1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0025129: Visualization - add interactive object for Points Cloud objects

New class AIS_PointCloud for displaying point sets.
Update Graphic3d_ArrayOfPoints, OpenGl_PrimitiveArray and OpenGl_VertexBuffer classes to be able to use normals for points.

Add Draw Harness command vpointcloud.
Add test case v3d/point_cloud/sphere.

Move protected method AIS_Shape::DisplayBox() to public function StdPrs_WFDeflectionRestrictedFace::AddBox().

Small correction of grids.list for v3d tests
This commit is contained in:
apl
2014-09-25 13:54:33 +04:00
committed by bugmaster
parent a9b30f0acb
commit d33222c108
14 changed files with 917 additions and 44 deletions

View File

@@ -364,7 +364,8 @@ is
---Category: General Objects
class ConnectedInteractive; --signature 0
class MultipleConnectedInteractive; --signature 1
class MultipleConnectedInteractive; --signature 1
imported PointCloud;
---Category: DIMENSIONS AND RELATIONS

451
src/AIS/AIS_PointCloud.cxx Normal file
View File

@@ -0,0 +1,451 @@
// Created on: 2014-08-13
// Created by: Maxim GLIBIN
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_PointCloud.hxx>
#include <AIS_Drawer.hxx>
#include <AIS_GraphicTool.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_Group.hxx>
#include <Prs3d_PointAspect.hxx>
#include <Prs3d_Presentation.hxx>
#include <Prs3d_Root.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <PrsMgr_ModedPresentation.hxx>
#include <PrsMgr_Presentations.hxx>
#include <Select3D_SensitiveBox.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_Selection.hxx>
#include <StdPrs_WFDeflectionRestrictedFace.hxx>
IMPLEMENT_STANDARD_HANDLE (AIS_PointCloud, AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_PointCloud, AIS_InteractiveObject)
//==================================================
// Function: AIS_PointCloud
// Purpose : Constructor
//==================================================
AIS_PointCloud::AIS_PointCloud()
{
SetDisplayMode (AIS_PointCloud::DM_Points);
SetHilightMode (AIS_PointCloud::DM_BndBox);
}
//=======================================================================
//function : GetPoints
//purpose :
//=======================================================================
const Handle(Graphic3d_ArrayOfPoints) AIS_PointCloud::GetPoints() const
{
return myPoints;
}
//=======================================================================
//function : GetBoundingBox
//purpose :
//=======================================================================
Bnd_Box AIS_PointCloud::GetBoundingBox() const
{
return myBndBox;
}
//! Auxiliary method
static inline Bnd_Box getBoundingBox (const Handle(Graphic3d_ArrayOfPoints)& thePoints)
{
Bnd_Box aBndBox;
if (thePoints.IsNull())
{
return aBndBox;
}
const Standard_Integer aNbVertices = thePoints->VertexNumber();
for (Standard_Integer aVertIter = 1; aVertIter <= aNbVertices; ++aVertIter)
{
aBndBox.Add (thePoints->Vertice (aVertIter));
}
return aBndBox;
}
//=======================================================================
//function : SetPoints
//purpose :
//=======================================================================
void AIS_PointCloud::SetPoints (const Handle(Graphic3d_ArrayOfPoints)& thePoints)
{
myPoints = thePoints;
myBndBox = getBoundingBox (thePoints);
}
//=======================================================================
//function : SetPoints
//purpose :
//=======================================================================
void AIS_PointCloud::SetPoints (const Handle(TColgp_HArray1OfPnt)& theCoords,
const Handle(Quantity_HArray1OfColor)& theColors,
const Handle(TColgp_HArray1OfDir)& theNormals)
{
myPoints.Nullify();
myBndBox.SetVoid();
if (theCoords.IsNull())
{
return;
}
const Standard_Integer aNbPoints = theCoords->Length();
if ((!theNormals.IsNull() && theNormals->Length() != aNbPoints)
|| (!theColors.IsNull() && theColors->Length() != aNbPoints))
{
// invalid input
return;
}
const Standard_Boolean hasColors = !theColors.IsNull() && theColors->Length() == aNbPoints;
const Standard_Boolean hasNormals = !theNormals.IsNull() && theNormals->Length() == aNbPoints;
const Standard_Integer aDiffColors = hasColors ? (theColors->Lower() - theCoords->Lower()) : 0;
const Standard_Integer aDiffNormals = hasNormals ? (theNormals->Lower() - theCoords->Lower()) : 0;
myPoints = new Graphic3d_ArrayOfPoints (aNbPoints, hasColors, hasNormals);
