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https://git.dev.opencascade.org/repos/occt.git
synced 2025-08-14 13:30:48 +03:00
0032089: Visualization, TKOpenGl - support GL_EXT_sRGB extension to OpenGL ES 2.0
This commit is contained in:
@@ -1557,8 +1557,10 @@ void OpenGl_Context::init (const Standard_Boolean theIsCoreProfile)
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hasTexRGBA8 = IsGlGreaterEqual (3, 0)
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hasTexRGBA8 = IsGlGreaterEqual (3, 0)
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|| CheckExtension ("GL_OES_rgb8_rgba8");
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|| CheckExtension ("GL_OES_rgb8_rgba8");
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hasTexSRGB = IsGlGreaterEqual (3, 0);
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hasTexSRGB = IsGlGreaterEqual (3, 0)
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hasFboSRGB = IsGlGreaterEqual (3, 0);
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|| CheckExtension ("GL_EXT_sRGB");
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hasFboSRGB = IsGlGreaterEqual (3, 0)
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|| CheckExtension ("GL_EXT_sRGB");
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hasFboRenderMipmap = IsGlGreaterEqual (3, 0)
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hasFboRenderMipmap = IsGlGreaterEqual (3, 0)
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|| CheckExtension ("GL_OES_fbo_render_mipmap");
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|| CheckExtension ("GL_OES_fbo_render_mipmap");
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hasSRGBControl = CheckExtension ("GL_EXT_sRGB_write_control");
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hasSRGBControl = CheckExtension ("GL_EXT_sRGB_write_control");
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@@ -3355,8 +3357,15 @@ void OpenGl_Context::init (const Standard_Boolean theIsCoreProfile)
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GL_BACK;
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GL_BACK;
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#endif
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#endif
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GLint aWinColorEncoding = 0; // GL_LINEAR
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GLint aWinColorEncoding = 0; // GL_LINEAR
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arbFBO->glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER, aDefWinBuffer, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, &aWinColorEncoding);
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bool toSkipCheck = false;
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ResetErrors (true);
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#ifdef __EMSCRIPTEN__
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toSkipCheck = !IsGlGreaterEqual (3, 0);
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#endif
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if (!toSkipCheck)
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{
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arbFBO->glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER, aDefWinBuffer, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, &aWinColorEncoding);
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ResetErrors (true);
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}
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myIsSRgbWindow = aWinColorEncoding == GL_SRGB;
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myIsSRgbWindow = aWinColorEncoding == GL_SRGB;
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// On desktop OpenGL, pixel formats are almost always sRGB-ready, even when not requested;
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// On desktop OpenGL, pixel formats are almost always sRGB-ready, even when not requested;
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@@ -33,6 +33,10 @@ typedef double GLclampd;
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// GL_EXT_texture_format_BGRA8888
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// GL_EXT_texture_format_BGRA8888
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#define GL_BGRA_EXT 0x80E1 // same as GL_BGRA on desktop
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#define GL_BGRA_EXT 0x80E1 // same as GL_BGRA on desktop
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// GL_EXT_sRGB
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#define GL_SRGB_EXT 0x8C40 // GL_SRGB_EXT
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#define GL_SRGB_ALPHA_EXT 0x8C42 // GL_SRGB_ALPHA_EXT
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#define GL_R16 0x822A
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#define GL_R16 0x822A
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#define GL_RGB4 0x804F
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB5 0x8050
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@@ -1012,6 +1012,20 @@ bool OpenGl_Texture::InitCubeMap (const Handle(OpenGl_Context)& theCtx,
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return false;
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return false;
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}
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}
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#if defined(GL_ES_VERSION_2_0)
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if (theToGenMipmap
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&& !theCtx->IsGlGreaterEqual (3, 0)
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&& (aFormat.PixelFormat() == GL_SRGB_EXT
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|| aFormat.PixelFormat() == GL_SRGB_ALPHA_EXT))
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{
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theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH,
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TCollection_AsciiString ("Warning, GL_EXT_sRGB disallows generation of mipmaps - fallback using non-sRGB format")
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+ " [" + myResourceId +"]");
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aFormat.SetPixelFormat (aFormat.PixelFormat() == GL_SRGB_EXT ? GL_RGB : GL_RGBA);
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aFormat.SetInternalFormat(aFormat.PixelFormat() == GL_SRGB_EXT ? GL_RGB8 : GL_RGBA8);
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}
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#endif
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myTarget = GL_TEXTURE_CUBE_MAP;
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myTarget = GL_TEXTURE_CUBE_MAP;
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myNbSamples = 1;
