays in OpenGL ES
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@@ -122,6 +122,9 @@ private:
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//! @param theType type of primitive array.
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void setDrawMode (const Graphic3d_TypeOfPrimitiveArray theType);
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//! Rebuilds the array of vertex attributes so that it can be drawn without indices.
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Standard_Boolean processIndices (const Handle(OpenGl_Context)& theContext) const;
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protected:
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mutable Handle(OpenGl_VertexBuffer) myVboIndices;
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