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0025129: Visualization - add interactive object for Points Cloud objects
New class AIS_PointCloud for displaying point sets. Update Graphic3d_ArrayOfPoints, OpenGl_PrimitiveArray and OpenGl_VertexBuffer classes to be able to use normals for points. Add Draw Harness command vpointcloud. Add test case v3d/point_cloud/sphere. Move protected method AIS_Shape::DisplayBox() to public function StdPrs_WFDeflectionRestrictedFace::AddBox(). Small correction of grids.list for v3d tests
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@ -365,6 +365,7 @@ is
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---Category: General Objects
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---Category: General Objects
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class ConnectedInteractive; --signature 0
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class ConnectedInteractive; --signature 0
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class MultipleConnectedInteractive; --signature 1
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class MultipleConnectedInteractive; --signature 1
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imported PointCloud;
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---Category: DIMENSIONS AND RELATIONS
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---Category: DIMENSIONS AND RELATIONS
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451
src/AIS/AIS_PointCloud.cxx
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451
src/AIS/AIS_PointCloud.cxx
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@ -0,0 +1,451 @@
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// Created on: 2014-08-13
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// Created by: Maxim GLIBIN
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <AIS_PointCloud.hxx>
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#include <AIS_Drawer.hxx>
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#include <AIS_GraphicTool.hxx>
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#include <Graphic3d_AspectFillArea3d.hxx>
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#include <Graphic3d_AspectMarker3d.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Prs3d_PointAspect.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <Prs3d_Root.hxx>
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#include <Prs3d_ShadingAspect.hxx>
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#include <PrsMgr_ModedPresentation.hxx>
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#include <PrsMgr_Presentations.hxx>
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#include <Select3D_SensitiveBox.hxx>
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#include <SelectMgr_EntityOwner.hxx>
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#include <SelectMgr_Selection.hxx>
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#include <StdPrs_WFDeflectionRestrictedFace.hxx>
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IMPLEMENT_STANDARD_HANDLE (AIS_PointCloud, AIS_InteractiveObject)
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IMPLEMENT_STANDARD_RTTIEXT(AIS_PointCloud, AIS_InteractiveObject)
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//==================================================
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// Function: AIS_PointCloud
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// Purpose : Constructor
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//==================================================
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AIS_PointCloud::AIS_PointCloud()
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{
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SetDisplayMode (AIS_PointCloud::DM_Points);
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SetHilightMode (AIS_PointCloud::DM_BndBox);
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}
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//=======================================================================
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//function : GetPoints
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//purpose :
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//=======================================================================
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const Handle(Graphic3d_ArrayOfPoints) AIS_PointCloud::GetPoints() const
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{
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return myPoints;
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}
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//=======================================================================
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//function : GetBoundingBox
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//purpose :
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//=======================================================================
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Bnd_Box AIS_PointCloud::GetBoundingBox() const
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{
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return myBndBox;
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}
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//! Auxiliary method
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static inline Bnd_Box getBoundingBox (const Handle(Graphic3d_ArrayOfPoints)& thePoints)
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{
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Bnd_Box aBndBox;
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if (thePoints.IsNull())
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{
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return aBndBox;
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}
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const Standard_Integer aNbVertices = thePoints->VertexNumber();
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for (Standard_Integer aVertIter = 1; aVertIter <= aNbVertices; ++aVertIter)
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{
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aBndBox.Add (thePoints->Vertice (aVertIter));
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}
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return aBndBox;
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}
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//=======================================================================
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//function : SetPoints
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//purpose :
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//=======================================================================
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void AIS_PointCloud::SetPoints (const Handle(Graphic3d_ArrayOfPoints)& thePoints)
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{
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myPoints = thePoints;
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myBndBox = getBoundingBox (thePoints);
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}
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//=======================================================================
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//function : SetPoints
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//purpose :
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//=======================================================================
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void AIS_PointCloud::SetPoints (const Handle(TColgp_HArray1OfPnt)& theCoords,
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const Handle(Quantity_HArray1OfColor)& theColors,
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const Handle(TColgp_HArray1OfDir)& theNormals)
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{
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myPoints.Nullify();
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myBndBox.SetVoid();
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if (theCoords.IsNull())
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{
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return;
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}
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const Standard_Integer aNbPoints = theCoords->Length();
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if ((!theNormals.IsNull() && theNormals->Length() != aNbPoints)
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|| (!theColors.IsNull() && theColors->Length() != aNbPoints))
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{
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// invalid input
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return;
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}
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const Standard_Boolean hasColors = !theColors.IsNull() && theColors->Length() == aNbPoints;
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const Standard_Boolean hasNormals = !theNormals.IsNull() && theNormals->Length() == aNbPoints;
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const Standard_Integer aDiffColors = hasColors ? (theColors->Lower() - theCoords->Lower()) : 0;
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const Standard_Integer aDiffNormals = hasNormals ? (theNormals->Lower() - theCoords->Lower()) : 0;
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myPoints = new Graphic3d_ArrayOfPoints (aNbPoints, hasColors, hasNormals);
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for (Standard_Integer aPntIter = theCoords->Lower(); aPntIter <= theCoords->Upper(); ++aPntIter)
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{
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myPoints->AddVertex (theCoords->Value (aPntIter));
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if (hasColors)
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{
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myPoints->SetVertexColor (myPoints->VertexNumber(),
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theColors->Value (aPntIter + aDiffColors));
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}
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if (hasNormals)
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{
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myPoints->SetVertexNormal (myPoints->VertexNumber(),
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theNormals->Value (aPntIter + aDiffNormals));
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}
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}
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myBndBox = getBoundingBox (myPoints);
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}
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//=======================================================================
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//function : SetColor
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//purpose :