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myNbSamples = 1;
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mySizeX = (GLsizei )theSize;
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mySizeX = (GLsizei )theSize;
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@@ -1132,7 +1146,11 @@ bool OpenGl_Texture::InitCubeMap (const Handle(OpenGl_Context)& theCtx,
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if (anErr != GL_NO_ERROR)
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if (anErr != GL_NO_ERROR)
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{
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{
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theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
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theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
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TCollection_AsciiString ("Unable to initialize side of cubemap. Error ") + OpenGl_Context::FormatGlError (anErr));
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TCollection_AsciiString ("Error: cubemap side ") + (int )theSize + "x" + (int )theSize
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+ " IF: " + OpenGl_TextureFormat::FormatFormat (anIntFormat)
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+ " PF: " + OpenGl_TextureFormat::FormatFormat (aFormat.PixelFormat())
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+ " DT: " + OpenGl_TextureFormat::FormatDataType (aFormat.DataType())
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+ " can not be created with error " + OpenGl_Context::FormatGlError (anErr) + ".");
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Unbind (theCtx);
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Unbind (theCtx);
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Release (theCtx.get());
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Release (theCtx.get());
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return false;
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return false;
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@@ -46,6 +46,7 @@ TCollection_AsciiString OpenGl_TextureFormat::FormatFormat (GLint theInternalFor
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case 0x8050: return "GL_RGB5";
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case 0x8050: return "GL_RGB5";
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case GL_RGB8: return "GL_RGB8";
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case GL_RGB8: return "GL_RGB8";
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case GL_SRGB8: return "GL_SRGB8";
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case GL_SRGB8: return "GL_SRGB8";
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case GL_SRGB_EXT: return "GL_SRGB_EXT";
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case 0x8052: return "GL_RGB10";
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case 0x8052: return "GL_RGB10";
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case 0x8053: return "GL_RGB12";
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case 0x8053: return "GL_RGB12";
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case 0x8054: return "GL_RGB16";
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case 0x8054: return "GL_RGB16";
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@@ -55,7 +56,8 @@ TCollection_AsciiString OpenGl_TextureFormat::FormatFormat (GLint theInternalFor
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// RGBA variations
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// RGBA variations
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case GL_RGBA: return "GL_RGBA";
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case GL_RGBA: return "GL_RGBA";
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case GL_RGBA8: return "GL_RGBA8";
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case GL_RGBA8: return "GL_RGBA8";
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case GL_SRGB8_ALPHA8: return "GL_SRGB8_ALPHA8";
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case GL_SRGB8_ALPHA8: return "GL_SRGB8_ALPHA8";
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case GL_SRGB_ALPHA_EXT: return "GL_SRGB_ALPHA_EXT";
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case GL_RGB10_A2: return "GL_RGB10_A2";
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case GL_RGB10_A2: return "GL_RGB10_A2";
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case 0x805A: return "GL_RGBA12";
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case 0x805A: return "GL_RGBA12";
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case 0x805B: return "GL_RGBA16";
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case 0x805B: return "GL_RGBA16";
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@@ -254,6 +256,12 @@ OpenGl_TextureFormat OpenGl_TextureFormat::FindFormat (const Handle(OpenGl_Conte
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if (theIsColorMap
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if (theIsColorMap
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&& theCtx->ToRenderSRGB())
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&& theCtx->ToRenderSRGB())
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{
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{
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#if defined(GL_ES_VERSION_2_0)
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if (!theCtx->IsGlGreaterEqual (3, 0))
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{
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aFormat.SetPixelFormat (GL_SRGB_ALPHA_EXT);
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}
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#endif
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aFormat.SetInternalFormat (GL_SRGB8_ALPHA8);
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aFormat.SetInternalFormat (GL_SRGB8_ALPHA8);
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}
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}
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return aFormat;
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return aFormat;
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@@ -308,6 +316,10 @@ OpenGl_TextureFormat OpenGl_TextureFormat::FindFormat (const Handle(OpenGl_Conte
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if (theIsColorMap
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if (theIsColorMap
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&& theCtx->ToRenderSRGB())
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&& theCtx->ToRenderSRGB())
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{
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{
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if (!theCtx->IsGlGreaterEqual (3, 0))