for (Standard_Integer aPntIter = theCoords->Lower(); aPntIter <= theCoords->Upper(); ++aPntIter)
{
myPoints->AddVertex (theCoords->Value (aPntIter));
if (hasColors)
{
myPoints->SetVertexColor (myPoints->VertexNumber(),
theColors->Value (aPntIter + aDiffColors));
}
if (hasNormals)
{
myPoints->SetVertexNormal (myPoints->VertexNumber(),
theNormals->Value (aPntIter + aDiffNormals));
}
}
myBndBox = getBoundingBox (myPoints);
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
void AIS_PointCloud::SetColor (const Quantity_NameOfColor theColor)
{
SetColor (Quantity_Color (theColor));
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
void AIS_PointCloud::SetColor (const Quantity_Color& theColor)
{
AIS_InteractiveObject::SetColor(theColor);
if (!myDrawer->HasPointAspect())
{
myDrawer->SetPointAspect (new Prs3d_PointAspect (Aspect_TOM_POINT, theColor, 1.0));
*myDrawer->PointAspect()->Aspect() = *myDrawer->Link()->PointAspect()->Aspect();
}
if (!myDrawer->HasShadingAspect())
{
myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
*myDrawer->ShadingAspect()->Aspect() = *myDrawer->Link()->ShadingAspect()->Aspect();
}
// Override color
myDrawer->ShadingAspect()->SetColor (theColor);
myDrawer->PointAspect() ->SetColor (theColor);
const PrsMgr_Presentations& aPrsList = Presentations();
Handle(Graphic3d_AspectMarker3d) aPointAspect = myDrawer->PointAspect()->Aspect();
Handle(Graphic3d_AspectFillArea3d) anAreaAspect = myDrawer->ShadingAspect()->Aspect();
for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
{
const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
if (aPrsModed.Mode() != AIS_PointCloud::DM_Points)
{
continue;
}
const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
// Set aspects for presentation
aPrs->SetPrimitivesAspect (aPointAspect);
aPrs->SetPrimitivesAspect (anAreaAspect);
// Go through all groups to change color for all primitives
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
{
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_MARKER))
{
aGroup->SetGroupPrimitivesAspect (aPointAspect);
}
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
{
aGroup->SetGroupPrimitivesAspect (anAreaAspect);
}
}
}
}
//=======================================================================
//function : UnsetColor
//purpose :
//=======================================================================
void AIS_PointCloud::UnsetColor()
{
if (!HasColor())
{
return;
}
AIS_InteractiveObject::UnsetColor();
if (!HasWidth())
{
myDrawer->SetPointAspect (Handle(Prs3d_PointAspect)());
}
else
{
Quantity_Color aColor;
Aspect_TypeOfMarker aType = Aspect_TOM_POINT;
Standard_Real aScale = 1.0;
myDrawer->Link()->PointAspect()->Aspect()->Values (aColor, aType, aScale);
myDrawer->PointAspect()->SetColor (aColor);
}
if (HasMaterial()
|| IsTransparent())
{
Graphic3d_MaterialAspect aMat = AIS_GraphicTool::GetMaterial (HasMaterial() ? myDrawer : myDrawer->Link());
if (HasMaterial())
{
Quantity_Color aColor = myDrawer->Link()->ShadingAspect()->Color (myCurrentFacingModel);
aMat.SetColor (aColor);
}
if (IsTransparent())
{
Standard_Real aTransp = myDrawer->ShadingAspect()->Transparency (myCurrentFacingModel);
aMat.SetTransparency (aTransp);
}
myDrawer->ShadingAspect()->SetMaterial (aMat, myCurrentFacingModel);
}
else
{
myDrawer->SetShadingAspect (Handle(Prs3d_ShadingAspect)());
}
myDrawer->SetPointAspect (Handle(Prs3d_PointAspect)());
// modify shading presentation without re-computation
const PrsMgr_Presentations& aPrsList = Presentations();
Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->Link()->ShadingAspect()->Aspect();
Handle(Graphic3d_AspectMarker3d) aMarkerAsp = myDrawer->Link()->PointAspect()->Aspect();
for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
{
const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
if (aPrsModed.Mode() != AIS_PointCloud::DM_Points)
{
continue;
}
const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
aPrs->SetPrimitivesAspect (anAreaAsp);
aPrs->SetPrimitivesAspect (aMarkerAsp);
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
{
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
// Check if aspect of given type is set for the group,
// because setting aspect for group with no already set aspect
// can lead to loss of presentation data
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
{
aGroup->SetGroupPrimitivesAspect (anAreaAsp);
}