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//=======================================================================
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void AIS_PointCloud::SetColor (const Quantity_NameOfColor theColor)
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{
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SetColor (Quantity_Color (theColor));
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}
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//=======================================================================
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//function : SetColor
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//purpose :
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//=======================================================================
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void AIS_PointCloud::SetColor (const Quantity_Color& theColor)
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{
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AIS_InteractiveObject::SetColor(theColor);
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if (!myDrawer->HasPointAspect())
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{
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myDrawer->SetPointAspect (new Prs3d_PointAspect (Aspect_TOM_POINT, theColor, 1.0));
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*myDrawer->PointAspect()->Aspect() = *myDrawer->Link()->PointAspect()->Aspect();
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}
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if (!myDrawer->HasShadingAspect())
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{
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myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
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*myDrawer->ShadingAspect()->Aspect() = *myDrawer->Link()->ShadingAspect()->Aspect();
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}
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// Override color
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myDrawer->ShadingAspect()->SetColor (theColor);
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myDrawer->PointAspect() ->SetColor (theColor);
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const PrsMgr_Presentations& aPrsList = Presentations();
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Handle(Graphic3d_AspectMarker3d) aPointAspect = myDrawer->PointAspect()->Aspect();
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Handle(Graphic3d_AspectFillArea3d) anAreaAspect = myDrawer->ShadingAspect()->Aspect();
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for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
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{
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const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
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if (aPrsModed.Mode() != AIS_PointCloud::DM_Points)
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{
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continue;
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}
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const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
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// Set aspects for presentation
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aPrs->SetPrimitivesAspect (aPointAspect);
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aPrs->SetPrimitivesAspect (anAreaAspect);
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// Go through all groups to change color for all primitives
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for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
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{
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const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
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if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_MARKER))
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{
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aGroup->SetGroupPrimitivesAspect (aPointAspect);
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}
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if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
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{
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aGroup->SetGroupPrimitivesAspect (anAreaAspect);
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}
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}
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}
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}
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//=======================================================================
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//function : UnsetColor
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//purpose :
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//=======================================================================
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void AIS_PointCloud::UnsetColor()
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{
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if (!HasColor())
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{
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return;
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}
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AIS_InteractiveObject::UnsetColor();
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if (!HasWidth())
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{
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myDrawer->SetPointAspect (Handle(Prs3d_PointAspect)());
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}
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else
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{
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Quantity_Color aColor;
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Aspect_TypeOfMarker aType = Aspect_TOM_POINT;
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Standard_Real aScale = 1.0;
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myDrawer->Link()->PointAspect()->Aspect()->Values (aColor, aType, aScale);
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myDrawer->PointAspect()->SetColor (aColor);
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}
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if (HasMaterial()
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|| IsTransparent())
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{
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Graphic3d_MaterialAspect aMat = AIS_GraphicTool::GetMaterial (HasMaterial() ? myDrawer : myDrawer->Link());
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if (HasMaterial())
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{
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Quantity_Color aColor = myDrawer->Link()->ShadingAspect()->Color (myCurrentFacingModel);
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aMat.SetColor (aColor);
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}
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if (IsTransparent())
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{
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Standard_Real aTransp = myDrawer->ShadingAspect()->Transparency (myCurrentFacingModel);
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aMat.SetTransparency (aTransp);
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}
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myDrawer->ShadingAspect()->SetMaterial (aMat, myCurrentFacingModel);
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}
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else
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{
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myDrawer->SetShadingAspect (Handle(Prs3d_ShadingAspect)());
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}
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myDrawer->SetPointAspect (Handle(Prs3d_PointAspect)());
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// modify shading presentation without re-computation
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const PrsMgr_Presentations& aPrsList = Presentations();
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Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->Link()->ShadingAspect()->Aspect();
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Handle(Graphic3d_AspectMarker3d) aMarkerAsp = myDrawer->Link()->PointAspect()->Aspect();
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for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
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{
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const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
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if (aPrsModed.Mode() != AIS_PointCloud::DM_Points)
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{
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continue;
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}
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const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
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aPrs->SetPrimitivesAspect (anAreaAsp);
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aPrs->SetPrimitivesAspect (aMarkerAsp);
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for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
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{
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const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
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// Check if aspect of given type is set for the group,
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// because setting aspect for group with no already set aspect
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// can lead to loss of presentation data
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if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
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{
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aGroup->SetGroupPrimitivesAspect (anAreaAsp);
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}
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if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_MARKER))
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{
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aGroup->SetGroupPrimitivesAspect (aMarkerAsp);
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}
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}
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}
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}
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//=======================================================================
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//function : SetMaterial
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//purpose :
