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0027735: Visualization, OpenGl_ShaderManager - fix clipping state management
OpenGl_CappingAlgo::RenderCapping() now updates clipping state in Shader Manager. OpenGl_View::render() clipping state setup has been moved to OpenGl_View::renderScene(). OpenGl_ShaderManager now converts position to homogeneous coordinates within clipping code GLSL. This fixes capping plane rendering with clipping planes applied. Fixed possible Clipping planes misconfiguration when FFP is used; error-prone OpenGl_Clipping::AddWorldLazy() method has been dropped.
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@@ -558,10 +558,7 @@ void OpenGl_Structure::Render (const Handle(OpenGl_Workspace) &theWorkspace) con
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aCtx->ChangeClipping().AddWorld (aCtx, *aUserPlanes);
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// Set OCCT state uniform variables
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if (!aCtx->ShaderManager()->IsEmpty())
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{
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aCtx->ShaderManager()->UpdateClippingState();
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}
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aCtx->ShaderManager()->UpdateClippingState();
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}
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// Render groups
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@@ -587,10 +584,7 @@ void OpenGl_Structure::Render (const Handle(OpenGl_Workspace) &theWorkspace) con
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aCtx->ChangeClipping().Remove (aCtx, *aUserPlanes);
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// Set OCCT state uniform variables
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if (!aCtx->ShaderManager()->IsEmpty())
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{
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aCtx->ShaderManager()->RevertClippingState();
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}
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aCtx->ShaderManager()->RevertClippingState();
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}
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// Restore local transformation
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