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_MARKER))
{
aGroup->SetGroupPrimitivesAspect (aMarkerAsp);
}
}
}
}
//=======================================================================
//function : SetMaterial
//purpose :
//=======================================================================
void AIS_PointCloud::SetMaterial (const Graphic3d_NameOfMaterial theMatName)
{
SetMaterial (Graphic3d_MaterialAspect (theMatName));
}
//=======================================================================
//function : SetMaterial
//purpose :
//=======================================================================
void AIS_PointCloud::SetMaterial (const Graphic3d_MaterialAspect& theMat)
{
if (!myDrawer->HasShadingAspect())
{
myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
*myDrawer->ShadingAspect()->Aspect() = *myDrawer->Link()->ShadingAspect()->Aspect();
}
hasOwnMaterial = Standard_True;
myDrawer->ShadingAspect()->SetMaterial (theMat, myCurrentFacingModel);
if (HasColor())
{
myDrawer->ShadingAspect()->SetColor (myOwnColor, myCurrentFacingModel);
}
myDrawer->ShadingAspect()->SetTransparency (myTransparency, myCurrentFacingModel);
// modify shading presentation without re-computation
const PrsMgr_Presentations& aPrsList = Presentations();
Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->ShadingAspect()->Aspect();
for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
{
const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
if (aPrsModed.Mode() != AIS_PointCloud::DM_Points)
{
continue;
}
const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
aPrs->SetPrimitivesAspect (anAreaAsp);
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
{
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
{
aGroup->SetGroupPrimitivesAspect (anAreaAsp);
}
}
}
}
//=======================================================================
//function : UnsetMaterial
//purpose :
//=======================================================================
void AIS_PointCloud::UnsetMaterial()
{
if (!HasMaterial())
{
return;
}
if (HasColor()
|| IsTransparent())
{
myDrawer->ShadingAspect()->SetMaterial (myDrawer->Link()->ShadingAspect()->Material (myCurrentFacingModel),
myCurrentFacingModel);
if (HasColor())
{
myDrawer->ShadingAspect()->SetColor (myOwnColor, myCurrentFacingModel);
myDrawer->ShadingAspect()->SetTransparency (myTransparency, myCurrentFacingModel);
}
}
else
{
myDrawer->SetShadingAspect (Handle(Prs3d_ShadingAspect)());
}
hasOwnMaterial = Standard_False;
// modify shading presentation without re-computation
const PrsMgr_Presentations& aPrsList = Presentations();
Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->ShadingAspect()->Aspect();
for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
{
const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
if (aPrsModed.Mode() != AIS_PointCloud::DM_Points)
{
continue;
}
const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
aPrs->SetPrimitivesAspect (anAreaAsp);
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
{
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
{
aGroup->SetGroupPrimitivesAspect (anAreaAsp);
}
}
}
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_PointCloud::Compute (const Handle(PrsMgr_PresentationManager3d)& /*thePrsMgr*/,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
thePrs->Clear();
switch (theMode)
{
case AIS_PointCloud::DM_Points:
{
const Handle(Graphic3d_ArrayOfPoints) aPoints = GetPoints();
if (aPoints.IsNull())
{
return;
}
Handle(Graphic3d_AspectMarker3d) aMarkerAspect = myDrawer->PointAspect()->Aspect();
if (!myDrawer->HasPointAspect())
{
aMarkerAspect->SetType (Aspect_TOM_POINT);
}
Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (thePrs);
aGroup->SetGroupPrimitivesAspect (aMarkerAspect);
aGroup->AddPrimitiveArray (aPoints);
break;
}
case AIS_PointCloud::DM_BndBox:
{
Bnd_Box aBndBox = GetBoundingBox();
if (aBndBox.IsVoid())
{
return;
}
StdPrs_WFDeflectionRestrictedFace::AddBox (thePrs, aBndBox, myDrawer);
break;
}
}
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
void AIS_PointCloud::ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer /*theMode*/)
{
Bnd_Box aBndBox = GetBoundingBox();
if (aBndBox.IsVoid())
{
return;
}
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner (this);
Handle(Select3D_SensitiveBox) aSensBox = new Select3D_SensitiveBox (anOwner, aBndBox);
theSelection->Add (aSensBox);
}