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//=======================================================================
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void AIS_PointCloud::SetMaterial (const Graphic3d_NameOfMaterial theMatName)
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{
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SetMaterial (Graphic3d_MaterialAspect (theMatName));
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}
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//=======================================================================
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//function : SetMaterial
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//purpose :
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//=======================================================================
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void AIS_PointCloud::SetMaterial (const Graphic3d_MaterialAspect& theMat)
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{
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if (!myDrawer->HasShadingAspect())
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{
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myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
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*myDrawer->ShadingAspect()->Aspect() = *myDrawer->Link()->ShadingAspect()->Aspect();
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}
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hasOwnMaterial = Standard_True;
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myDrawer->ShadingAspect()->SetMaterial (theMat, myCurrentFacingModel);
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if (HasColor())
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{
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myDrawer->ShadingAspect()->SetColor (myOwnColor, myCurrentFacingModel);
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}
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myDrawer->ShadingAspect()->SetTransparency (myTransparency, myCurrentFacingModel);
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// modify shading presentation without re-computation
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const PrsMgr_Presentations& aPrsList = Presentations();
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Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->ShadingAspect()->Aspect();
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for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
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{
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const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
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if (aPrsModed.Mode() != AIS_PointCloud::DM_Points)
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{
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continue;
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}
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const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
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aPrs->SetPrimitivesAspect (anAreaAsp);
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for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
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{
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const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
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if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
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{
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aGroup->SetGroupPrimitivesAspect (anAreaAsp);
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}
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}
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}
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}
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//=======================================================================
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//function : UnsetMaterial
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//purpose :
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//=======================================================================
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void AIS_PointCloud::UnsetMaterial()
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{
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if (!HasMaterial())
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{
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return;
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}
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if (HasColor()
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|| IsTransparent())
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{
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myDrawer->ShadingAspect()->SetMaterial (myDrawer->Link()->ShadingAspect()->Material (myCurrentFacingModel),
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||||||
|
myCurrentFacingModel);
|
||||||
|
if (HasColor())
|
||||||
|
{
|
||||||
|
myDrawer->ShadingAspect()->SetColor (myOwnColor, myCurrentFacingModel);
|
||||||
|
myDrawer->ShadingAspect()->SetTransparency (myTransparency, myCurrentFacingModel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
myDrawer->SetShadingAspect (Handle(Prs3d_ShadingAspect)());
|
||||||
|
}
|
||||||
|
hasOwnMaterial = Standard_False;
|
||||||
|
|
||||||
|
// modify shading presentation without re-computation
|
||||||
|
const PrsMgr_Presentations& aPrsList = Presentations();
|
||||||
|
Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->ShadingAspect()->Aspect();
|
||||||
|
for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
|
||||||
|
{
|
||||||
|
const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
|
||||||
|
if (aPrsModed.Mode() != AIS_PointCloud::DM_Points)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
|
||||||
|
aPrs->SetPrimitivesAspect (anAreaAsp);
|
||||||
|
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
|
||||||
|
{
|
||||||
|
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
|
||||||
|
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
|
||||||
|
{
|
||||||
|
aGroup->SetGroupPrimitivesAspect (anAreaAsp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
//function : Compute
|
||||||
|
//purpose :
|
||||||
|
//=======================================================================
|
||||||
|
void AIS_PointCloud::Compute (const Handle(PrsMgr_PresentationManager3d)& /*thePrsMgr*/,
|
||||||
|
const Handle(Prs3d_Presentation)& thePrs,
|
||||||
|
const Standard_Integer theMode)
|
||||||
|
{
|
||||||
|
thePrs->Clear();
|
||||||
|
switch (theMode)
|
||||||
|
{
|
||||||
|
case AIS_PointCloud::DM_Points:
|
||||||
|
{
|
||||||
|
const Handle(Graphic3d_ArrayOfPoints) aPoints = GetPoints();
|
||||||
|
if (aPoints.IsNull())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Handle(Graphic3d_AspectMarker3d) aMarkerAspect = myDrawer->PointAspect()->Aspect();
|
||||||
|
if (!myDrawer->HasPointAspect())
|
||||||
|
{
|
||||||
|
aMarkerAspect->SetType (Aspect_TOM_POINT);
|
||||||
|
}
|
||||||
|
|
||||||
|
Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (thePrs);
|
||||||
|
aGroup->SetGroupPrimitivesAspect (aMarkerAspect);
|
||||||
|
aGroup->AddPrimitiveArray (aPoints);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case AIS_PointCloud::DM_BndBox:
|
||||||
|
{
|
||||||
|
Bnd_Box aBndBox = GetBoundingBox();
|
||||||
|
if (aBndBox.IsVoid())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
StdPrs_WFDeflectionRestrictedFace::AddBox (thePrs, aBndBox, myDrawer);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
//function : ComputeSelection
|
||||||
|
//purpose :
|
||||||
|
//=======================================================================
|
||||||
|
void AIS_PointCloud::ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
|
||||||
|
const Standard_Integer /*theMode*/)
|
||||||
|
{
|
||||||
|
Bnd_Box aBndBox = GetBoundingBox();
|
||||||
|
if (aBndBox.IsVoid())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner (this);
|
||||||
|
Handle(Select3D_SensitiveBox) aSensBox = new Select3D_SensitiveBox (anOwner, aBndBox);
|
||||||
|
theSelection->Add (aSensBox);
|
||||||
|
}
|
128
src/AIS/AIS_PointCloud.hxx
Normal file
128
src/AIS/AIS_PointCloud.hxx
Normal file
@ -0,0 +1,128 @@
|
|||||||
|
// Created on: 2014-08-13
|
||||||
|
// Created by: Maxim GLIBIN
|
||||||
|
// Copyright (c) 2014 OPEN CASCADE SAS
|
||||||
|
//
|
||||||
|
// This file is part of Open CASCADE Technology software library.
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or modify it under
|
||||||
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
||||||
|
// by the Free Software Foundation, with special exception defined in the file
|
||||||
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
||||||
|
// distribution for complete text of the license and disclaimer of any warranty.
|
||||||
|
//
|
||||||
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
||||||
|
// commercial license or contractual agreement.
|
||||||
|
|
||||||
|
#ifndef _AIS_PointCloud_HeaderFile
|
||||||
|
#define _AIS_PointCloud_HeaderFile
|
||||||
|
|
||||||
|
#include <AIS.hxx>
|
||||||
|
#include <AIS_InteractiveObject.hxx>
|
||||||
|
#include <Bnd_Box.hxx>
|
||||||
|
#include <Graphic3d_ArrayOfPoints.hxx>
|
||||||
|
#include <Quantity_HArray1OfColor.hxx>
|
||||||
|
#include <Standard.hxx>
|
||||||
|
#include <Standard_DefineHandle.hxx>
|
||||||
|
#include <Standard_Macro.hxx>
|
||||||
|
#include <TColgp_HArray1OfDir.hxx>
|
||||||
|
#include <TColgp_HArray1OfPnt.hxx>
|
||||||
|
|
||||||
|
DEFINE_STANDARD_HANDLE(AIS_PointCloud, AIS_InteractiveObject)
|
||||||
|
|
||||||
|
//! Interactive object for set of points.
|
||||||
|
//! The presentation supports two display modes:
|
||||||
|
//! - Points.
|
||||||
|
//! - Bounding box for highlighting.
|
||||||
|
//! Presentation provides selection by bouding box.
|
||||||
|
//! Selection and consequently highlighting can disabled by
|
||||||
|
//! setting default selection mode to -1. There will be no way
|
||||||
|
//! to select object from interactive view. Any calls to
|
||||||
|
//! AIS_InteractiveContext::AddOrRemoveSelected should be also prohibited,
|
||||||
|
//! to avoid programmatic highlighting (workaround is setting non-supported
|
||||||
|
//! hilight mode, e.g. 100);
|
||||||
|
class AIS_PointCloud : public AIS_InteractiveObject
|
||||||
|
{
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
//! Display modes supported by this Point Cloud object
|
||||||
|
enum DisplayMode
|
||||||
|
{
|
||||||
|
DM_Points = 0, //!< display as normal points, default presentation
|
||||||
|
DM_BndBox = 2 //!< display as bounding box, default for highlighting
|
||||||
|
};
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
//! Constructor.
|
||||||
|
Standard_EXPORT AIS_PointCloud();
|
||||||
|
|
||||||
|
//! Sets the points from array of points.
|
||||||
|
//! Method will not copy the input data - array will be stored as handle.
|
||||||
|
//! @param thePoints [in] the array of points
|
||||||
|
Standard_EXPORT virtual void SetPoints (const Handle(Graphic3d_ArrayOfPoints)& thePoints);
|
||||||
|
|
||||||
|
//! Sets the points with optional colors.
