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0028806: Coding Rules - remove not implemented method OpenGl_ShaderObject::Initialize()
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@ -20,13 +20,11 @@
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#include <OpenGl_GlCore20.hxx>
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#include <OpenGl_Resource.hxx>
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class OpenGl_ShaderObject;
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DEFINE_STANDARD_HANDLE(OpenGl_ShaderObject, OpenGl_Resource)
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//! Wrapper for OpenGL shader object.
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class OpenGl_ShaderObject : public OpenGl_Resource
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{
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DEFINE_STANDARD_RTTIEXT(OpenGl_ShaderObject, OpenGl_Resource)
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friend class OpenGl_ShaderProgram;
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public:
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//! Non-valid shader name.
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@ -47,10 +45,6 @@ public:
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//! Compiles the shader object.
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Standard_EXPORT Standard_Boolean Compile (const Handle(OpenGl_Context)& theCtx);
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//! Initializes (loads and compiles) shader object with the specified description.
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Standard_EXPORT Standard_Boolean Initialize (const Handle(OpenGl_Context)& theCtx,
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const Handle(Graphic3d_ShaderObject)& theShader);
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//! Fetches information log of the last compile operation.
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Standard_EXPORT Standard_Boolean FetchInfoLog (const Handle(OpenGl_Context)& theCtx,
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TCollection_AsciiString& theLog);
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@ -69,11 +63,8 @@ protected:
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GLenum myType; //!< Type of OpenGL shader object
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GLuint myShaderID; //!< Handle of OpenGL shader object
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public:
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DEFINE_STANDARD_RTTIEXT(OpenGl_ShaderObject,OpenGl_Resource)
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friend class OpenGl_ShaderProgram;
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};
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DEFINE_STANDARD_HANDLE(OpenGl_ShaderObject, OpenGl_Resource)
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#endif // _OpenGl_ShaderObject_Header
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