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0027067: Avoid use of virtual methods for implementation of destructors in legacy classes

Redundant methods Delete() and Desroy(), created in CDL as a hack to define destructor for the class, are removed; their definitions are converted to definition of destructors. In a couple of places methods Destroy() are preserved (bug made non-virtual) because they are called explicitly.
This commit is contained in:
abv
2016-01-03 07:11:46 +03:00
parent 18f7c9a5c2
commit e6f550da99
116 changed files with 150 additions and 467 deletions

View File

@@ -229,10 +229,10 @@ Xw_Window::Xw_Window (const Handle(Aspect_DisplayConnection)& theXDisplay,
}
// =======================================================================
// function : Destroy
// function : ~Xw_Window
// purpose :
// =======================================================================
void Xw_Window::Destroy()
Xw_Window::~Xw_Window()
{
if (myIsOwnWin && myXWindow != 0 && !myDisplay.IsNull())
{

View File

@@ -58,13 +58,8 @@ public:
const Window theXWin,
const Aspect_FBConfig theFBConfig = NULL);
//! Destroies the Window and all resourses attached to it
Standard_EXPORT virtual void Destroy() Standard_OVERRIDE;
~Xw_Window()
{
Destroy();
}
//! Destroys the Window and all resourses attached to it
Standard_EXPORT ~Xw_Window();
//! Opens the window <me>
Standard_EXPORT virtual void Map() const Standard_OVERRIDE;