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0023668: OCCT automated testing: Using Mesa3d for 3D visualization on virtual Windows machines

Added advanced Draw Harness environment variable CSF_UserDllPath
to prepend DLL search path for system libraries like "opengl32.dll".

Added new Draw Harness command vglinfo to print OpenGL self info.
This commit is contained in:
kgv
2013-01-24 14:42:36 +04:00
parent 1981cb228a
commit dac04bfa38
2 changed files with 108 additions and 2 deletions

View File

@@ -432,6 +432,79 @@ static int VImmediateFront (Draw_Interpretor& theDI,
return 0;
}
//==============================================================================
//function : VGlInfo
//purpose :
//==============================================================================
static int VGlInfo (Draw_Interpretor& theDI,
Standard_Integer theArgNb,
const char** theArgVec)
{
// get the active view
Handle(V3d_View) aView = ViewerTest::CurrentView();
if (aView.IsNull())
{
std::cerr << "No active view. Please call vinit.\n";
return 1;
}
if (theArgNb <= 1)
{
theDI << "OpenGL info:\n"
<< " GLvendor = '" << (const char* )glGetString(GL_VENDOR) << "'\n"
<< " GLdevice = '" << (const char* )glGetString(GL_RENDERER) << "'\n"
<< " GLversion = '" << (const char* )glGetString(GL_VERSION) << "'\n"
<< " GLSLversion = '" << (const char* )glGetString(GL_SHADING_LANGUAGE_VERSION) << "'\n";
return 0;
}
const Standard_Boolean isList = theArgNb >= 3;
for (Standard_Integer anIter = 1; anIter < theArgNb; ++anIter)
{
TCollection_AsciiString aName (theArgVec[anIter]);
aName.UpperCase();
const char* aValue = NULL;
if (aName.Search ("VENDOR") != -1)
{
aValue = (const char* )glGetString (GL_VENDOR);
}
else if (aName.Search ("RENDERER") != -1)
{
aValue = (const char* )glGetString (GL_RENDERER);
}
else if (aName.Search ("SHADING_LANGUAGE_VERSION") != -1
|| aName.Search ("GLSL") != -1)
{
aValue = (const char* )glGetString (GL_SHADING_LANGUAGE_VERSION);
}
else if (aName.Search ("VERSION") != -1)
{
aValue = (const char* )glGetString (GL_VERSION);
}
else if (aName.Search ("EXTENSIONS") != -1)
{
aValue = (const char* )glGetString (GL_EXTENSIONS);
}
else
{
std::cerr << "Unknown key '" << aName.ToCString() << "'\n";
return 1;
}
if (isList)
{
theDI << "{" << aValue << "} ";
}
else
{
theDI << aValue;
}
}
return 0;
}
//=======================================================================
//function : OpenGlCommands
//purpose :
@@ -451,4 +524,8 @@ void ViewerTest::OpenGlCommands(Draw_Interpretor& theCommands)
"vimmediatefront : render immediate mode to front buffer or to back buffer",
__FILE__, VImmediateFront, aGroup);
theCommands.Add("vglinfo",
"vglinfo [GL_VENDOR] [GL_RENDERER] [GL_VERSION] [GL_SHADING_LANGUAGE_VERSION] [GL_EXTENSIONS]"
" : prints GL info",
__FILE__, VGlInfo, aGroup);
}