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0030906: Visualization, SelectMgr_ViewerSelector - Object clipping planes overrides View clipping plane for next objects

Clipping range has been moved from SelectMgr_RectangularFrustum to SelectMgr_SelectingVolumeManager
and passed to frustum as an argument to Overlap() methods.
This fixes an issue when Clipping is customized per-object within SelectMgr_ViewerSelector::traverseObject()
in case when shallow copy of SelectMgr_SelectingVolumeManager is created
(frustums are copied from global frustum manager by Handle).
This commit is contained in:
kgv
2019-08-20 16:28:33 +03:00
committed by apn
parent 0be11733a7
commit d7fa57a7a3
15 changed files with 233 additions and 203 deletions

View File

@@ -0,0 +1,104 @@
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_ViewClipRange.hxx>
#include <gp_Ax1.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
// =======================================================================
// function : AddClippingPlanes
// purpose :
// =======================================================================
void SelectMgr_ViewClipRange::AddClippingPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes,
const gp_Ax1& thePickRay)
{
const gp_Dir& aViewRayDir = thePickRay.Direction();
const gp_Pnt& aNearPnt = thePickRay.Location();
Graphic3d_Vec4d aPlaneABCD;
for (Graphic3d_SequenceOfHClipPlane::Iterator aPlaneIt (thePlanes); aPlaneIt.More(); aPlaneIt.Next())
{
const Handle(Graphic3d_ClipPlane)& aClipPlane = aPlaneIt.Value();
if (!aClipPlane->IsOn())
{
continue;
}
Bnd_Range aSubRange (RealFirst(), RealLast());
for (const Graphic3d_ClipPlane* aSubPlaneIter = aClipPlane.get(); aSubPlaneIter != NULL; aSubPlaneIter = aSubPlaneIter->ChainNextPlane().get())
{
const gp_Pln aGeomPlane = aSubPlaneIter->ToPlane();
aGeomPlane.Coefficients (aPlaneABCD[0], aPlaneABCD[1], aPlaneABCD[2], aPlaneABCD[3]);
const gp_XYZ& aPlaneDirXYZ = aGeomPlane.Axis().Direction().XYZ();
Standard_Real aDotProduct = aViewRayDir.XYZ().Dot (aPlaneDirXYZ);
Standard_Real aDistance = -aNearPnt.XYZ().Dot (aPlaneDirXYZ) - aPlaneABCD[3];
Standard_Real aDistToPln = 0.0;
// check whether the pick line is parallel to clip plane
if (Abs (aDotProduct) < Precision::Angular())
{
if (aDistance < 0.0)
{
continue;
}
aDistToPln = RealLast();
aDotProduct = 1.0;
}
else
{
// compute distance to point of pick line intersection with the plane
const Standard_Real aParam = aDistance / aDotProduct;
const gp_Pnt anIntersectionPnt = aNearPnt.XYZ() + aViewRayDir.XYZ() * aParam;
aDistToPln = anIntersectionPnt.Distance (aNearPnt);
if (aParam < 0.0)
{
// the plane is "behind" the ray
aDistToPln = -aDistToPln;
}
}
// change depth limits for case of opposite and directed planes
if (!aClipPlane->IsChain())
{
if (aDotProduct < 0.0)
{
ChangeUnclipRange().TrimTo (aDistToPln);
}
else
{
ChangeUnclipRange().TrimFrom (aDistToPln);
}
}
else
{
if (aDotProduct < 0.0)
{
aSubRange.TrimFrom (aDistToPln);
}
else
{
aSubRange.TrimTo (aDistToPln);
}
}
}
if (!aSubRange.IsVoid()
&& aClipPlane->IsChain())
{
AddClipSubRange (aSubRange);
}
}
}