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0030640: Visualization, Graphic3d_Camera - add option creating Projection matrix with [0,1] depth range
Added new property Graphic3d_Camera::IsZeroToOneDepth() and OpenGl_Caps::useZeroToOneDepth for activating [0,1] depth range instead of [-1,1] range using glClipControl() within OpenGL 4.5+.
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@@ -6761,6 +6761,7 @@ static int VCaps (Draw_Interpretor& theDI,
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theDI << "SoftMode:" << (aCaps->contextNoAccel ? "1" : "0") << "\n";
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theDI << "FFP: " << (aCaps->ffpEnable ? "1" : "0") << "\n";
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theDI << "PolygonMode: " << (aCaps->usePolygonMode ? "1" : "0") << "\n";
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theDI << "DepthZeroToOne: " << (aCaps->useZeroToOneDepth ? "1" : "0") << "\n";
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theDI << "VSync: " << aCaps->swapInterval << "\n";
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theDI << "Compatible:" << (aCaps->contextCompatible ? "1" : "0") << "\n";
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theDI << "Stereo: " << (aCaps->contextStereo ? "1" : "0") << "\n";
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@@ -6854,6 +6855,19 @@ static int VCaps (Draw_Interpretor& theDI,
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}
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aCaps->pntSpritesDisable = !toEnable;
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}
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else if (anArgCase == "-depthzerotoone"
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|| anArgCase == "-zerotoonedepth"
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|| anArgCase == "-usezerotoonedepth"
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|| anArgCase == "-iszerotoonedepth")
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{
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Standard_Boolean toEnable = Standard_True;
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if (++anArgIter < theArgNb
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&& !Draw::ParseOnOff (theArgVec[anArgIter], toEnable))
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{
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--anArgIter;
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}
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aCaps->useZeroToOneDepth = toEnable;
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}
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else if (anArgCase == "-softmode")
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{
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Standard_Boolean toEnable = Standard_True;
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@@ -15072,6 +15086,7 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
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"\n\t\t: [-vsync {0|1}] [-useWinBuffer {0|1}] [-opaqueAlpha {0|1}]"
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"\n\t\t: [-quadBuffer {0|1}] [-stereo {0|1}]"
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"\n\t\t: [-softMode {0|1}] [-noupdate|-update]"
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"\n\t\t: [-zeroToOneDepth {0|1}]"
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"\n\t\t: [-noExtensions {0|1}] [-maxVersion Major Minor]"
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"\n\t\t: Modify particular graphic driver options:"
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"\n\t\t: sRGB - enable/disable sRGB rendering"
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@@ -15086,6 +15101,7 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
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"\n\t\t: vsync - switch VSync on or off"
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"\n\t\t: opaqueAlpha - disable writes in alpha component of color buffer"
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"\n\t\t: winBuffer - allow using window buffer for rendering"
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"\n\t\t: zeroToOneDepth - use [0,1] depth range instead of [-1,1] range"
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"\n\t\t: Context creation options:"
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"\n\t\t: softMode - software OpenGL implementation"
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"\n\t\t: compatibleProfile - backward-compatible profile"
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