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0026780: Coding rules - eliminate warnings on Linux and Mac
Avoid warnings by means of ifdef/ifndef or removing unused code.
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@@ -51,8 +51,7 @@ Select3D_SensitiveTriangulation::Select3D_SensitiveTriangulation (const Handle(S
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const Standard_Boolean theIsInterior)
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: Select3D_SensitiveSet (theOwnerId),
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myTriangul (theTrg),
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myInitLocation (theInitLoc),
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myDetectedTr (-1)
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myInitLocation (theInitLoc)
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{
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myInvInitLocation = myInitLocation.Transformation().Inverted();
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mySensType = theIsInterior ? Select3D_TOS_INTERIOR : Select3D_TOS_BOUNDARY;
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@@ -144,8 +143,7 @@ Select3D_SensitiveTriangulation::Select3D_SensitiveTriangulation (const Handle(S
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myTriangul (theTrg),
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myInitLocation (theInitLoc),
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myCDG3D (theCOG),
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myFreeEdges (theFreeEdges),
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myDetectedTr (-1)
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myFreeEdges (theFreeEdges)
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{
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myInvInitLocation = myInitLocation.Transformation().Inverted();
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mySensType = theIsInterior ? Select3D_TOS_INTERIOR : Select3D_TOS_BOUNDARY;
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@@ -141,7 +141,6 @@ private:
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gp_Pnt myCDG3D; //!< Center of the whole triangulation
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Handle(TColStd_HArray1OfInteger) myFreeEdges;
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Standard_Boolean mySensType; //!< Type of sensitivity: boundary or interior
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Standard_Integer myDetectedTr;
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Standard_Integer myPrimitivesNb; //!< Amount of free edges or triangles depending on sensitivity type
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Handle(TColStd_HArray1OfInteger) myBVHPrimIndexes; //!< Indexes of edges or triangles for BVH build
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mutable Select3D_BndBox3d myBndBox; //!< Bounding box of the whole triangulation
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