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Adding solution and project for VC++ 2010
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parent
8106f9bc2c
commit
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20
samples/qt/VoxelDemo/VoxelDemo-vc10.sln
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20
samples/qt/VoxelDemo/VoxelDemo-vc10.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VoxelDemo", "VoxelDemo.vcxproj", "{EF9DFAE9-E10E-42D4-87D1-52431728AFDF}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EF9DFAE9-E10E-42D4-87D1-52431728AFDF}.Debug|Win32.ActiveCfg = Debug|Win32
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{EF9DFAE9-E10E-42D4-87D1-52431728AFDF}.Debug|Win32.Build.0 = Debug|Win32
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{EF9DFAE9-E10E-42D4-87D1-52431728AFDF}.Release|Win32.ActiveCfg = Release|Win32
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{EF9DFAE9-E10E-42D4-87D1-52431728AFDF}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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128
samples/qt/VoxelDemo/VoxelDemo.vcxproj
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128
samples/qt/VoxelDemo/VoxelDemo.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EF9DFAE9-E10E-42D4-87D1-52431728AFDF}</ProjectGuid>
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<RootNamespace>VoxelDemo</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>.\inc;$(CSF_OPT_INC);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WNT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;glu32.lib;TKernel.lib;TKMath.lib;TKGeomBase.lib;TKV3d.lib;TKService.lib;TKG3d.lib;TKVoxel.lib;TKTopAlgo.lib;TKBRep.lib;TKPrim.lib;TKOpenGl.lib;vfw32.lib;QtCore4.lib;QtGui4.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(CSF_OPT_LIB32D);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>$(CSF_OPT_INC);.\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WNT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;glu32.lib;TKernel.lib;TKMath.lib;TKGeomBase.lib;TKV3d.lib;TKService.lib;TKG3d.lib;TKVoxel.lib;TKTopAlgo.lib;TKBRep.lib;TKPrim.lib;TKOpenGl.lib;vfw32.lib;QtCore4.lib;QtGui4.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(CSF_OPT_LIB32);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\Application.cpp" />
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<ClCompile Include="src\ConversionThread.cpp" />
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<ClCompile Include="src\Main.cpp" />
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<ClCompile Include="src\Timer.cpp" />
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<ClCompile Include="src\Viewer.cpp" />
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<ClCompile Include="src\VoxelClient_VisDrawer.cxx" />
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<ClCompile Include="moc\moc_Application.cpp" />
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<ClCompile Include="moc\moc_Viewer.cpp" />
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="inc\Application.h">
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">moc.exe inc\%(Filename)%(Extension) -o moc\moc_%(Filename).cpp
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">moc\moc_%(Filename).cpp;%(Outputs)</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">moc.exe inc\%(Filename)%(Extension) -o moc\moc_%(Filename).cpp
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">moc\moc_%(Filename).cpp;%(Outputs)</Outputs>
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</CustomBuild>
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<ClInclude Include="inc\ConversionThread.h" />
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<ClInclude Include="inc\Timer.h" />
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<CustomBuild Include="inc\Viewer.h">
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">moc.exe inc\%(Filename)%(Extension) -o moc\moc_%(Filename).cpp
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">moc\moc_%(Filename).cpp;%(Outputs)</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">moc.exe inc\%(Filename)%(Extension) -o moc\moc_%(Filename).cpp
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">moc\moc_%(Filename).cpp;%(Outputs)</Outputs>
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</CustomBuild>
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<ClInclude Include="inc\VoxelClient_VisDrawer.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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