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0026823: Configuration - use EGL on another platform without GLX
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@@ -15,7 +15,7 @@
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#include <Xw_Window.hxx>
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#if !defined(_WIN32) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX)) && !defined(__ANDROID__)
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#if !defined(_WIN32) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX)) && !defined(__ANDROID__) && !defined(__QNX__)
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#include <Aspect_Convert.hxx>
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#include <Aspect_WindowDefinitionError.hxx>
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@@ -16,7 +16,7 @@
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#ifndef _Xw_Window_H__
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#define _Xw_Window_H__
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#if !defined(_WIN32) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX)) && !defined(__ANDROID__)
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#if !defined(_WIN32) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX)) && !defined(__ANDROID__) && !defined(__QNX__)
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#include <Aspect_Window.hxx>
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