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0023712: Remove dependency on Aspect_GraphicDevice from Aspect_Window

This commit is contained in:
dbv
2013-02-18 11:59:36 +04:00
parent 8db070a59d
commit dc3fe572ec
114 changed files with 809 additions and 10216 deletions

View File

@@ -154,36 +154,18 @@ enum CurrentAction3d {
#include <gp_Pnt2d.hxx>
#include <gp_Vec.hxx>
#include <gp_Vec2d.hxx>
#include <Graphic2d_Array1OfVertex.hxx>
#include <Graphic2d_Buffer.hxx>
#include <Graphic2d_CircleMarker.hxx>
#include <Graphic2d_DisplayList.hxx>
#include <Graphic2d_Drawer.hxx>
#include <Graphic2d_PolyLine.hxx>
#include <Graphic2d_Segment.hxx>
#include <Graphic2d_SetOfCurves.hxx>
#include <Graphic2d_SetOfSegments.hxx>
#include <Graphic2d_Text.hxx>
#include <Graphic2d_Vertex.hxx>
#include <Graphic2d_View.hxx>
#include <Graphic3d_WNTGraphicDevice.hxx>
#include <MMgt_TShared.hxx>
#include <OSD_Environment.hxx>
#include <Precision.hxx>
#include <Prs3d_IsoAspect.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_Text.hxx>
#include <PrsMgr_PresentationManager2d.hxx>
#include <Quantity_Factor.hxx>
#include <Quantity_Length.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Quantity_PhysicalQuantity.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Quantity_TypeOfColor.hxx>
#include <Select2D_SensitiveArc.hxx>
#include <Select2D_SensitiveBox.hxx>
#include <Select2D_SensitiveEntity.hxx>
#include <Select2D_SensitiveSegment.hxx>
#include <SelectBasics_BasicTool.hxx>
#include <SelectBasics_ListOfBox2d.hxx>
#include <SelectMgr_EntityOwner.hxx>
@@ -207,9 +189,6 @@ enum CurrentAction3d {
#include <StdPrs_Curve.hxx>
#include <StdPrs_Point.hxx>
#include <StdPrs_PoleCurve.hxx>
#include <StdSelect_SensitiveText2d.hxx>
#include <StdSelect_TextProjector2d.hxx>
#include <StdSelect_ViewerSelector2d.hxx>
#include <TCollection_AsciiString.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColgp_HArray1OfPnt2d.hxx>
@@ -225,11 +204,8 @@ enum CurrentAction3d {
#include <TopoDS_Solid.hxx>
#include <TopTools_HSequenceOfShape.hxx>
#include <UnitsAPI.hxx>
#include <V2d_View.hxx>
#include <V2d_Viewer.hxx>
#include <V3d_View.hxx>
#include <V3d_Viewer.hxx>
#include <WNT_WDriver.hxx>
#include <WNT_Window.hxx>
#include "HLRAlgo_Projector.hxx"
#include "Aspect_MarkMap.hxx"