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0027772: Foundation Classes - define Standard_Boolean using C++ type "bool" instead of "unsigned int"
Code has been updated to remove no-op casts and implicit casts to Standard_Boolean. Places of inproper use of Standard_Boolean instead of Standard_Integer have been corrected: - Bnd_Box, Bnd_Box2d Bit flags are now defined as private enum - HLRAlgo_BiPoint, HLRAlgo_EdgesBlock, HLRBRep_EdgeData, HLRBRep_FaceData Bit flags are now defined as enum - HLRAlgo_EdgeStatus, HLRBRep_BiPnt2D, HLRBRep_BiPoint Bit flags are now defined as bool fields - HLRAlgo_PolyData Bit flags are now defined as Standard_Integer - OSD_DirectoryIterator, OSD_FileIterator Boolean flag is now defined as Standard_Boolean - ShapeAnalysis_Surface::SurfaceNewton() now returns Standard_Integer (values 0, 1 or 3) - ChFi2d_FilletAlgo now uses TColStd_SequenceOfBoolean instead of TColStd_SequenceOfInteger for storing boolean flags Method IFSelect_Dispatch::PacketsCount() has been dropped from interface. ShapeFix_Solid::Status() has been fixed to decode requested status instead of returning integer value. TopOpeBRepBuild_Builder1 now defines map storing Standard_Boolean values instead of Standard_Integer. Persistence for Standard_Boolean type has been corrected to keep backward compatibility: - BinMDataStd, BinTools, FSD_BinaryFile Broken Draw Harness commands vdisplaymode and verasemode have been removed. BRepMesh_FastDiscretFace::initDataStructure() - workaround old gcc limitations BRepMesh_IncrementalMesh::clear() - avoid ambiguity
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@@ -49,7 +49,7 @@ void SelectMgr_BaseFrustum::SetCamera (const Handle(Graphic3d_Camera)& theCamera
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//=======================================================================
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void SelectMgr_BaseFrustum::SetCamera (const Graphic3d_Mat4d& theProjection,
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const Graphic3d_Mat4d& theWorldView,
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const Standard_Integer theIsOrthographic,
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const Standard_Boolean theIsOrthographic,
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const Graphic3d_WorldViewProjState& theWVPState)
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{
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myCamera.Nullify();
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@@ -57,7 +57,7 @@ public:
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//! Passes camera projection and orientation matrices to builder
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Standard_EXPORT void SetCamera (const Graphic3d_Mat4d& theProjection,
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const Graphic3d_Mat4d& theWorldView,
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const Standard_Integer theIsOrthographic,
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const Standard_Boolean theIsOrthographic,
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const Graphic3d_WorldViewProjState& theWVPState = Graphic3d_WorldViewProjState());
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//! @return current camera projection transformation common for all selecting volumes
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