|
||||||
|
//! The input data will be copied into internal buffer.
|
||||||
|
//! The input arrays should have equal length, otherwise
|
||||||
|
//! the presentation will not be computed and displayed.
|
||||||
|
//! @param theCoords [in] the array of coordinates
|
||||||
|
//! @param theColors [in] optional array of colors
|
||||||
|
//! @param theNormals [in] optional array of normals
|
||||||
|
Standard_EXPORT virtual void SetPoints (const Handle(TColgp_HArray1OfPnt)& theCoords,
|
||||||
|
const Handle(Quantity_HArray1OfColor)& theColors = NULL,
|
||||||
|
const Handle(TColgp_HArray1OfDir)& theNormals = NULL);
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
//! Get the points array.
|
||||||
|
//! Method might be overridden to fill in points array dynamically from application data structures.
|
||||||
|
//! @return the array of points
|
||||||
|
Standard_EXPORT virtual const Handle(Graphic3d_ArrayOfPoints) GetPoints() const;
|
||||||
|
|
||||||
|
//! Get bounding box for presentation.
|
||||||
|
Standard_EXPORT virtual Bnd_Box GetBoundingBox() const;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
//! Setup custom color. Affects presentation only when no per-point color attribute has been assigned.
|
||||||
|
Standard_EXPORT virtual void SetColor (const Quantity_NameOfColor theColor);
|
||||||
|
|
||||||
|
//! Setup custom color. Affects presentation only when no per-point color attribute has been assigned.
|
||||||
|
Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor);
|
||||||
|
|
||||||
|
//! Restore default color.
|
||||||
|
Standard_EXPORT virtual void UnsetColor();
|
||||||
|
|
||||||
|
//! Setup custom material. Affects presentation only when normals are defined.
|
||||||
|
Standard_EXPORT virtual void SetMaterial (const Graphic3d_NameOfMaterial theMatName);
|
||||||
|
|
||||||
|
//! Setup custom material. Affects presentation only when normals are defined.
|
||||||
|
Standard_EXPORT virtual void SetMaterial (const Graphic3d_MaterialAspect& theMat);
|
||||||
|
|
||||||
|
//! Restore default material.
|
||||||
|
Standard_EXPORT virtual void UnsetMaterial();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
//! Prepare presentation for this object.
|
||||||
|
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
|
||||||
|
const Handle(Prs3d_Presentation)& thePrs,
|
||||||
|
const Standard_Integer theMode);
|
||||||
|
|
||||||
|
//! Prepare selection for this object.
|
||||||
|
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
|
||||||
|
const Standard_Integer theMode);
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
Handle(Graphic3d_ArrayOfPoints) myPoints; //!< points array for presentation
|
||||||
|
Bnd_Box myBndBox; //!< bounding box for presentation
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
DEFINE_STANDARD_RTTI(AIS_PointCloud)
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // _AIS_PointCloud_HeaderFile
|
@ -291,10 +291,6 @@ uses
|
|||||||
aPresentation : Presentation from Prs3d;
|
aPresentation : Presentation from Prs3d;
|
||||||
ashape : Shape from TopoDS) is static private;
|
ashape : Shape from TopoDS) is static private;
|
||||||
|
|
||||||
DisplayBox(myclass; aPrs : Presentation from Prs3d;
|
|
||||||
aBox : Box from Bnd;
|
|
||||||
aDrawer : Drawer from Prs3d) is protected;
|
|
||||||
|
|
||||||
setColor (me;
|
setColor (me;
|
||||||
theDrawer : Drawer from AIS;
|
theDrawer : Drawer from AIS;
|
||||||
theColor : Color from Quantity)
|
theColor : Color from Quantity)
|
||||||
|
@ -77,37 +77,6 @@
|
|||||||
|
|
||||||
static Standard_Boolean myFirstCompute;
|
static Standard_Boolean myFirstCompute;
|
||||||
|
|
||||||
void AIS_Shape::DisplayBox(const Handle(Prs3d_Presentation)& aPrs,
|
|
||||||
const Bnd_Box& B,
|
|
||||||
const Handle(Prs3d_Drawer)& aDrawer)
|
|
||||||
{
|
|
||||||
static const Standard_Integer Indx[][3] =
|
|
||||||
{ { 0, 0, 0 }, { 1, 0, 0 }, { 1, 0, 1 }, { 0, 0, 1 },
|
|
||||||
{ 0, 1, 1 }, { 1, 1, 1 }, { 1, 1, 0 }, { 0, 1, 0 },
|
|
||||||
{ 0, 0, 0 }, { 0, 0, 1 }, { 1, 0, 1 }, { 1, 1, 1 },
|
|
||||||
{ 0, 1, 1 }, { 0, 1, 0 }, { 1, 1, 0 }, { 1, 0, 0 } };
|
|
||||||
|
|
||||||
if ( B.IsVoid() )
|
|
||||||
return; // nothing to show
|
|
||||||
|
|
||||||
Standard_Real X[2],Y[2],Z[2];
|
|
||||||
B.Get(X[0], Y[0], Z[0], X[1], Y[1], Z[1]);
|
|
||||||
|
|
||||||
Handle(Graphic3d_Group) G = Prs3d_Root::CurrentGroup(aPrs);
|
|
||||||
Quantity_Color Q;
|
|
||||||
Aspect_TypeOfLine A;
|
|
||||||
Standard_Real W;
|
|
||||||
aDrawer->LineAspect()->Aspect()->Values(Q,A,W);
|
|
||||||
|
|
||||||
G->SetGroupPrimitivesAspect(new Graphic3d_AspectLine3d(Q,Aspect_TOL_DOTDASH,W));
|
|
||||||
|
|
||||||
Handle(Graphic3d_ArrayOfPolylines) aPolyline = new Graphic3d_ArrayOfPolylines(16);
|
|
||||||
Standard_Integer i(0);
|
|
||||||
for(;i<16;i++)
|
|
||||||
aPolyline->AddVertex(X[Indx[i][0]],Y[Indx[i][1]],Z[Indx[i][2]]);
|
|
||||||
G->AddPrimitiveArray(aPolyline);
|
|
||||||
}
|
|
||||||
|
|
||||||
static Standard_Boolean IsInList(const TColStd_ListOfInteger& LL, const Standard_Integer aMode)
|
static Standard_Boolean IsInList(const TColStd_ListOfInteger& LL, const Standard_Integer aMode)
|
||||||
{
|
{
|
||||||
TColStd_ListIteratorOfListOfInteger It(LL);
|
TColStd_ListIteratorOfListOfInteger It(LL);
|
||||||
@ -238,7 +207,7 @@ void AIS_Shape::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aPresentat
|
|||||||
{
|
{
|
||||||
// bounding box
|
// bounding box
|
||||||
if (IsInfinite()) StdPrs_WFDeflectionShape::Add(aPrs,myshape,myDrawer);
|
if (IsInfinite()) StdPrs_WFDeflectionShape::Add(aPrs,myshape,myDrawer);
|
||||||
else DisplayBox(aPrs,BoundingBox(),myDrawer);
|
else StdPrs_WFDeflectionRestrictedFace::AddBox (aPrs, BoundingBox(), myDrawer);
|
||||||
}
|
}
|
||||||
} // end switch
|
} // end switch
|
||||||
aPrs->ReCompute(); // for hidden line recomputation if necessary...
