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0027735: Visualization, OpenGl_ShaderManager - fix clipping state management
OpenGl_CappingAlgo::RenderCapping() now updates clipping state in Shader Manager. OpenGl_View::render() clipping state setup has been moved to OpenGl_View::renderScene(). OpenGl_ShaderManager now converts position to homogeneous coordinates within clipping code GLSL. This fixes capping plane rendering with clipping planes applied. Fixed possible Clipping planes misconfiguration when FFP is used; error-prone OpenGl_Clipping::AddWorldLazy() method has been dropped.
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@@ -182,7 +182,7 @@ void main()
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int aClipSpace = occClipPlaneSpaces[anIndex];
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if (aClipSpace == OccEquationCoords_World)
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{
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if (dot (aClipEquation.xyz, PositionWorld.xyz) + aClipEquation.w < 0.0)
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if (dot (aClipEquation.xyz, PositionWorld.xyz / PositionWorld.w) + aClipEquation.w < 0.0)
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{
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discard;
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}
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