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0024130: Implementing ray tracing visualization core
The purpose of this functionality is to bring a basic ray-tracing solution to existing OCCT visualization toolkit (TKOpenGL). Currently ray-tracing visualization core supports sharp shadows, specular reflections, transparency and adaptive anti-aliasing. However, the basis for all ray-tracing algorithms is versatile, allowing you to add new ray-tracing features easily (such as ambient occlusion). All ray-tracing computations are performed on the GPU using OpenCL framework, allowing real-time rendering performance. It is important to note, that real-time ray-tracing is possible using high-performance GPUs with support of OpenCL 1.1 and higher (such as NVIDIA GeForce 660 or ATI/AMD Radeon 7850). When using low-end GPUs (such as NVIDIA GeForce 640) the ray-tracing performance may slow down significantly. Therefore, even with NVIDIA GeForce 640 you can render scenes with the millions of triangles. The support of OpenCL-enabled CPUs and integrated graphics cards is not guaranteed.
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@@ -12,7 +12,7 @@ class COMMONSAMPLE_EXPORT MDIWindow: public QMainWindow
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Q_OBJECT
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public:
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MDIWindow( DocumentCommon* aDocument, QWidget* parent, Qt::WindowFlags wflags );
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MDIWindow( DocumentCommon* aDocument, QWidget* parent, Qt::WindowFlags wflags, bool theRT = false );
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MDIWindow( View* aView, DocumentCommon* aDocument, QWidget* parent, Qt::WindowFlags wflags );
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~MDIWindow();
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@@ -20,6 +20,18 @@ public:
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void fitAll();
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virtual QSize sizeHint() const;
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#ifdef HAVE_OPENCL
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void setRaytracedShadows( int state );
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void setRaytracedReflections( int state );
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void setRaytracedAntialiasing( int state );
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bool ShadowsEnabled() { return myShadowsEnabled; }
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bool ReflectionsEnabled() { return myReflectionsEnabled; }
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bool AntialiasingEnabled() { return myAntialiasingEnabled; }
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#endif
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signals:
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void selectionChanged();
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void message(const QString&, int );
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@@ -36,6 +48,14 @@ protected:
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protected:
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DocumentCommon* myDocument;
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View* myView;
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#ifdef HAVE_OPENCL
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bool myShadowsEnabled;
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bool myReflectionsEnabled;
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bool myAntialiasingEnabled;
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#endif
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};
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#endif
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