1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0032161: Coding Rules - deprecate obsolete alias PrsMgr_PresentationManager3d

This commit is contained in:
kgv
2021-02-25 10:58:17 +03:00
committed by bugmaster
parent 1507ccda40
commit decbff0dfd
161 changed files with 736 additions and 672 deletions

View File

@@ -551,7 +551,7 @@ If you are creating your own type of interactive object, you must implement the
#### For 3D:
~~~~~{.cpp}
void PackageName_ClassName::Compute (const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
void PackageName_ClassName::Compute (const Handle(PrsMgr_PresentationManager)& thePresentationManager,
const Handle(Prs3d_Presentation)& thePresentation,
const Standard_Integer theMode);
~~~~~
@@ -650,7 +650,7 @@ Standard_Boolean myPk_IShape::AcceptDisplayMode (const Standard_Integer theMode)
return theMode == 0 || theMode == 1;
}
void myPk_IShape::Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
void myPk_IShape::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
@@ -2096,7 +2096,7 @@ i.e. in hidden line removal and wireframe modes.
Let us look at the example of compute methods
~~~~~{.cpp}
void MyPresentableObject::Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsManager,
void MyPresentableObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsManager,
const Handle(Graphic3d_Structure)& thePrs,
const Standard_Integer theMode)
(