|
aPrs->ReCompute(); // for hidden line recomputation if necessary...
|
||||||
|
@ -374,7 +374,7 @@ void AIS_TexturedShape::Compute (const Handle(PrsMgr_PresentationManager3d)& /*t
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
AIS_Shape::DisplayBox (thePrs, BoundingBox(), myDrawer);
|
StdPrs_WFDeflectionRestrictedFace::AddBox (thePrs, BoundingBox(), myDrawer);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -21,3 +21,5 @@ AIS_DiameterDimension.hxx
|
|||||||
AIS_DiameterDimension.cxx
|
AIS_DiameterDimension.cxx
|
||||||
AIS_RadiusDimension.hxx
|
AIS_RadiusDimension.hxx
|
||||||
AIS_RadiusDimension.cxx
|
AIS_RadiusDimension.cxx
|
||||||
|
AIS_PointCloud.hxx
|
||||||
|
AIS_PointCloud.cxx
|
||||||
|
@ -19,11 +19,13 @@ is
|
|||||||
|
|
||||||
-- constructor
|
-- constructor
|
||||||
Create (maxVertexs: Integer from Standard;
|
Create (maxVertexs: Integer from Standard;
|
||||||
hasVColors: Boolean from Standard = Standard_False)
|
hasVColors: Boolean from Standard = Standard_False;
|
||||||
|
hasVNormals: Boolean from Standard = Standard_False)
|
||||||
returns ArrayOfPoints from Graphic3d;
|
returns ArrayOfPoints from Graphic3d;
|
||||||
---Purpose: Creates an array of points,
|
---Purpose: Creates an array of points,
|
||||||
-- a single pixel point is drawn at each vertex.
|
-- a single pixel point is drawn at each vertex.
|
||||||
-- The array must be filled using the AddVertex(Point) method.
|
-- The array must be filled using the AddVertex(Point) method.
|
||||||
-- When <hasVColors> is TRUE , you must use only AddVertex(Point,Color) method.
|
-- When <hasVColors> is TRUE , you must use only AddVertex(Point,Color) method.
|
||||||
|
-- When <hasVNormals> is TRUE , you must use only AddVertex(Point,Normal) method.
|
||||||
|
|
||||||
end;
|
end;
|
||||||
|
@ -15,6 +15,7 @@
|
|||||||
#include <Graphic3d_ArrayOfPoints.ixx>
|
#include <Graphic3d_ArrayOfPoints.ixx>
|
||||||
|
|
||||||
Graphic3d_ArrayOfPoints::Graphic3d_ArrayOfPoints (const Standard_Integer theMaxVertexs,
|
Graphic3d_ArrayOfPoints::Graphic3d_ArrayOfPoints (const Standard_Integer theMaxVertexs,
|
||||||
const Standard_Boolean theHasVColors)
|
const Standard_Boolean theHasVColors,
|
||||||
: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POINTS, theMaxVertexs, 0, 0, Standard_False, theHasVColors, Standard_False, Standard_False)
|
const Standard_Boolean theHasVNormals)
|
||||||
|
: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POINTS, theMaxVertexs, 0, 0, theHasVNormals, theHasVColors, Standard_False, Standard_False)
|
||||||
{}
|
{}
|
||||||
|
@ -29,13 +29,13 @@ inherits Root from Prs3d
|
|||||||
-- The presentation includes the restriction curves.
|
-- The presentation includes the restriction curves.
|
||||||
|
|
||||||
uses
|
uses
|
||||||
|
Box from Bnd,
|
||||||
HSurface from BRepAdaptor,
|
HSurface from BRepAdaptor,
|
||||||
Presentation from Prs3d,
|
Presentation from Prs3d,
|
||||||
Drawer from Prs3d,
|
Drawer from Prs3d,
|
||||||
Length from Quantity,
|
Length from Quantity,
|
||||||
NListOfSequenceOfPnt from Prs3d
|
NListOfSequenceOfPnt from Prs3d
|
||||||
|
|
||||||
|
|
||||||
is
|
is
|
||||||
Add(myclass; aPresentation: Presentation from Prs3d;
|
Add(myclass; aPresentation: Presentation from Prs3d;
|
||||||
aFace : HSurface from BRepAdaptor;
|
aFace : HSurface from BRepAdaptor;
|
||||||
@ -114,6 +114,12 @@ is
|
|||||||
-- Curves give a sequence of face curves, it is used if the PrimitiveArray
|
-- Curves give a sequence of face curves, it is used if the PrimitiveArray
|
||||||
-- visualization approach is activated (it is activated by default).
|
-- visualization approach is activated (it is activated by default).
