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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-04 13:13:25 +03:00

0027735: Visualization, OpenGl_ShaderManager - fix clipping state management

OpenGl_CappingAlgo::RenderCapping() now updates clipping state in Shader Manager.
OpenGl_View::render() clipping state setup has been moved to OpenGl_View::renderScene().

OpenGl_ShaderManager now converts position to homogeneous coordinates within clipping code GLSL.
This fixes capping plane rendering with clipping planes applied.

Fixed possible Clipping planes misconfiguration when FFP is used;
error-prone OpenGl_Clipping::AddWorldLazy() method has been dropped.
This commit is contained in:
kgv
2016-08-05 20:58:13 +03:00
committed by bugmaster
parent c58b1b6257
commit deb02f8655
7 changed files with 31 additions and 49 deletions

View File

@@ -182,7 +182,7 @@ void main()
int aClipSpace = occClipPlaneSpaces[anIndex];
if (aClipSpace == OccEquationCoords_World)
{
if (dot (aClipEquation.xyz, PositionWorld.xyz) + aClipEquation.w < 0.0)
if (dot (aClipEquation.xyz, PositionWorld.xyz / PositionWorld.w) + aClipEquation.w < 0.0)
{
discard;
}