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0028990: Coding Rules - deprecate redundant class Prs3d_Root

Prs3d_Root usage has been replaced by direct calls to Prs3d_Presentation methods.
This commit is contained in:
kgv
2020-08-28 16:02:18 +03:00
parent 68a2329305
commit d6c489212b
79 changed files with 420 additions and 474 deletions

View File

@@ -21,7 +21,6 @@
#include <gce_MakeDir.hxx>
#include <IntAna_IntConicQuad.hxx>
#include <Prs3d_Arrow.hxx>
#include <Prs3d_Root.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <Prs3d_ToolDisk.hxx>
#include <Prs3d_ToolSector.hxx>
@@ -1387,7 +1386,7 @@ void AIS_Manipulator::Axis::Compute (const Handle(PrsMgr_PresentationManager)& t
myHighlightTranslator->Clear();
}
{
Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (myHighlightTranslator);
Handle(Graphic3d_Group) aGroup = myHighlightTranslator->CurrentGroup();
aGroup->SetGroupPrimitivesAspect (theAspect->Aspect());
aGroup->AddPrimitiveArray (myTriangleArray);
}
@@ -1411,7 +1410,7 @@ void AIS_Manipulator::Axis::Compute (const Handle(PrsMgr_PresentationManager)& t
myHighlightScaler->Clear();
}
{
Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (myHighlightScaler);
Handle(Graphic3d_Group) aGroup = myHighlightScaler->CurrentGroup();
aGroup->SetGroupPrimitivesAspect (theAspect->Aspect());
aGroup->AddPrimitiveArray (myCube.Array());
}
@@ -1434,7 +1433,7 @@ void AIS_Manipulator::Axis::Compute (const Handle(PrsMgr_PresentationManager)& t
myHighlightRotator->Clear();
}
{
Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (myHighlightRotator);
Handle(Graphic3d_Group) aGroup = myHighlightRotator->CurrentGroup();
aGroup->SetGroupPrimitivesAspect (theAspect->Aspect());
aGroup->AddPrimitiveArray (myCircle.Array());
}
@@ -1466,7 +1465,7 @@ void AIS_Manipulator::Axis::Compute (const Handle(PrsMgr_PresentationManager)& t
myHighlightDragger->Clear();
}
{
Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup(myHighlightDragger);
Handle(Graphic3d_Group) aGroup = myHighlightDragger->CurrentGroup();
aGroup->SetGroupPrimitivesAspect(aFillArea);
aGroup->AddPrimitiveArray(mySector.Array());
}