|
||||||
|
|
||||||
|
AddBox (myclass;
|
||||||
|
thePrs : Presentation from Prs3d;
|
||||||
|
theBndBox : Box from Bnd;
|
||||||
|
theDrawer : Drawer from Prs3d);
|
||||||
|
---Purpose: Adds box as polyline to the presentation object
|
||||||
|
|
||||||
Match(myclass; X,Y,Z : Length from Quantity;
|
Match(myclass; X,Y,Z : Length from Quantity;
|
||||||
aDistance: Length from Quantity;
|
aDistance: Length from Quantity;
|
||||||
aFace : HSurface from BRepAdaptor;
|
aFace : HSurface from BRepAdaptor;
|
||||||
|
@ -17,6 +17,8 @@
|
|||||||
#include <StdPrs_WFDeflectionRestrictedFace.ixx>
|
#include <StdPrs_WFDeflectionRestrictedFace.ixx>
|
||||||
|
|
||||||
#include <Hatch_Hatcher.hxx>
|
#include <Hatch_Hatcher.hxx>
|
||||||
|
#include <Graphic3d_ArrayOfPolylines.hxx>
|
||||||
|
#include <Graphic3d_AspectLine3d.hxx>
|
||||||
#include <Graphic3d_Group.hxx>
|
#include <Graphic3d_Group.hxx>
|
||||||
#include <gp_Pnt.hxx>
|
#include <gp_Pnt.hxx>
|
||||||
#include <gp_Pnt2d.hxx>
|
#include <gp_Pnt2d.hxx>
|
||||||
@ -625,3 +627,46 @@ Standard_Boolean StdPrs_WFDeflectionRestrictedFace::MatchVIso
|
|||||||
aDrawer->UIsoAspect()->Number(),
|
aDrawer->UIsoAspect()->Number(),
|
||||||
aDrawer->VIsoAspect()->Number());
|
aDrawer->VIsoAspect()->Number());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
static const Standard_Integer THE_INDICES[][3] =
|
||||||
|
{ { 0, 0, 0 }, { 1, 0, 0 }, { 1, 0, 1 }, { 0, 0, 1 },
|
||||||
|
{ 0, 1, 1 }, { 1, 1, 1 }, { 1, 1, 0 }, { 0, 1, 0 },
|
||||||
|
{ 0, 0, 0 }, { 0, 0, 1 }, { 1, 0, 1 }, { 1, 1, 1 },
|
||||||
|
{ 0, 1, 1 }, { 0, 1, 0 }, { 1, 1, 0 }, { 1, 0, 0 } };
|
||||||
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
//function : AddBox
|
||||||
|
//purpose :
|
||||||
|
//=======================================================================
|
||||||
|
void StdPrs_WFDeflectionRestrictedFace::AddBox (const Handle(Prs3d_Presentation)& thePrs,
|
||||||
|
const Bnd_Box& theBndBox,
|
||||||
|
const Handle(Prs3d_Drawer)& theDrawer)
|
||||||
|
{
|
||||||
|
if (theBndBox.IsVoid())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Standard_Real X[2], Y[2], Z[2];
|
||||||
|
theBndBox.Get (X[0], Y[0], Z[0], X[1], Y[1], Z[1]);
|
||||||
|
|
||||||
|
Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (thePrs);
|
||||||
|
Quantity_Color aColor;
|
||||||
|
Aspect_TypeOfLine aDummyLineType;
|
||||||
|
Standard_Real aWidth = 1.0;
|
||||||
|
theDrawer->LineAspect()->Aspect()->Values (aColor, aDummyLineType, aWidth);
|
||||||
|
|
||||||
|
aGroup->SetGroupPrimitivesAspect (new Graphic3d_AspectLine3d (aColor, Aspect_TOL_DOTDASH, aWidth));
|
||||||
|
|
||||||
|
Handle(Graphic3d_ArrayOfPolylines) aPolyline = new Graphic3d_ArrayOfPolylines(16);
|
||||||
|
for(Standard_Integer aVertIter = 0; aVertIter < 16; ++aVertIter)
|
||||||
|
{
|
||||||
|
aPolyline->AddVertex (X[THE_INDICES[aVertIter][0]],
|
||||||
|
Y[THE_INDICES[aVertIter][1]],
|
||||||
|
Z[THE_INDICES[aVertIter][2]]);
|
||||||
|
}
|
||||||
|
aGroup->AddPrimitiveArray (aPolyline);
|
||||||
|
}
|
||||||
|
@ -33,6 +33,7 @@
|
|||||||
|
|
||||||
#include <AIS_Shape.hxx>
|
#include <AIS_Shape.hxx>
|
||||||
#include <AIS_DisplayMode.hxx>
|
#include <AIS_DisplayMode.hxx>
|
||||||
|
#include <AIS_PointCloud.hxx>
|
||||||
#include <TColStd_MapOfInteger.hxx>
|
#include <TColStd_MapOfInteger.hxx>
|
||||||
#include <AIS_MapOfInteractive.hxx>
|
#include <AIS_MapOfInteractive.hxx>
|
||||||
#include <ViewerTest_AutoUpdater.hxx>
|
#include <ViewerTest_AutoUpdater.hxx>
|
||||||
@ -5366,6 +5367,228 @@ static int VVertexMode (Draw_Interpretor& theDI,
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
//function : VPointCloud
|
||||||
|
//purpose : Create interactive object for arbitary set of points.