128
src/AIS/AIS_PointCloud.hxx Normal file
View File

@@ -0,0 +1,128 @@
// Created on: 2014-08-13
// Created by: Maxim GLIBIN
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_PointCloud_HeaderFile
#define _AIS_PointCloud_HeaderFile
#include <AIS.hxx>
#include <AIS_InteractiveObject.hxx>
#include <Bnd_Box.hxx>
#include <Graphic3d_ArrayOfPoints.hxx>
#include <Quantity_HArray1OfColor.hxx>
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Standard_Macro.hxx>
#include <TColgp_HArray1OfDir.hxx>
#include <TColgp_HArray1OfPnt.hxx>
DEFINE_STANDARD_HANDLE(AIS_PointCloud, AIS_InteractiveObject)
//! Interactive object for set of points.
//! The presentation supports two display modes:
//! - Points.
//! - Bounding box for highlighting.
//! Presentation provides selection by bouding box.
//! Selection and consequently highlighting can disabled by
//! setting default selection mode to -1. There will be no way
//! to select object from interactive view. Any calls to
//! AIS_InteractiveContext::AddOrRemoveSelected should be also prohibited,
//! to avoid programmatic highlighting (workaround is setting non-supported
//! hilight mode, e.g. 100);
class AIS_PointCloud : public AIS_InteractiveObject
{
public:
//! Display modes supported by this Point Cloud object
enum DisplayMode
{
DM_Points = 0, //!< display as normal points, default presentation
DM_BndBox = 2 //!< display as bounding box, default for highlighting
};
public:
//! Constructor.
Standard_EXPORT AIS_PointCloud();
//! Sets the points from array of points.
//! Method will not copy the input data - array will be stored as handle.
//! @param thePoints [in] the array of points
Standard_EXPORT virtual void SetPoints (const Handle(Graphic3d_ArrayOfPoints)& thePoints);
//! Sets the points with optional colors.
//! The input data will be copied into internal buffer.
//! The input arrays should have equal length, otherwise
//! the presentation will not be computed and displayed.
//! @param theCoords [in] the array of coordinates
//! @param theColors [in] optional array of colors
//! @param theNormals [in] optional array of normals
Standard_EXPORT virtual void SetPoints (const Handle(TColgp_HArray1OfPnt)& theCoords,
const Handle(Quantity_HArray1OfColor)& theColors = NULL,
const Handle(TColgp_HArray1OfDir)& theNormals = NULL);
public:
//! Get the points array.
//! Method might be overridden to fill in points array dynamically from application data structures.
//! @return the array of points
Standard_EXPORT virtual const Handle(Graphic3d_ArrayOfPoints) GetPoints() const;
//! Get bounding box for presentation.
Standard_EXPORT virtual Bnd_Box GetBoundingBox() const;
public:
//! Setup custom color. Affects presentation only when no per-point color attribute has been assigned.
Standard_EXPORT virtual void SetColor (const Quantity_NameOfColor theColor);
//! Setup custom color. Affects presentation only when no per-point color attribute has been assigned.
Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor);
//! Restore default color.
Standard_EXPORT virtual void UnsetColor();
//! Setup custom material. Affects presentation only when normals are defined.
Standard_EXPORT virtual void SetMaterial (const Graphic3d_NameOfMaterial theMatName);
//! Setup custom material. Affects presentation only when normals are defined.
Standard_EXPORT virtual void SetMaterial (const Graphic3d_MaterialAspect& theMat);
//! Restore default material.
Standard_EXPORT virtual void UnsetMaterial();
protected:
//! Prepare presentation for this object.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode);
//! Prepare selection for this object.
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode);
private:
Handle(Graphic3d_ArrayOfPoints) myPoints; //!< points array for presentation
Bnd_Box myBndBox; //!< bounding box for presentation
public:
DEFINE_STANDARD_RTTI(AIS_PointCloud)
};
#endif // _AIS_PointCloud_HeaderFile

