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0030640: Visualization, Graphic3d_Camera - add option creating Projection matrix with [0,1] depth range
Added new property Graphic3d_Camera::IsZeroToOneDepth() and OpenGl_Caps::useZeroToOneDepth for activating [0,1] depth range instead of [-1,1] range using glClipControl() within OpenGL 4.5+.
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@@ -1085,7 +1085,11 @@ static const char Shaders_RaytraceBase_fs[] =
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" vec4 aNDCPoint = uViewMat * vec4 (theRay.Origin, 1.f);\n"
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"\n"
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" float aPolygonOffset = PolygonOffset (aHit.Normal, theRay.Origin);\n"
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" #ifdef THE_ZERO_TO_ONE_DEPTH\n"
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" aRaytraceDepth = (aNDCPoint.z / aNDCPoint.w + aPolygonOffset * POLYGON_OFFSET_SCALE);\n"
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" #else\n"
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" aRaytraceDepth = (aNDCPoint.z / aNDCPoint.w + aPolygonOffset * POLYGON_OFFSET_SCALE) * 0.5f + 0.5f;\n"
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" #endif\n"
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" }\n"
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"\n"
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" vec3 aNormal = SmoothNormal (aHit.UV, aTriIndex);\n"
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