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{
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aFormat.SetPixelFormat (GL_SRGB_ALPHA_EXT);
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}
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aFormat.SetInternalFormat (GL_SRGB8_ALPHA8);
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aFormat.SetInternalFormat (GL_SRGB8_ALPHA8);
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}
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}
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#endif
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#endif
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@@ -355,6 +367,12 @@ OpenGl_TextureFormat OpenGl_TextureFormat::FindFormat (const Handle(OpenGl_Conte
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if (theIsColorMap
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if (theIsColorMap
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&& theCtx->ToRenderSRGB())
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&& theCtx->ToRenderSRGB())
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{
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{
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#if defined(GL_ES_VERSION_2_0)
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if (!theCtx->IsGlGreaterEqual (3, 0))
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{
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aFormat.SetPixelFormat (GL_SRGB_EXT);
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}
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#endif
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aFormat.SetInternalFormat (GL_SRGB8);
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aFormat.SetInternalFormat (GL_SRGB8);
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}
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}
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return aFormat;
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return aFormat;
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@@ -516,6 +534,7 @@ OpenGl_TextureFormat OpenGl_TextureFormat::FindSizedFormat (const Handle(OpenGl_
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return aFormat;
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return aFormat;
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}
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}
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case GL_SRGB8_ALPHA8:
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case GL_SRGB8_ALPHA8:
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case GL_SRGB_ALPHA_EXT:
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case GL_RGBA8:
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case GL_RGBA8:
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case GL_RGBA:
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case GL_RGBA:
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{
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{
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@@ -524,7 +543,7 @@ OpenGl_TextureFormat OpenGl_TextureFormat::FindSizedFormat (const Handle(OpenGl_
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aFormat.SetPixelFormat (GL_RGBA);
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aFormat.SetPixelFormat (GL_RGBA);
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aFormat.SetDataType (GL_UNSIGNED_BYTE);
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aFormat.SetDataType (GL_UNSIGNED_BYTE);
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aFormat.SetImageFormat (Image_Format_RGBA);
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aFormat.SetImageFormat (Image_Format_RGBA);
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if (theSizedFormat == GL_SRGB8_ALPHA8
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if ((theSizedFormat == GL_SRGB8_ALPHA8 || theSizedFormat == GL_SRGB_ALPHA_EXT)
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&& !theCtx->ToRenderSRGB())
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&& !theCtx->ToRenderSRGB())
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{
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{
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aFormat.SetInternalFormat (GL_RGBA8); // fallback format
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aFormat.SetInternalFormat (GL_RGBA8); // fallback format
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@@ -532,6 +551,7 @@ OpenGl_TextureFormat OpenGl_TextureFormat::FindSizedFormat (const Handle(OpenGl_
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return aFormat;
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return aFormat;
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}
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}
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case GL_SRGB8:
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case GL_SRGB8:
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case GL_SRGB_EXT:
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case GL_RGB8:
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case GL_RGB8:
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case GL_RGB:
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case GL_RGB:
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{
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{
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@@ -540,7 +560,7 @@ OpenGl_TextureFormat OpenGl_TextureFormat::FindSizedFormat (const Handle(OpenGl_
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aFormat.SetPixelFormat (GL_RGB);
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aFormat.SetPixelFormat (GL_RGB);
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aFormat.SetDataType (GL_UNSIGNED_BYTE);
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aFormat.SetDataType (GL_UNSIGNED_BYTE);
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aFormat.SetImageFormat (Image_Format_RGB);
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aFormat.SetImageFormat (Image_Format_RGB);
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if (theSizedFormat == GL_SRGB8
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if ((theSizedFormat == GL_SRGB8 || theSizedFormat == GL_SRGB_EXT)
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&& !theCtx->ToRenderSRGB())
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&& !theCtx->ToRenderSRGB())
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{
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{
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aFormat.SetInternalFormat (GL_RGB8); // fallback format
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aFormat.SetInternalFormat (GL_RGB8); // fallback format
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