View File

@@ -290,11 +290,7 @@ uses
aProjector : Projector from Prs3d;
aPresentation : Presentation from Prs3d;
ashape : Shape from TopoDS) is static private;
DisplayBox(myclass; aPrs : Presentation from Prs3d;
aBox : Box from Bnd;
aDrawer : Drawer from Prs3d) is protected;
setColor (me;
theDrawer : Drawer from AIS;
theColor : Color from Quantity)

View File

@@ -77,37 +77,6 @@
static Standard_Boolean myFirstCompute;
void AIS_Shape::DisplayBox(const Handle(Prs3d_Presentation)& aPrs,
const Bnd_Box& B,
const Handle(Prs3d_Drawer)& aDrawer)
{
static const Standard_Integer Indx[][3] =
{ { 0, 0, 0 }, { 1, 0, 0 }, { 1, 0, 1 }, { 0, 0, 1 },
{ 0, 1, 1 }, { 1, 1, 1 }, { 1, 1, 0 }, { 0, 1, 0 },
{ 0, 0, 0 }, { 0, 0, 1 }, { 1, 0, 1 }, { 1, 1, 1 },
{ 0, 1, 1 }, { 0, 1, 0 }, { 1, 1, 0 }, { 1, 0, 0 } };
if ( B.IsVoid() )
return; // nothing to show
Standard_Real X[2],Y[2],Z[2];
B.Get(X[0], Y[0], Z[0], X[1], Y[1], Z[1]);
Handle(Graphic3d_Group) G = Prs3d_Root::CurrentGroup(aPrs);
Quantity_Color Q;
Aspect_TypeOfLine A;
Standard_Real W;
aDrawer->LineAspect()->Aspect()->Values(Q,A,W);
G->SetGroupPrimitivesAspect(new Graphic3d_AspectLine3d(Q,Aspect_TOL_DOTDASH,W));
Handle(Graphic3d_ArrayOfPolylines) aPolyline = new Graphic3d_ArrayOfPolylines(16);
Standard_Integer i(0);
for(;i<16;i++)
aPolyline->AddVertex(X[Indx[i][0]],Y[Indx[i][1]],Z[Indx[i][2]]);
G->AddPrimitiveArray(aPolyline);
}
static Standard_Boolean IsInList(const TColStd_ListOfInteger& LL, const Standard_Integer aMode)
{
TColStd_ListIteratorOfListOfInteger It(LL);
@@ -238,7 +207,7 @@ void AIS_Shape::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aPresentat
{
// bounding box
if (IsInfinite()) StdPrs_WFDeflectionShape::Add(aPrs,myshape,myDrawer);
else DisplayBox(aPrs,BoundingBox(),myDrawer);
else StdPrs_WFDeflectionRestrictedFace::AddBox (aPrs, BoundingBox(), myDrawer);
}
} // end switch
aPrs->ReCompute(); // for hidden line recomputation if necessary...

View File

@@ -374,7 +374,7 @@ void AIS_TexturedShape::Compute (const Handle(PrsMgr_PresentationManager3d)& /*t
}
else
{
AIS_Shape::DisplayBox (thePrs, BoundingBox(), myDrawer);
StdPrs_WFDeflectionRestrictedFace::AddBox (thePrs, BoundingBox(), myDrawer);
}
break;
}

View File

@@ -21,3 +21,5 @@ AIS_DiameterDimension.hxx
AIS_DiameterDimension.cxx
AIS_RadiusDimension.hxx
AIS_RadiusDimension.cxx
AIS_PointCloud.hxx
AIS_PointCloud.cxx