|
||||||
|
//=======================================================================
|
||||||
|
static Standard_Integer VPointCloud (Draw_Interpretor& theDI,
|
||||||
|
Standard_Integer theArgNum,
|
||||||
|
const char** theArgs)
|
||||||
|
{
|
||||||
|
Handle(AIS_InteractiveContext) anAISContext = ViewerTest::GetAISContext();
|
||||||
|
if (anAISContext.IsNull())
|
||||||
|
{
|
||||||
|
std::cerr << "Error: no active view!\n";
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// command to execute
|
||||||
|
enum Command
|
||||||
|
{
|
||||||
|
CloudForShape, // generate point cloud for shape
|
||||||
|
CloudSphere, // generate point cloud for generic sphere
|
||||||
|
Unknow
|
||||||
|
};
|
||||||
|
|
||||||
|
// count number of non-optional command arguments
|
||||||
|
Command aCmd = Unknow;
|
||||||
|
Standard_Integer aCmdArgs = 0;
|
||||||
|
for (Standard_Integer anArgIter = 1; anArgIter < theArgNum; ++anArgIter)
|
||||||
|
{
|
||||||
|
Standard_CString anArg = theArgs[anArgIter];
|
||||||
|
TCollection_AsciiString aFlag (anArg);
|
||||||
|
aFlag.LowerCase();
|
||||||
|
if (aFlag.IsRealValue() || aFlag.Search ("-") != 1)
|
||||||
|
{
|
||||||
|
aCmdArgs++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
switch (aCmdArgs)
|
||||||
|
{
|
||||||
|
case 2 : aCmd = CloudForShape; break;
|
||||||
|
case 7 : aCmd = CloudSphere; break;
|
||||||
|
default :
|
||||||
|
std::cout << "Error: wrong number of arguments! See usage:\n";
|
||||||
|
theDI.PrintHelp (theArgs[0]);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// parse options
|
||||||
|
Standard_Boolean toRandColors = Standard_False;
|
||||||
|
Standard_Boolean hasNormals = Standard_True;
|
||||||
|
Standard_Boolean isSetArgNorm = Standard_False;
|
||||||
|
for (Standard_Integer anArgIter = 1; anArgIter < theArgNum; ++anArgIter)
|
||||||
|
{
|
||||||
|
Standard_CString anArg = theArgs[anArgIter];
|
||||||
|
TCollection_AsciiString aFlag (anArg);
|
||||||
|
aFlag.LowerCase();
|
||||||
|
if (aFlag == "-randcolors"
|
||||||
|
|| aFlag == "-randcolor")
|
||||||
|
{
|
||||||
|
if (isSetArgNorm && hasNormals)
|
||||||
|
{
|
||||||
|
std::cout << "Error: wrong syntax - normals can not be enabled with colors at the same time\n";
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
toRandColors = Standard_True;
|
||||||
|
hasNormals = Standard_False;
|
||||||
|
}
|
||||||
|
else if (aFlag == "-normals"
|
||||||
|
|| aFlag == "-normal")
|
||||||
|
{
|
||||||
|
if (toRandColors)
|
||||||
|
{
|
||||||
|
std::cout << "Error: wrong syntax - normals can not be enabled with colors at the same time\n";
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
isSetArgNorm = Standard_True;
|
||||||
|
hasNormals = Standard_True;
|
||||||
|
}
|
||||||
|
else if (aFlag == "-nonormals"
|
||||||
|
|| aFlag == "-nonormal")
|
||||||
|
{
|
||||||
|
isSetArgNorm = Standard_True;
|
||||||
|
hasNormals = Standard_False;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Standard_CString aName = theArgs[1];
|
||||||
|
|
||||||
|
// generate arbitrary set of points
|
||||||
|
Handle(Graphic3d_ArrayOfPoints) anArrayPoints;
|
||||||
|
if (aCmd == CloudForShape)
|
||||||
|
{
|
||||||
|
Standard_CString aShapeName = theArgs[2];
|
||||||
|
TopoDS_Shape aShape = DBRep::Get (aShapeName);
|
||||||
|
|
||||||
|
if (aShape.IsNull())
|
||||||
|
{
|
||||||
|
std::cout << "Error: no shape with name '" << aShapeName << "' found\n";
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate number of points
|
||||||
|
TopLoc_Location aLocation;
|
||||||
|
Standard_Integer aNbPoints = 0;
|
||||||
|
for (TopExp_Explorer aFaceIt (aShape, TopAbs_FACE); aFaceIt.More(); aFaceIt.Next())
|
||||||
|
{
|
||||||
|
const TopoDS_Face& aFace = TopoDS::Face (aFaceIt.Current());
|
||||||
|
Handle(Poly_Triangulation) aTriangulation = StdPrs_ToolShadedShape::Triangulation (aFace, aLocation);
|
||||||
|
if (!aTriangulation.IsNull())
|
||||||
|
{
|
||||||
|
aNbPoints += aTriangulation->NbNodes();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (aNbPoints < 3)
|
||||||
|
{
|
||||||
|
std::cout << "Error: shape should be triangulated!\n";
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
anArrayPoints = new Graphic3d_ArrayOfPoints (aNbPoints, toRandColors, hasNormals);
|
||||||
|
for (TopExp_Explorer aFaceIt (aShape, TopAbs_FACE); aFaceIt.More(); aFaceIt.Next())
|
||||||
|
{
|
||||||
|
const TopoDS_Face& aFace = TopoDS::Face (aFaceIt.Current());
|
||||||
|
Handle(Poly_Triangulation) aTriangulation = StdPrs_ToolShadedShape::Triangulation (aFace, aLocation);
|
||||||
|
if (aTriangulation.IsNull())
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const TColgp_Array1OfPnt& aNodes = aTriangulation->Nodes();
|
||||||
|
const gp_Trsf& aTrsf = aLocation.Transformation();
|
||||||
|
|
||||||
|
// extract normals from nodes
|
||||||
|
TColgp_Array1OfDir aNormals (aNodes.Lower(), hasNormals ? aNodes.Upper() : aNodes.Lower());
|
||||||
|
if (hasNormals)
|
||||||
|
{
|
||||||
|
Poly_Connect aPolyConnect (aTriangulation);
|
||||||
|
StdPrs_ToolShadedShape::Normal (aFace, aPolyConnect, aNormals);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Standard_Integer aNodeIter = aNodes.Lower(); aNodeIter <= aNodes.Upper(); ++aNodeIter)
|
||||||
|
{
|
||||||
|
gp_Pnt aPoint = aNodes (aNodeIter);
|
||||||
|
if (!aLocation.IsIdentity())
|
||||||
|
{
|
||||||
|
aPoint.Transform (aTrsf);
|
||||||
|
if (hasNormals)
|
||||||
|
{
|
||||||
|
aNormals (aNodeIter).Transform (aTrsf);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// add vertex into array of points
|
||||||
|
const Standard_Integer anIndexOfPoint = anArrayPoints->AddVertex (aPoint);
|
||||||
|
if (toRandColors)
|
||||||
|
{
|
||||||
|
Quantity_Color aColor (360.0 * Standard_Real(anIndexOfPoint) / Standard_Real(aNbPoints),
|
||||||
|
1.0, 0.5, Quantity_TOC_HLS);
|
||||||
|
anArrayPoints->SetVertexColor (anIndexOfPoint, aColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hasNormals)
|
||||||
|
{
|
||||||
|
anArrayPoints->SetVertexNormal (anIndexOfPoint, aNormals (aNodeIter));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (aCmd == CloudSphere)
|
||||||
|
{
|
||||||
|
Standard_Real aCenterX = Draw::Atof (theArgs[2]);
|
||||||
|
Standard_Real aCenterY = Draw::Atof (theArgs[3]);
|
||||||
|
Standard_Real aCenterZ = Draw::Atof (theArgs[4]);
|
||||||
|
Standard_Real aRadius = Draw::Atof (theArgs[5]);
|
||||||
|
Standard_Integer aNbPoints = Draw::Atoi (theArgs[6]);
|
||||||
|
|
||||||
|
TCollection_AsciiString aDistribution = TCollection_AsciiString(theArgs[7]);
|
||||||
|
aDistribution.LowerCase();
|
||||||
|
if ( aDistribution != "surface" && aDistribution != "volume" )
|
||||||
|
{
|
||||||
|
std::cout << "Error: wrong arguments! See usage:\n";
|
||||||
|
theDI.PrintHelp (theArgs[0]);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
Standard_Boolean isSurface = aDistribution == "surface";
|
||||||
|
|
||||||
|
gp_Pnt aCenter(aCenterX, aCenterY, aCenterZ);
|
||||||
|
|
||||||
|
anArrayPoints = new Graphic3d_ArrayOfPoints (aNbPoints, toRandColors, hasNormals);
|
||||||
|
for (Standard_Integer aPntIt = 0; aPntIt < aNbPoints; ++aPntIt)
|
||||||
|
{
|
||||||
|
Standard_Real anAlpha = (Standard_Real (rand() % 2000) / 1000.0) * M_PI;
|
||||||
|
Standard_Real aBeta = (Standard_Real (rand() % 2000) / 1000.0) * M_PI;
|
||||||
|
Standard_Real aDistance = isSurface ?
