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0026664: Triangulating a very small polygon fails
Parameter for adaptive computation of minimal 2D meshing precision added in BRepMesh_IncrementalMesh API. Corresponding option -adaptive added in DRAW command All meshing parameters are collected in structure, BRepMesh_FastDiscret::Parameters, which is now used to define and manipulate parameters of the algorithm.
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@@ -28,30 +28,6 @@ public:
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//! Destructor
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Standard_EXPORT virtual ~BRepMesh_DiscretRoot();
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//! Setup linear deflection.
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inline void SetDeflection(const Standard_Real theDeflection)
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{
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myDeflection = theDeflection;
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}
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//! Returns linear deflection.
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inline Standard_Real Deflection() const
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{
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return myDeflection;
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}
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//! Setup angular deflection.
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inline void SetAngle(const Standard_Real theAngle)
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{
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myAngle = theAngle;
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}
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//! Returns angular deflection.
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inline Standard_Real Angle() const
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{
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return myAngle;
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}
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//! Set the shape to triangulate.
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inline void SetShape(const TopoDS_Shape& theShape)
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{
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@@ -94,8 +70,6 @@ protected:
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Standard_EXPORT virtual void init();
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Standard_Real myDeflection;
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Standard_Real myAngle;
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TopoDS_Shape myShape;
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Standard_Boolean myIsDone;
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};
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