|
||||||
|
aRadius : (Standard_Real (rand() % aNbPoints) / aNbPoints) * aRadius;
|
||||||
|
|
||||||
|
gp_Dir aDir (Cos (anAlpha) * Sin (aBeta),
|
||||||
|
Sin (anAlpha),
|
||||||
|
Cos (anAlpha) * Cos (aBeta));
|
||||||
|
gp_Pnt aPoint = aCenter.Translated (aDir.XYZ() * aDistance);
|
||||||
|
|
||||||
|
const Standard_Integer anIndexOfPoint = anArrayPoints->AddVertex (aPoint);
|
||||||
|
if (toRandColors)
|
||||||
|
{
|
||||||
|
Quantity_Color aColor (360.0 * Standard_Real (anIndexOfPoint) / Standard_Real (aNbPoints),
|
||||||
|
1.0, 0.5, Quantity_TOC_HLS);
|
||||||
|
anArrayPoints->SetVertexColor (anIndexOfPoint, aColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hasNormals)
|
||||||
|
{
|
||||||
|
anArrayPoints->SetVertexNormal (anIndexOfPoint, aDir);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// set array of points in point cloud object
|
||||||
|
Handle(AIS_PointCloud) aPointCloud = new AIS_PointCloud();
|
||||||
|
aPointCloud->SetPoints (anArrayPoints);
|
||||||
|
VDisplayAISObject (aName, aPointCloud);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
//=======================================================================
|
//=======================================================================
|
||||||
//function : ObjectsCommands
|
//function : ObjectsCommands
|
||||||
//purpose :
|
//purpose :
|
||||||
@ -5562,4 +5785,21 @@ void ViewerTest::ObjectCommands(Draw_Interpretor& theCommands)
|
|||||||
"vvertexmode -set {isolated | all | inherited} - sets the default vertex draw mode and updates the mode for all displayed objects\n"
|
"vvertexmode -set {isolated | all | inherited} - sets the default vertex draw mode and updates the mode for all displayed objects\n"
|
||||||
"vvertexmode -set {isolated | all | inherited} name1 name2 ... - sets the vertex draw mode for the specified object(s)\n",
|
"vvertexmode -set {isolated | all | inherited} name1 name2 ... - sets the vertex draw mode for the specified object(s)\n",
|
||||||
__FILE__, VVertexMode, group);
|
__FILE__, VVertexMode, group);
|
||||||
|
|
||||||
|
theCommands.Add ("vpointcloud",
|
||||||
|
"vpointcloud name shape [-randColor] [-normals] [-noNormals]"
|
||||||
|
"\n\t\t: Create an interactive object for arbitary set of points"
|
||||||
|
"\n\t\t: from triangulated shape."
|
||||||
|
"\n"
|
||||||
|
"vpointcloud name x y z r npts {surface|volume}\n"
|
||||||
|
" ... [-randColor] [-normals] [-noNormals]"
|
||||||
|
"\n\t\t: Create arbitrary set of points (npts) randomly distributed"
|
||||||
|
"\n\t\t: on spheric surface or within spheric volume (x y z r)."
|
||||||
|
"\n\t\t:"
|
||||||
|
"\n\t\t: Additional options:"
|
||||||
|
"\n\t\t: -randColor - generate random color per point"
|
||||||
|
"\n\t\t: -normals - generate normal per point (default)"
|
||||||
|
"\n\t\t: -noNormals - do not generate normal per point"
|
||||||
|
"\n",
|
||||||
|
__FILE__, VPointCloud, group);
|
||||||
}
|
}
|
||||||
|
@ -14,3 +14,5 @@
|
|||||||
014 raytrace
|
014 raytrace
|
||||||
015 materials
|
015 materials
|
||||||
016 ivtk
|
016 ivtk
|
||||||
|
017 mesh
|
||||||
|
018 point_cloud
|
||||||
|
30
tests/v3d/point_cloud/sphere
Normal file
30
tests/v3d/point_cloud/sphere
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
puts "========"
|
||||||
|
puts "Point cloud object from triangulated sphere"
|
||||||
|
puts "========"
|
||||||
|
|
||||||
|
# create sphere
|
||||||
|
sphere ss 10
|
||||||
|
mkface s ss
|
||||||
|
incmesh s 0.01
|
||||||
|
|
||||||
|
# draw sphere
|
||||||
|
vinit View1
|
||||||
|
vclear
|
||||||
|
vsetdispmode 1
|
||||||
|
vaxo
|
||||||
|
vpointcloud p s -nonormals
|
||||||
|
vaspects p -setcolor GREEN
|
||||||
|
vfit
|
||||||
|
vrotate 0.2 0.0 0.0
|
||||||
|
vdump $::imagedir/${::casename}_green.png
|
||||||
|
|
||||||
|
# random colors mode
|
||||||
|
vpointcloud p s -randcolors
|
||||||
|
vdump $::imagedir/${::casename}_rand.png
|
||||||
|
|
||||||
|
# mode with normals
|
||||||
|
vpointcloud p s -normals
|
||||||
|
vsetmaterial p COPPER
|
||||||
|
vdump $::imagedir/${::casename}_copper.png
|
||||||
|
|
||||||
|
vmoveto 200 200
|
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Reference in New Issue
Block a user